kitten wrote:your play is still pretty exciting for minimal risk-taking. i feel like watching most people do no miss clears of action games can get dull, because it's obvious how rehearsed and routine it's become (you see people take lots of pauses before hard parts, abuse boring ways of killing things, take zero risks, etc.), but this was a pretty fun to watch. there weren't points where i was screaming in my head "oh my god this is so boring" or "hurry up" like i often tend to, watching these.
Thanks, it is good that you enjoyed watching it.
But yes, both as a player and as a spectator, I dislike slow/too defensive runs, unless the game, or context, requires the player to do so.
The crouch-wiggle thing, is a good example of this. As a player, anytime I have to stop for some reason (wait for enemy, etc), I always have the urge to do *something* to pass the time, so slow, drawn-out strategies are something I'm not naturally attracted to (unless, again, the game requires it).
kitten wrote:your play was fun to watch, and i assume fun for you to perform - which is how it should be! i think it's a genuine accomplishment to keep a game from getting sterile on a run this restrictive.
if it WAS getting boring/sterile for you after so many attempts, you at least didn't make it obvious in how you were playing
Nah, it was, and always is, fun to play.
Although the initial stages are not exactly thrilling, after dozens of runs through them, but as soon as level 4~5 turns up, then the real fun starts. On Acts 5 and 6 especially, every *challenging* spot makes my heart skip a beat, and making it to the end like this, makes all the effort worth it.
kitten wrote:when i get my capture gear, i think i'll try recording a no miss so i can stop being just a lousy spectator ;P
Yeah, recording is fun, although it gets really nervewrecking, when you're close to clear whatever goal you set for yourself.
kitten wrote:on some of my runs where i actually achieve i a challenge i set out for (1cc/nomiss/etc), i often do hilariously badly or play very recklessly at some early part.
I think this is quite normal, as after several attempts, my concentration goes away a bit, and only really comes back when I'm on the last portion of it.
So, as the initial portion of the game is so ingraved in my mind, I just go through it, and these little mistakes happen. It's nothing run killing, though.
kitten wrote:sounds a lot breezier than i assumed, then. i was always slashing a little prematurely before landing - the sword's hitbox always seem to miss whenever i try to do that.
Yeah, it is. Perhaps it doesn't give that impression, because I always seem to run through everything without stopping.
kitten wrote:anyway, i appreciate your responses to my commentary
No problem.

In fact, I'm happy to do it.
That's what the thread is for, after all, and it's always fun to give back something, after all the advice/tactics I received from others.
FinalBaton wrote:I always like seeing you take that course in the context of your run, and I maintain that this is a very smart move. Sure you'll take a hit or two, but you're avoiding the VERY REAL risk of being thrown into the pit and seeing all your efforts go to waste. So your technique is actually way safer
Oh yeah, this is a must. Reducing the probability of dying that late in the game, is paramount for maintain my sanity.
I do this in several places throughout the game, and just think of this calculated damage, as necessary to finish the run.
After all, the goal of this run was a no-miss, and not a no-hit.
