Anyway, I am trying to pull RGB from a AGS-101 GBA SP motherboard (without the use of one of those converter kits). This is my first project that has to do with video/audio. I am wondering if there is anyone here who could assist me in getting it to work, as I haven't been able to find a lot of information on this online. So far, I am not getting anything on screen.
This is what I've done so far:
* I've connected the 5-bit RED channel pins to a (fast 30mhz max) DAC chip. This seems to work so far, as I am getting the output I expect (I think? See image 1 below).
* I've sourced a pixel clock/hsync, although I am not sure if it is correct. It was around 14khz and seems to line up with the 'vsync'.
* I've found a vsync pin, I believe. Sporadically, I am able to determine it's frequency, which is around the screen's 59.72hz clock. It's the blue wave in image 1 below.
* I hooked both my hsync and vsync up to an XOR gate, to create a composite sync. At least, that's how I believe it is done, but I am not sure.
* I've only connected the following SCART pins: ground (21), sync (1v max, pin 20), composite ground (18), ~3v on pin 16, red (0.7v max, pin 15), red ground (13), ~9.6v on pin 8.
Thing I am unsure about:
* Did I get the correct vsync/hsync-pixelclk?
* Why the heck is my waveform so noisy?
* Do I need to connect all the scart input/ground pins to even be able to expect a picture image?
* Will the oddball GBA resolution of 240x160 play nice over RGB?
Picture of the red channel waveform (analog) and the 'vsync' signal. I think it's correct as it seems to follow the pattern of the gameboy logo that flies into the screen:

Currently connected pins:

If anyone has ever done anything like this before, I'd appreciate your pointers! Possibly it's just something really silly.
