bobrocks95 wrote:Surely the Gameboy Player is shoving the data into the Gamecube's internal YCbCr framebuffer anyway. Colorspace conversions are supposed to be lossless if you do them correctly anyway???
But what color space is that data encoded for? Or is there none?
Extrems wrote:*facepalm*
Could you elaborate
bobrocks95 wrote:Colorspace conversions are supposed to be lossless if you do them correctly anyway???
There are rounding errors that accumulate, and chroma down/upsampling start acting as a low-pass filter.
Yeah, since analog isn't a lossless format, degradation from conversions is a thing.
Einzelherz wrote:The amount of internal "error" you think is happening, GL, is going to be compensated by your display not being 100% perfect anyway.
You mean the "error" being the alledged incorrect colorspace used? You're right. I don't think CRTs can ever be 100% perfect, and there will be some discrepencies between two models calibrated the same.