Interview questions for the Bullet Soul devs?
Interview questions for the Bullet Soul devs?
Hi guys,
Much like G.rev Maruyama-dono's interview we did for STGWeekly (which you can watch here! https://www.youtube.com/watch?v=RXCwmKHc0dI)
we have been given a great opportunity to ask some interview questions of the Bullet Soul devs!
Post away! Time is of the essence since our contact is meeting them mid-week.
--F
Much like G.rev Maruyama-dono's interview we did for STGWeekly (which you can watch here! https://www.youtube.com/watch?v=RXCwmKHc0dI)
we have been given a great opportunity to ask some interview questions of the Bullet Soul devs!
Post away! Time is of the essence since our contact is meeting them mid-week.
--F
Re: Interview questions for the Bullet Soul devs?
I'd like to know if there's a chance of a PS4 port or any new games.
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Re: Interview questions for the Bullet Soul devs?
Why did they bring Bullet Soul to Steam instead of Bullet Soul Infinite Burst since it is the most complete package? Seems counter intuitive.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
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BulletMagnet
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Re: Interview questions for the Bullet Soul devs?
Several other STGs built around bullet-cancelling (Giga Wing, Mushi Futari, etc.) not only utilize the mechanic to make enemy attacks manageable, but tie it into the scoring system, so that more skilled players not only survive longer but score higher throughout. In Bullet Soul, however, the "souls" are purely cosmetic; were there ever plans to make them a more central element, and if so why did you end up going in a simpler direction?
Re: Interview questions for the Bullet Soul devs?
Infinite Burst's Burst Mode tied bullet cancelling into the scoring.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Re: Interview questions for the Bullet Soul devs?
Well, if no one else is going to ask:
I don't expect it, but is there any chance of a non-Steam PC port of Infinite Burst?
I don't expect it, but is there any chance of a non-Steam PC port of Infinite Burst?
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BulletMagnet
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Re: Interview questions for the Bullet Soul devs?
Did it? Somehow that doesn't ring a bell on my end...well, if I'm off either ditch the question or toss an "initially" in there.Oniros wrote:Infinite Burst's Burst Mode tied bullet cancelling into the scoring.
Re: Interview questions for the Bullet Soul devs?
This. And by non-Steam I mean explicitly can we please see a DRM-free release of their next game?Winane wrote:Well, if no one else is going to ask:
I don't expect it, but is there any chance of a non-Steam PC port of Infinite Burst?
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Interview questions for the Bullet Soul devs?
You can jolly well do that yourself, young man.BulletMagnet wrote:ring a bell on my end
Will they make another shooter? How have the sales been on pc, do they plan on sticking with the platform in the future?
Re: Interview questions for the Bullet Soul devs?
I want to know when I can buy it from Xbox Live in Europe for my 360.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Interview questions for the Bullet Soul devs?
I would ask these questions...
1. Will we see a release of Infinite Burst on Steam?
2. Any chance for a sequel?
There is at least a way around it. I bought both Bullet Soul games on US marketplace and they work great on my JP, PAL Xbox 360 and PAL Xbox One.
You just need to get a Xbox Live Giftcard for US Marketplace... I bought mine from Amazon and it worked without any issues after I created a US Xbox Live account. After logging in with my US account and changing location in settings to US I just bought it and downloaded it (no VPN required), after downloading game you can set it back to use your old location, game still works.
The bad thing is that game buy is tied to my US dummy account, license is still on the Xbox so I really don't care.
1. Will we see a release of Infinite Burst on Steam?
2. Any chance for a sequel?
I agree on this one, it's a bit work to get it to work now.emphatic wrote:I want to know when I can buy it from Xbox Live in Europe for my 360.
There is at least a way around it. I bought both Bullet Soul games on US marketplace and they work great on my JP, PAL Xbox 360 and PAL Xbox One.
You just need to get a Xbox Live Giftcard for US Marketplace... I bought mine from Amazon and it worked without any issues after I created a US Xbox Live account. After logging in with my US account and changing location in settings to US I just bought it and downloaded it (no VPN required), after downloading game you can set it back to use your old location, game still works.
The bad thing is that game buy is tied to my US dummy account, license is still on the Xbox so I really don't care.
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Bananamatic
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Re: Interview questions for the Bullet Soul devs?
why do you cancel everything
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Re: Interview questions for the Bullet Soul devs?
1.) Any plans to release either Bullet Soul STG on the Nintendo Switch or other portable gaming handheld (the Sony Playstation Vita)?
It'd be awesome to see another modern-day STG release on the Switch (especially with it's ability to tate the screen, indeed).
2.) Was the classic Hudson Soft release of Star Soldier on the venerable PC Engine/TurboGrax-16 consoles, the basis/origins for the first Bullet Soul STG?
PC Engine Fan X! ^_~
It'd be awesome to see another modern-day STG release on the Switch (especially with it's ability to tate the screen, indeed).
2.) Was the classic Hudson Soft release of Star Soldier on the venerable PC Engine/TurboGrax-16 consoles, the basis/origins for the first Bullet Soul STG?
PC Engine Fan X! ^_~
Re: Interview questions for the Bullet Soul devs?
I don't know who's being interviewed but bear in mind the developer (Tachyon) doesn't make decisions about when and where the game might be released, so if you ask questions in that vein you probably aren't going to get interesting answers.
I'd be interested to hear about their experiences working with Jake Kaufman/virt on the arrange OST: how it came about, what the process was like, why they chose him in particular, etc.
also
I'd be interested to hear about their experiences working with Jake Kaufman/virt on the arrange OST: how it came about, what the process was like, why they chose him in particular, etc.
also
Bananamatic wrote:why do you cancel everything