Lawfer wrote:Wait what? Of course not, you need to calibrate it properly, I am using it with 480p on PS2 through RGB no problem.
As for automatically changing to 16:9, I am not sure what you mean since you also mention that you can get a 4:3 480p picture expect that you did not figure out how to get the picture properly calibrated...
Automatically switching aspect ratios, the settings are probably set to "Auto" since you bought the monitor used, the presets are probably automatically set to switch to 16:9 for HDTV mode by the previous users, you need to change "CHANGE ASPE" to "Manual". I am not sure, but I think I remembered getting 4:3 in actual HD resolution (720x480p isn't HD) on the Xbox 360 dashboard (that was back in 2013) though I haven't tested it more than that, so it can do 4:3 even for higher resolutions. I even tried setting it 1080p, but it didn't work.
Sure, menu was set to "auto" but even changing it to "manual" I have the same result. I back all setting to factory default. see the results:
4:3 480p image but with 16:9 aspect ratio on monitor
and
4:3 480p image but with 4:3 aspect ratio on monitor
and
See the difference? Look at mark green lines. With user controls to me is impossible to fix the second image. So I expanded (zoom) the first image to 4:3.
Lawfer wrote:If not, have you tried getting 480p in "SDTV" mode? Why don't you try it real quick? I am not sure if I tried it myself, but I don't see why it wouldn't work (as mentioned 720x480p isn't HD)
Yes, the monitor only works with 480p with HDTV mode selected in menu. 480p is EDTV that is more HDTV than SDTV but this is only classification. The thing is that Ikegami treats it like HDTV.
Isn't your monitor like that?
Lawfer wrote:When you played with the settings to get the 16:9 picture zoomed to 4:3, did you push the following buttons:
"Aspect", "Mark" set to "4:3" and adjusted "Width"? Is that how you did it?
I didn't use the mark function, but I checked now and it's under the lines. I have to use all the four size controls (width, height, H.cent and V.cent) to fix it.
See the result after calibration (mark function 100%):