Absolutely true in principle and it certainly helps reduce a border should you have one. But I can't remember a 16bit onwards game where in practice it looks like the this played into decision making to the extent it may have legitimately stood a chance of eliminating an otherwise apparent border around the screen ...Though it does look like sonic on sms just fcked off the left side of the screen, and priortised the largely forward scrolling right side of the screen...ZellSF wrote:It's performance combined with the knowledge that overscan is going to compensate for a lot of the black bars. 5% of the screen being black bars is more acceptable than 15% of the screen being black bars.gray117 wrote:There's no way in enemy zero's case it's going to be covered... it's 100% performance in cases like that.
Reducing rendering size for performance and overscan considerations are not 100% separate like you seem to imply.
... given all this... it was also the period for at least the majority of the 90s where many not great pal pictures were considered acceptable...