Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Anything from run & guns to modern RPGs, what else do you play?
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Sumez
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

I remember that, and linked his video in jest a few posts back :P
Daimakaimura is honestly one of the most well ported games, with both X68K, PS1 and Saturn being almost perfect, and even MegaDrive and SuperGrafX versions both extremely good.
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Perikles
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Perikles »

Sumez wrote:I continue to see more and more people around local "communities" here, who focus on building collections of eg. "every PAL N64 release", "every SCN release", etc. and it's baffling to me why you would waste shelf space on so many terrible titles, or in some cases even spend a lot of money on them, while aiming directly at inferior 50hz ports, too.
There was this one guy in a forum I used to visit who set himself the goal to collect every PAL SNES game. Mind you, he meant that literal. He already had a full set with every game, but he specifically had to get each game in all of its different country variants, i.e. one Donkey Kong Country from Italy, one from Spain, one from Australia, one from Germany... He was almost finished, too, last I checked (several years back).

It's no coincidence that there's an unusally high amount of "hobby got boring all of a sudden!" threads in that community, never saw anything remotely similar in, say, the tabletop department.
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Immryr
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Immryr »

anyone ever encountered a bug in ninja ryukenden where you reach the end of 5-3 and the cut scene before malth doesn't trigger and you just run off the end of the bridge?
Last edited by Immryr on Tue Apr 11, 2017 5:57 pm, edited 1 time in total.
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FinalBaton
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Bloodreign wrote: that is one game you should've emulated the arcade version of (like Final Fight on the same collection)
So is Final Fight well done on that PS2 compilation? because I have what it takes to get 240p (on a crt) out of the PS2's 480i signal, so 480i isn't such a big deterrent.
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__SKYe
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Immryr wrote:for some reason i now cannot do the wall drop in 5-2....like.... at all. i wasn't having much of a problem with it last week. and when i do manage to do it i'm still getting wrecked by 5-3 :(
Don't know if you already have this solved, but I find it safer to go over the wall, instead of trying to drop to the right height (and risk falling into the pit).
Immryr wrote:anyone ever encountered a bug in ninja ryukenden where you reach the end of 5-3 and the cut scene before malth doesn't trigger and you just run off the end of the bridge?
This can happen, if you jump over the spot that triggers the cutscene. If you happen to jump over it, just walk back.
It never happened to me, to just walk normally all the way to the end of the platform, and the cutscene not spawn at all.

EDIT: I did encounter a bug once, where during the Act 4 boss(es) (the dogs), after killing the dog that doesn't have the HP bar, another 2 spawned.
This only ever happened to me once, and I have no idea what I did different, to make it happen.

Also, I should note, that all this was encountered in the US version of NG, so games from other regions may differ.
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Shoryukev
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Shoryukev »

I've ran into that same thing with the dogs in NG Act 4. It confused the hell out of me LOL :mrgreen:
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Immryr
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Immryr »

yeah i think i must have jumped over the trigger point and since i was just expecting it to trigger like normal i just kept holding right haha.

i think i'm going to have to try to pick a route through act 5 where i keep the jumpslash subweapon as i cannot seem to get through the stage with enough hp to dps race malth. although so far i have been using the upward fire subweapon (dunno the name) to get past the jetpacks, and the firewheel on the next bit so it will take some readjustment.

i am getting better at act 5 though.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Immryr wrote:yeah i think i must have jumped over the trigger point and since i was just expecting it to trigger like normal i just kept holding right haha.
Yeah, the first time it happened to me, I was jumping all over the place, and suddenly got scared, as I realized the cutscene didn't play. :mrgreen:
i thought I had messed up, but just had to walk back a bit.
Immryr wrote:i think i'm going to have to try to pick a route through act 5 where i keep the jumpslash subweapon as i cannot seem to get through the stage with enough hp to dps race malth. although so far i have been using the upward fire subweapon (dunno the name) to get past the jetpacks, and the firewheel on the next bit so it will take some readjustment.
Don't know if you're aware, but you get your HP replenished when you face Malth, so you just need to be able to reach him, even it's with 1HP left. :)
Immryr wrote:i am getting better at act 5 though.
Yup, and soon enough, you'll be able to breeze through it. :lol:
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Immryr
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Immryr »

oh yeah, of course you get a hp refill, there is a cut scene :d

i guess i just really suck at fighting malth! oh well, i just had a quick run through trying to keep hold of the jumpslash and it all went very smoothly till i got careless and died to the cat after the machine gun guy in 5-3 :O got to malth the next life and died with him having 1hp. bah.

skye, i'm not sure what you mean about that drop.
Last edited by Immryr on Tue Apr 11, 2017 6:54 pm, edited 1 time in total.
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Sumez
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

