The run and back attack inputs always feel a bit strict to me, yeah. Consistently so, though - I don't think there's any input drops happening, the timing's just unforgiving. You can at least about-face and run in the same two inputs, where Bare Knuckle II needs you to pivot first before hitting F-F-ATK for its specials. That bugs me a little. As for the back attack, I always prefer it when a beater lets you just hold [Jump] for easy back attacks on reaction, ala Splatterhouse Part 3.WelshMegalodon wrote:Must be me again, then. I've always had trouble consistently getting my character to run or perform his or her back attack (executed by pressing the Jump and Attack buttons simultaneously). Being that the latter is one of the strongest normal attacks in the game, it's quite useful in spite of its lengthy startup. Tyris' back attack I can get out with some consistency, but not Gilius'.BIL wrote: I'm only moderately experienced with the port, and always found the second MD game to handle much more enjoyably, but I don't remember any input issues. Fired it up for a quick go in emulation, seems its usual slightly stiff but consistent self. Any specific examples?
Is it just a matter of learning the timing?
Incidentally the game's current SDA runner mentioned the MD port's controls were actually improved over the PCB's. No idea how true that is, but I always found it interesting, and befitting of the TLC implied by that cute "GA-MD" inscription visible on the map screen. I wish they'd kept the AC's awesomely gruesome, First Blood-ripped death screams though!