http://www.filedropper.com/jpoinslc5thdraft
This is a folder with the standalone game in it. It has a working- title screen, splash screen, few short levels, boss, high score screen.
I haven't been on here in awhile, but I have been trying to figure out this program for the last bit.
If you haven't seen it, it's by Tall Studios and you can get it on steam, It's a strictly drag and drop interface. It has many quirks (unless I do, it all seems so simple, now, but I spent MUCH time getting the hang of it. It was my first time trying anything quite like this). They are incredibly helpful and are working on the program all the time. If you have SUEK, you can grab the non-stand-alone file from their forum.
Anyways, layman shmup-lovers getting into the creation of shmups is what I'm into, and this program had no examples of traditional shmups that I could find, so I busted my butt making this example. Elements of it are very simple, and most advanced stuff I still have to figure out, they still have to get working, or they havn't implemented into the program yet, and with only drag and drop, you've got to be creative trying to figure out just how things are being dragged and dropped behind the scenes, but I'm sure you'll find this example game inspirational. Again, I am a shmup lover, but computer layman!
To sum up, just sharing this with the world, lending credibility to the usage of this program, "The Shoot 'Em Up Kit", and trying to fill the incredible void of drag and drop shmup making programs.
Please chime in if you know other programs like this, are working on programs like this, etc.
Here's a little footage
https://www.instagram.com/p/BOnZ9OWgWS8 ... idpayneful
Shmup work with Steam's Shoot 'Em Up Kit
Shmup work with Steam's Shoot 'Em Up Kit
Last edited by dpful on Thu Dec 29, 2016 9:17 pm, edited 3 times in total.
Re: Shmup work with Steam's Shoot 'Em Up Kit
Another software like it would be the STG Creator:
http://blog.livedoor.jp/stgbuilder/arch ... 45087.html
I personally don't use it, but several (relatively) famous doujin shmups have been made with it.
http://blog.livedoor.jp/stgbuilder/arch ... 45087.html
I personally don't use it, but several (relatively) famous doujin shmups have been made with it.
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Re: Shmup work with Steam's Shoot 'Em Up Kit
There's Fraxy if boss rush is your thing.
But I would encourage you to just bite the bullet (lol) and start by installing Python and pygame and learning to program.
It's a high level language that takes care of a lot of low level things for you at the cost of some processing speed.
They're even using it with middle school age kids so with the right tutorials, it isn't as difficult as C/C++/C#/Java etc.
I started with Game Maker back in the earliest versions (2004ish?) and that drag and drop stuff over time will only frustrate you when you've sunk months into learning it and have no way to express a new idea cleanly (you'll end up using the proprietary Game Maker Language anyway, why not learn something portable). In my opinion when you want to make something for computer it's best to just learn a programming language. You'll do yourself a favor in the long run.
But I would encourage you to just bite the bullet (lol) and start by installing Python and pygame and learning to program.
It's a high level language that takes care of a lot of low level things for you at the cost of some processing speed.
They're even using it with middle school age kids so with the right tutorials, it isn't as difficult as C/C++/C#/Java etc.
I started with Game Maker back in the earliest versions (2004ish?) and that drag and drop stuff over time will only frustrate you when you've sunk months into learning it and have no way to express a new idea cleanly (you'll end up using the proprietary Game Maker Language anyway, why not learn something portable). In my opinion when you want to make something for computer it's best to just learn a programming language. You'll do yourself a favor in the long run.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: Shmup work with Steam's Shoot 'Em Up Kit
Omegaman, does stg maker have an english setting?
Thanks Pixel_Outlaw, that's the problem, I don't how committed I could get to the long run. But this project sure gave me some faith, though. Every time I've tried coding in the past, I couldn't make it over the first hump-- ie. believing I could get it to work.
I felt the same about this program, and am basking in my success. (baby steps).
--I'm also posting this because I wish there were more programs like this. I think it's a fine line- this program seems like long-hand programming sometimes, but I think that if a drag and drop program was easy enough to use (I don't think this one is on that side of the line quite yet), then people with a passion for composition using whatever's in the toolbox could be productive. Especially if they don't have a passion for programming.
I had a really good time with "Sketch Shooter" on the iphone. That app is the closest I've seen to what I really want ha ha ha.
Thanks Pixel_Outlaw, that's the problem, I don't how committed I could get to the long run. But this project sure gave me some faith, though. Every time I've tried coding in the past, I couldn't make it over the first hump-- ie. believing I could get it to work.
I felt the same about this program, and am basking in my success. (baby steps).
--I'm also posting this because I wish there were more programs like this. I think it's a fine line- this program seems like long-hand programming sometimes, but I think that if a drag and drop program was easy enough to use (I don't think this one is on that side of the line quite yet), then people with a passion for composition using whatever's in the toolbox could be productive. Especially if they don't have a passion for programming.
I had a really good time with "Sketch Shooter" on the iphone. That app is the closest I've seen to what I really want ha ha ha.
Re: Shmup work with Steam's Shoot 'Em Up Kit
dpful wrote:Omegaman, does stg maker have an english setting?
I'm afraid it doesn't, at least not that I'm aware of.