Actually, I think you might want to watch the way to deliver your thoughts on games. You have a really brash attitude towards anything that you consider a flaw in a game to the point where you continously appear to be putting other people down, and have been doing the same thing in other threads here.
It doesn't matter to me, because I appreciate your input, I know it is mostly hyperboles and you are simply passionate about your interests, but others might not take so lightly on it.
i don't believe i've been doing this in other threads and am really curious at what is causing that accusation, but noted, anyway. (genuinely and without any irony) sorry for my snap. i'm paranoid (and with diagnosed reason to be) and read into certain things people say a little too much. i'm told this relatively often and am
mostly genuinely ignorant to whatever it is i'm doing that grates on others. i assume a big part of it is just being overbearing - quick to respond and large posts when i do. i view firm criticism the same way that i do firm praise specifically when it comes to games, and this thread is full of hyperbolic, firm praise. i don't feel like my language is particularly any less severe with my criticism than with my praise, but that always seems to step on people's toes, quicker.
Sumez wrote:I also don't appreciate that you refer to my completely calm and inoffensive statement about what I see as misunderstandings of the Ninja Gaiden games as a "childish shitpost".
"It's baffling to me that you cannot enjoy these incredibly well designed games, but in the end it is only your own loss."
telling someone it's their loss for not thinking your way - especially when having just mentioned everyone around you thinks that way - is an
extremely condescending approach built to shoot down discussion before it happens. i may be extremely firm in my criticisms, but i doubt you'll ever see me saying that to someone else in the thread. when you shared your list, i did not pick out games you rated lowly that i enjoyed to tell you that i consider your opinion of them "your loss," and should i be inclined to convince you of the possibility of thinking otherwise, i would certainly not choose those words.
I can understand why people dislike the respawning mechanic of the Ninja Gaiden games, you are not the first to share this sentiment, but please understand that most of us love exactly this aspect of the game, it is by no means an unintended glitch, and it is definitely not a subject to pick a fight with forum users over.
bil just acknowledged the possibility it was unintended, and
both of the proceeding games remove said mechanic. i feel like there's more sufficient evidence given the design of the sequels that said mechanic was unintended than believing it was. i feel you could make a more compelling argument that the levels are built around acknowledging it (which i might agree with) and accommodating it (which i would disagree with). i believe it was less of an "oh hey look we designed the game and this thing happens, oh well," and more of a "dang, we can't fix this weird behavior, let's roll with it." i believe their job at "rolling with it" was amateur.
again, sorry for snapping, that's twice in two days to people i've otherwise had pleasant conversation in the thread with - and both times started when i criticized a game and being felt i was thrust on a defensive by their responses. it's probably for the better i mostly post praise in the thread.
BIL wrote:The only part of NG1 I think really mandates a particular subweapon is 6-2's infamous jump, where jumpslash is the obvious solution (definitely not the only one, though - shuriken and windmill star work fine, only updraft is objectively shitty due to its lack of horizontal reach). Even there though, it's nowhere as bad a situation as arriving in Castlevania's own, far crueller 6-2 chokepoint without the Stopwatch. Like I said ages back at the start of this topic, I don't even bother with specific subweapons to any great extent, preferring to switch around as I please.
the last level of castlevania is the
only reason i have the game at 3 stars instead of 4. i find the beginning bat stretch to be a near-lottery and subsequent clocktower segment to be abjectly poor in design.
You've got to fight for every inch of land here, to the extent sometimes killing things from a safe distance won't cut it. Like I said, I can get the respawn being construed as overly harsh (I like to refer to it as "rabid!") but I don't find it all counter-intuitive in a classic "run to the right" sidescrolling action game.
i still maintain that it feels deeply counterintuitive. imagine that i see a bird spawn, pause only momentarily, and then jump and slash it - this is what i would consider elegant and skillful play, but i could be punished with another one spawning. imagine it spawns behind me as i'm moving forward and i don't have the room to jump over it - provided i don't have whirlwind slash, i'm then demanded to pause and take care of it for a moment, which could get me into a pickle with what's ahead of me. there are multiple moments like that
in the final stage, there's one for example.
