1.)
Fudoh wrote:1) get an original Nintendo Wii RGB cable.
Thank you very much! Didn't know that Nintendo launched an official RGB cable.
2.)
Fudoh wrote:RGB Scart gives you 480i with the majority of games, while you get 480p with a VGA Box through Dsub15.
Are these 480p real? Or just 480i deinterlaced so as it looks like 480p30? Would OSSC do the same job as those Toro VGA boxes?
3.)
Fudoh wrote:You're missing out on FM sound if you're using the PowerBase converter. Dbelectronics' converter offers FM sound (but no card slot).
Well, I didn't use any card game back in the day and now I don't see interesting games that came in that format. I'll take a look to that FM sound converter you talk about, thank you!
TransatlanticFoe wrote:There's quite a bit to consider for SMS compatibility - even with the original hardware. Power Base Converters add more on top:
http://www.smspower.org/forums/12093-Li ... esHardware
Note there are also games that don't work with Mega Drive controllers.
Depending on whether you're interested in the titles listed above, you may want to pick up an SMS - but don't forget there are compatibilty issues with earlier models and PAL games running on NTSC systems/60 Hz mods.
Ugh... Wonder Boy in Monster Land is not compatible with MegaDrive 1? Jeez, tha makes it complicated.
For the rest of your comment, I'd swear MegaDrive used to run MasterSystem controllers without any problem. Also, the mods I plan to have are not exactly turning a PAL console in a NTSC one. It's more complicated. It's based on a switch that allows you to select PAL or NTSC modes. Some modders even offer two switches: one for 50/60Hz and aother one for 240/288 lines.
4.)
Fudoh wrote:a handful of PS1 games have timings problems on the PS2, but the vast majority is fine.
Xer Xian wrote:There is some evidence out there (and in some old discussion in this section) of very minor graphical inconsistencies between PS1 and PS2 running some games (with perfect compatibility on the latter), but it is most likely not enough to warrant buying a PS1 if you don't have one already. Also, it may very well be dependent on the specific PS1 and PS2 revision we're talking about.. all in all it's quite difficult to document with some precision, which is probably why there's no consensus on this yet.
Dochartaigh wrote:This is complicated. IMO the PS1 will look the best with RGB cables which means a CRT TV. The PS2 will look the best with composite on a LCD (especially those games which have 480p - God of War is night and day with 480i versus 480p) - UNLESS you're specifically looking for pronounced scanlines.
When a used PS1/PS2 are like $20-50, and the PS1 and PS2 can share a lot of the same exact cables (composite, S-video, and RGB luma SCART/BNC at least), I would just get both. I've also read of some issues playing select PS1 games when playing them on the PS2 - so I always played the games on their correct system to minimize that (especially after the Xbox 360 giving me issues playing original Xbox games I've been weary of this).
Guspaz wrote:IIRC there are some texture issues around the moon in the background in SotN, but the rest of the game is fine.
Well, then for the moment I prefer to have just a PS2. I have a problem with the number of SCART sockets I have — a good switch is tremendously expensive.
5.)
Dochartaigh wrote:No solution for lightguns on LCD’s for systems easier than the Wii? and PS3? which use sensor bars mounted on the LCD TV. If you’re willing to emulate on a computer you have some options available for those earlier systems like NES, SNES, Genesis/Mega Drive, PS1/PS2.
Sorry, I didn't specified. I was asking for CRT based lightguns, such as the ones used for Duck Hunt or The House of the Dead.
Fudoh wrote:EMS offered quite usable LCD gun solutions.
Oh, that's interesting. Do you know if it may be connected to a PC and then emulate the game? I imagine you could not, but would it be possible to use some of these with an NES?
6.)
Fudoh wrote:sure, either you tap the headphone jack on the front or you install a 2nd OP amp.
That's good news, indeed. Thank you very much!
7.)
Fudoh wrote:No, an easy 50/60Hz mod isn't available on the N64.
Hm. Well, it doesn't matter at all. I mean, were there any N64 game that needed to be played at 60Hz?
Super Smash Bros. and
Sin & Punishment, maybe?
8.)
Fudoh wrote:No (at least I don't think so).
Ugh... I hoped there would be a homebrew application that let you play with a DualShock 3 on either PSP-2000 or PSP-3000. Vita does allow this, however, doesn't it? But I think Vita hasn't a TV option...