Malth is really impossible to die to if you just refrain from trying anything fancy. However, if you try to see if you can dodge a few hits, or accidentally bump into him, the "DPS race" will shift to his favor, and he will definitely get you.
Just stand there and slash him repeatedly, sucking up any attacks he deals at you, it's better to be a little slow than being extra aggressive. The only thing you need to watch out for is not walking into him. But he stops at the same locations every time, so it's easy to know exactly how close you can afford to get to him.
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__SKYe
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Immryr wrote:i guess i just really suck at fighting malth! oh well, i just had a quick run through trying to keep hold of the jumpslash and it all went very smoothly till i got careless and died to the cat after the machine gun guy in 5-3 :O got to malth the next life and died with him having 1hp. bah.
Yeah, I also tried to avoid his attacks at first, and attack him in the mean time, but the best is to do like Sumez says, just slash away at him, and don't even bother to try to avoid his projectiles.
You get a HP refill after all, so better make use of it. :mrgreen:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Immryr »

yeah i was just walking into him once or twice before and it was getting me killed. i think i have act 5 down now. act 6 is some serious hell in comparison though.
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Shoryukev
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Shoryukev »

It's kind of a troll boss if you think about it. I never figured that shit out when I was a kid, I was trying to dodge his lightning and bounce around getting hits in and just died endlessly LOL. Malth.... :lol:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Immryr wrote:i think i have act 5 down now. act 6 is some serious hell in comparison though.
Oh yeah, you're gonna need to take heart for this one. :mrgreen:
On the other hand, you're making good progress, so keep on going. 8)
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Bloodreign »

FinalBaton wrote: So is Final Fight well done on that PS2 compilation? because I have what it takes to get 240p (on a crt) out of the PS2's 480i signal, so 480i isn't such a big deterrent.
Seems to run fine to me, I don't see any hiccups. But then again I'm no expert at finding any small flaws it may/may not have.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Bloodreign wrote:
FinalBaton wrote: So is Final Fight well done on that PS2 compilation? because I have what it takes to get 240p (on a crt) out of the PS2's 480i signal, so 480i isn't such a big deterrent.
Seems to run fine to me, I don't see any hiccups. But then again I'm no expert at finding any small flaws it may/may not have.
Just checked Game Sack's epiode on compilations and they say something about the games not filling the screen or something(even when augmenting the picture size via the menu they say)? can you confirm that? If it's the case then I guess it shouldn't be too bad on a CRT that has some overscan
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BIL
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

The spontaneously resurrecting+multiplying Cereberus clones are in the FC cart too (AFAIK the two versions are identical, other than the obvious JP/EN language). If memory serves, they're just as confounded by the pillar safespot. :wink:
Immryr wrote:anyone ever encountered a bug in ninja ryukenden where you reach the end of 5-3 and the cut scene before malth doesn't trigger and you just run off the end of the bridge?
I'm picturing Malth popping out from behind that column and laughing like Muttley as Ryu makes a ninja-shaped hole in the ground several stories down. :mrgreen:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Bloodreign »

FinalBaton wrote: Just checked Game Sack's epiode on compilations and they say something about the games not filling the screen or something(even when augmenting the picture size via the menu they say)? can you confirm that? If it's the case then I guess it shouldn't be too bad on a CRT that has some overscan
Checking a PS2 video because I'm too lazy to fire up CCC 1 right now, looks to not be full screen.

https://www.youtube.com/watch?v=EOjlEAWlkko

Another video shows off that it still doesn't fill the entire screen, but isn't a small box either.

https://www.youtube.com/watch?v=W0oAlQRXiLI
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Immryr wrote:skye, i'm not sure what you mean about that drop.
Sorry, I missed this bit. :oops:
This is what I mean:

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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Immryr »

ohhhh, the damage boost strats. yeah, that does look easier - i hate that drop.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Yeah, I used to try to drop down slowly (and dying in the process constantly), until someone here suggested this technique.
This is much more easy/reliable to do, so it is worth trying.

EDIT: I should clarify something, that I just remember after re-reading your comment.

I don't use the eagle's hit to propel Ryu onto the platform below. I take the hit while grabbing the wall, and only then, do a wall jump.
This last wall jump will make Ryu go over the wall, and drop down to the platform below.

You do need to do a decent last wall jump, in order for Ryu to go over the wall, and actually land of the platform. Otherwise, you run the risk of falling into the pit.
But a little practice will get you there, and if you can get to Act 6, you already have the skills to do it. :lol:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Obiwanshinobi »

Chameleon Kid grew to be my favourite MD/Genny strictly 2D platform game lately (just when my Rayman Origins Wii copy wasn't comfortably accessible, I'd browsed through MD ROMs stored on SD card conveniently inserted and there it was - no other among them seemed more fitting to fill the latter's shoes at the time). Even the lack of co-op oughtta be eased out by the alternate turns mode - I'm certainly looking forward to trying it out at the nearest opportunity.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

