[Devlog] Super Gemini Bird

A place for people with an interest in developing new shmups.
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Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Re: [Devlog] Super Gemini Bird

Post by Pixel_Outlaw »

I might be able to make a few sprites too. :)

I have a pixel joint account with some very old stuff in it. (These are not for public use)
http://pixeljoint.com/pixels/new_icons. ... dosearch=1
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
Alvarop
Posts: 26
Joined: Tue Jul 05, 2016 11:47 pm

Re: [Devlog] Super Gemini Bird

Post by Alvarop »

Thanks for the offers guys. I'm currently giving this a lot of thought as I don't want to make the same mistakes twice :)

In more positive news, I'm very excited to show you guys some of the key art for Super Gemini Bird. Made by the talented Paola Tuazon (@paolatuazon)

Image

What do you guys think? :)
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nem
Posts: 934
Joined: Wed Feb 16, 2005 8:26 am

Re: [Devlog] Super Gemini Bird

Post by nem »

That's awesome
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MommysBestGames
Posts: 476
Joined: Thu Jan 21, 2010 7:46 pm
Location: Cornfields of Indiana
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Re: [Devlog] Super Gemini Bird

Post by MommysBestGames »

Looks good!
Making a run 'n' gun with a transforming grappling hook: ChainStaff. Also made a shmup with multi-ships: Shoot 1UP DX, and more .
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