there are solutions that become clear as you play more, yes, but they're not at all obvious at first in some of the tougher instances. enemy spawn points need to be precisely understood in many circumstances and memorized in others, and forgetting where another enemy will show up can mean that your behavior moments earlier could lead to your death. during the 6-2 jump, not only is it important to know that the cross tossing enemy will be on that platform, but
where on the platform they'll spawn as you scroll and where you can safely hit them without them reappearing, provided you don't have whirlwind. this requires understanding a very poorly relayed and highly ambiguous quirk of the spawning system and fits the definition of "unintuitive" to a t. many people abuse or advise abuse of the spawn system here to despawn the guy. despite there being a lot of quick and reactive action in ninja gaiden, i feel like the crux of the game's design relies on being proactive and memorizing some very, very specific-to-this-game nuance.
i use backloggery, and most people will mark their no miss clears (should they have done any) with a special modifier that makes it easy to find when you're browsing their page. i browse a lot of people's pages and examine their taste and commentary, and have observed ninja gaiden to be one of the most common action game no miss clears, and frequently a person's
only no miss in their entire library. i firmly believe this is not because it's easy, but because it's so memorization intensive (and hailed as some sort of legendarily impossible game to get people motivated) to beat it that by the time one is through, they begin to see it as no longer being a tremendous leap.
That eagle, and many others like him (plus bats!) spawns as you near the edge of the platform. He'll definitely be a nasty surprise if you've looked without leaping, but yeah - don't do that.

There are a couple of very lategame instances where a flying pest will spawn while you're mid-leap, but they're never aimed to reach you before you've landed. It's pretty mild stuff IMO.
edit: https://www.youtube.com/watch?v=XrODauyuMgY&t=10m17s this timestamp has two jumps in a row where, without whirlwind, you're going to be jumping into someone. the first one spawning that soldier in mid-air (perhaps you jump under the soldier as you jump, but look me in the eye and tell me that is highly counter-intuitive) and then a second one where you land on a soldier (if your brain went "oh no an enemy, better hold back," here, you bounce off the front of him instead of the back and into a pit).
what about the eagle i linked in my last post? does that one not require triggering him and then just a moment of hesitation? provided it doesn't, is it not a bizarre intuition to develop to just jump off platforms when you don't remember what is there? what you mention here as a safe behavior is something you built over playing the game, not a natural intuition. i'll agree the instances are not so bad when you've learned them, but i feel they're bad at teaching you behavior you need to take into other situations and most of the rest of the game. mild when memorized, but a very weird lump in the learning process. it's very easy to look at what to do during these points with hindsight of having successfully gotten through them more than once.
when playing, i'll often have lapses where i forget if this is the ledge i need to be preemptively spinning as i lurch off of it or if i instead need to be ready to hit an enemy who happens to be near the landing point. many enemies in the game come at you quickly, and it goes against what i've learned in so many other games to have to push into them to not see them respawn. if a runner comes at me in a game, i feel like the natural, intuitive response is to pause to prepare to attack and then strike. in ninja gaiden, it's more important to know he'll be coming and then play a bit of chicken with him so that when he dies, you aren't punished with another. the timestamp i linked earlier in this post is a great example of what i'm talking about, here. you're being attacked from every direction and then asked to jump back and forth up a couple of platforms to go up, which iirc respawns some enemies. that bit confuses the shit out of me as to what the hell spawn triggers i'm activating.
I get that it may sound like I've been blinded by routine, but as I've said since this thread's first page, it's the balance of recklessness to methodical stage design that's kept me playing it all these years. It's not an especially strict game.
this might be something fun for me to play when i get my capture rig. i've long wanted to get a no miss in this game just to have better criticisms, but both times i've played and beaten it, i've just hated playing it so much i've never done it.
if i somehow realize i was being a total scrub and start liking the game in the process, i will absolutely hold no stubbornness and admit such to you. if i don't, i will silently erase all the goodwill the TNWA recommendation bought you >;O
(naw i promise i won't lol)