BIL <- aka ME, MUHFUCKA (・`W´・) wrote:[in Castlevania: Bloodlines] Golem has one more segment, putting his head a bit higher offscreen.
Oh hey, turns out the XTRA-tall Golem is in the Japanese version after all - he's the boss rush rematch. I guess they added the extra segment to prolong the fight a little, since there's no water holding you back this time and he's already taking x2 damage (like all the other rush bosses). US version basically clones him back to st2.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Obiwanshinobi wrote:Chameleon Kid grew to be my favourite MD/Genny strictly 2D platform game lately (just when my Rayman Origins Wii copy wasn't comfortably accessible, I'd browsed through MD ROMs stored on SD card conveniently inserted and there it was - no other among them seemed more fitting to fill the former's shoes at the time). Even the lack of co-op oughtta be eased out by the alternate turns mode - I'm certainly looking forward to trying it out at the nearest opportunity.
this is one I really need to get around to play. looks really fun
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

BIL wrote:The spontaneously resurrecting+multiplying Cereberus clones are in the FC cart too (AFAIK the two versions are identical, other than the obvious JP/EN language). If memory serves, they're just as confounded by the pillar safespot. :wink:
I've been trying to figure out what game you're talking about in the above paragraph, but I can't seem to sherlock my way to it. I really want to try a famicom game with multiplying cerberus clones.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Sumez wrote:I've been trying to figure out what game you're talking about in the above paragraph, but I can't seem to sherlock my way to it. I really want to try a famicom game with multiplying cerberus clones.
I think he's referring to the Ninja Gaiden, Act 4 bosses (the dogs), that occasionally respawn after you kill the uninportant one.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

^ Yep! Cerberus/Kelebross/Super Kele Bros, NG1 Act IV boss.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by kitten »

BIL wrote:Last time I pondered the question, I suspected Holy Diver might be it. For often dubious reasons, unfortunately, once its bugs are factored in... but even divested of them, I think it'd make a strong case. Your relative (and always valuable) outsider's perspective on NG1, though, makes me wonder if it wasn't a good answer all along. :smile:
i haven't played battle garegga, unfortunately. it's a bit expensive and doesn't seem like quite my type of shmup. i've heard of having to deliberately suicide to manipulate rank and i feel like it's a tad visually unreadable. that is, at least to my eyes, i already struggle hard enough to read most true verts (love my console vertizontals :P ) and some of those projectiles are just, ouch. the analogy is probably sliiiightly lost on me.

i'm mostly just familiar with yagawa through KID's library, which i've played and beaten a notable majority of :lol: i wonder how many serious fans of his care about what he did pre-recca, though :O

fav yagawa game... kickmaster? :lol:
Tiny correction - Capcom Generation are the PS1/Saturn compilations. I too recommend the Japanese PS1 Capcom Generation 2 disc - the budget reprint is relatively cheap, common and excellent. Probably my fourth desert island pick, by virtue of near-perfect Daimakaimura.

It's the later Capcom Classics Collection (PS2/Xbox) that re-used these ports, while adding nasty interlacing. I am building secret gulag in back yard for the masses of PS2 port devs who apparently didn't know WTF a 240p is. :[
i'll try and remember this! but i think i've got my heart set on a jp megadrive dakimakura. can't pass up on that cool box and it's a decent price! sorry grook & all, i am a sucker for cartridges and clamshells :B
BIL wrote:You know, where he locks onto an area with visible crosshairs, which in stark contravention of international videogame law mark the only safespot from the unreactably fast fullscreen hellstorm about to land on you. Now granted, even in JP a theoretical first-timer could be on 1HP and screwed likewise, but the removal of any survival chance whatsoever goes from amusingly brazen to outright shoddy.
this reminds me of dynamite headdy's final boss in the US version, which can pull some ceiling collapsing that is possible to get fucked on and have to take a hit. it happens in the jp version, too, but because the boss has double the amount of the health in the US version, it's so much more infinitely bullshit to have some of your very precious HP robbed during this hellishly long fight. i've been meaning to pick up a jp headdy for like forever, but keep either snoozing on good auctions or getting outbid. i actually like dynamite headdy a lot - especially for someone not fond of treasure - and would probably go for casual replays if i had that version. the US version is a bit too goddamn demanding for me to just go back to and stroll through.

- - - - - - -

in other news, i played a bunch more rocket knight adventures, today. i have the 2nd hardest difficulty down to a no miss! hooray for me! i think i'm going to tackle the extraordinarily notorious "hard" mode tomorrow (crazy hard in other regions), which starts you with but a single life and everything kills you in one hit. :shock: i honestly believe it was already harder than no missing hard corps just to do the no miss on the previous difficulty, but then they have something like THIS in the game? bleeding hell.

for the record, i bring up hard corps because of the shared staff implying it was designed by the same team. there are a lot of similar design sensibilities. if you've not played this one, don't be confused by your first couple minutes and the cutesy stuff, this game gets just as over-the-top and thrilling as a lot of the best stuff on the megadrive
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Yes MD Dai Makaimura looks like it's a great, fun port! I think I'll grab that also, even if I just got the PS1 arcade port. A complete MD copy isn't super expensive so that won't set me back
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BrianC »

I ended up putting a translated JP Dynamite Headdy on the Mega Everdrive. I like how it still has the JP translation on the ROM, as well.

I have Battle Garegga on the PS4, but I was disappointed it wasn't a single screen game.
Spoiler
Actually, I like it quite a bit and I like how it has a new mode with fixed rank, as well as the original.
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