Here's some shots (before and after) of Mario 64 with the new textures and running in 1024x768. No other enhancements (FSAA, anisotropic filtering, HQ4x, whatever) is being done (as shown in the UI, which has yet to be retextured).






Color me impressed. The Zelda 64 project cleans up the UI quite a bit (along with adding a sexy new title screen), while the Super Smash Brothers project is adding spice to the character select screen and some individual stages.
Anyone care to take a crack at some of the sprites in Bangai-O?
