Vulture Strike is available now on Steam for U$7.19.




Store page: http://store.steampowered.com/app/63559 ... re_Strike/
Trailer: https://youtu.be/3RrMaYjoS6k
High score test run: https://youtu.be/-_kPt-0u8T4
It's a horizontal shmup with time travel mechanics, mainly inspired by Border Down, Gekirindan and Ikaruga of course.
You can try the demo before, which is available in the store page for free and has 2 levels.
Greetings.
Original Post, 2017.04.18:
Hello.
We have been working in this weird horizontal shoot 'em up with a parallel timelines mechanic.
Edit: Second trailer: https://youtu.be/kjFe1IRAews
We have released today a completely functional demo with 2 levels and 3 difficulties, it is available for Windows, macOS and Linux through Steam and you can choose among 5 languages for the texts within the game, please consider giving it a try if you are interested:
http://store.steampowered.com/app/63559 ... re_Strike/
This is a game that might feel a bit weird, the cliché "easy to learn, hard to master" doesn't necessarily apply, for many players it took a while to get used to it, I hope you find it engaging and entertaining.
Several players, including some from this forum, have tested earlier versions of Vulture Strike and provided feedback to improve it; we are of course still open for additional feedback to further polish the game, so please feel free to express your opinion!
Some of the main characteristics of the game:
- Strictly horizontal 2.5D: there are no perspective changes, it is always from left to right.
- No player health bar, 1 hit KO.
- Precise controls, no inertia when moving the ship.
- Uses 2 buttons: fire and Wormhole. Depending on the "Vision mode" you choose, you might use a third button to expand the Vision if you chose "Normal vision mode", this third button doesn't do anything if you chose "Vision always expanded".
- 3 difficulty settings.
- Completely configurable controls, works with keyboard, gamepad, arcade sticks, both analog or digital directions for movement. Mouse controls are not supported.
- 5 language settings for all in-game texts: English, Japanese, Simplified Chinese, Russian and Spanish.
- Risk-reward based scoring system.
- Standard shot and 2 powered up shot modes that are activated when the Frenzy gauge is filled.
- Online leaderboards (not in the demo).
- 5 levels (only 2 in the demo).
- Graphic configuration options.
- 16/9 fixed ratio.
- Events in game tied to frames. If your computer struggles when rendering the game and the framerate drops, the game will be slowed down, no frames will be skipped.
- Visions color can be changed by the player to make them more or less visible and more pleasing to the eye.
- Unlimited use of the Wormhole mechanic, which allows for infinite different ways to approach the levels and seemingly unlimited potential to optimize runs for high scores.
As I mentioned in the post in the Development section a while ago, our main inspirations were (for different aspects of the game): Border Down, Gekirindan, Ikaruga and Lords of Thunder, which doesn't mean it plays or feels or looks anything like any of those games.
