Fusion would be dissapointing if you wanted an exploration-based game (and Super Metroid would be if you just wanted Contra-style action), but I don't understand a blanket condemnation of linearity. Most scrolling shooters are completely linear and nothing changes from run to run. Do they lack replayability?Limbrooke wrote:Limiting where the user must go and then telling them they must go to a specific area... yeah that's linear game-play at it's finest. It seems then you don't like the cut & dry of complete linearity, so nothing in excess which is fair enough. In the end, MF for me is killed by the fact sequence breaking is almost eliminated and to a normal user I'd say replayability (on non-NTSC-J copies anyway) is non-existant thanks to almost nothing that is guaranteed to change from run to run.
The Japanese version of Fusion has a hard mode. It can be pretty challenging, especially if you're going for a low time or low collection percentage, essentially playing for score.
I don't like the original Metroid much. I think exploration games have been done well on old hardware, though. Adventure and Sabre Wulf are fun and they're way more primitive.
Metroid II really is a good game. Try it on a GBA or Game Boy Player. They have special pallets built-in for a few first-party Nintendo games. Although the pallet has less variety than the various color hacks, I think it suits the feel of the game better.
This can also be duplicated on an emulator by entering the appropriate color values yourself.
Limbrooke wrote:

I screwed your girlfriend.