guigui wrote:Thanks for explanation. All power up lost on death seems quite brutal, but since it does refill super to take them back, why not.
About hypers : is there a difference in the super gauge filling speed between shooting and lasering ennemies ?
As of now, it seems to me that killing ennemies does not fill super gauge fast enough, and that picking power up and bomb does fill it too fast. Mid-bosses do fill gauge pretty fast though. Basically, super items are just spawned by taking other items which is quite strange.
Also, super items does not scroll fast enough down screen. Sometimes I can create a new one before being able to cath the previous one. Not good for scoring.
Any thoughts on these points ?
1. You don't recharge hyper through dropped powerups. Only ones that are spawned from bonus enemies. This is to prevent suicide abuse!
2. In the days of DaiOuJou, you had to work your arse off for hyper. Chaining in CB is pretty forgiving, you also charge hyper during a hyper - so when your hyper is over another hyper token can drop. I suspect if you're having problems getting hypers to spawn - it's an issue with your chaining or aggression since at the moment me and Emuser are able to get 2 hypers spawning before Stage 1 mid boss and get a level 3 spawning during the fight itself. That's using Grace - she has a weaker - but wide laser - her hit count goes up dramatically compared to other ships. Hence why her option shots are at awkward angles, so she's not too OP. She's basically your "Power Style" mix between a Type A/Type C from DDP. In the patch, her speed has been reduced and Sasha has been given a speed boost - which actually goes against the characters - but nobody really cares about story or background. The other ships have stronger lasers, more mobility and different approaches to situations.
It was mentioned that someone wanted a ship that generates hyper faster - I believe it was Emphatic. Truth is, she's always been in the game. Just not many people have discovered her yet. There's a reason she's weak as hell. Given the superior spread both Sasha and Val have - this may explain why Akane has always had her Batsugun Type B style shot with additional firepower.
I can agree that powerup/bomb pickups might give you too much of a boost to your hyper gauge - so I'll happily scale that back quite a bit.
I've also been playing around with a new system, which is currently only available in "Heaven" mode (which is kinda an arrange mode - but not to the point of being ridiculous. It's pretty much what 1.02's hell second loop would/should have been like with the original bullet speed). Basically, the Hyper token spawns on your player ship instead of at the top of the screen. So it's an instant pickup and you don't risk destroying the hyper. This might be what you're after - as it sounds to me like you prefer games like Futari and DFK over DOJ.
I'm not convinced that you charge super too slowly through killing enemies, I prefer a slower rate of hyper gain. I'll see what others think.
3. If anyone else agrees, I can make them scroll down faster - or I can expand the instant hyper collection to the original 3 game modes. Honestly, I think people are going to want SDOJ/DFK style instant hypers instead of collecting the items.