Pixel_Outlaw wrote:Why didn't the Japanese do it too?
Is there some cultural aspect that caused the divergence?
Remember that time when JoshF compared
Gunstar Heroes to a euroshmup?
I believe I've seen the Darius and Gradius games likened to euroshmups as well (unfairly, I might add).
And what is
Side Arms* if not a euroshmup from Capcom?
There are also Japanese shooters with health bars, like
Silpheed, or with inertia, like
Exerion.
Serious answer: even if there is "some cultural aspect", I'm reluctant to point to the pursuit of realism as the cause, considering titles like Artdink's
A-Train series or Taito's
Densha de Go! games. While it's definitely a tempting accusation to make, it also reeks of nostalgiafag "modern gaming trends" bashing.
Pixel_Outlaw wrote:Do shmups made in the US have any particular trends? (I'm not sure on this I don't know any offhand)
The deeper I dig into gaming history, the more inclined I become to deem American and European developers incapable of understanding arcade-style design... but that's clearly an overly broad generalization to make, and no less dangerous than the realism case mentioned above. A more likely case is that euroshmups play terribly because they were made by incompetent developers that didn't know what they were doing.
ED-057 wrote:Euroshmups seem to me kind of like they are designed by children. I know that when I was 10 I would not have been really interested in precisely-tuned gameplay, on account of my non-existant skills. If a game had awesome graphics and music on the otherhand, a cool intro, perhaps some other story-related game interruptions, what more could I want? I would play that crap all day, looking forward with excitement at possibly being able to buy the really expensive cool weapons for my ship.
Pixel_Outlaw wrote:Did the shmup simply evolve differently on personal computers due to lack of Japanese shmup exposure?
That explanation can be safely dismissed. It's a known fact that such classics as
R-Type,
Salamander, and
1943 were ported to just about every popular 8-bit microcomputer out there. Most of them didn't turn out very well, but they're there.
See the trainwreck for yourself.
Xyga wrote:
IMHO I think it's just that eurodevs were people who knew mostly only (western) computers of the time and therefore learned from what they've played there.
Also most kids I knew who had computers didn't own consoles nor were the type to go to the arcades (well you get it: nerds :p)
By 90~91 in my country already massively sold to Mario/Zelda/Sonic and early anime pantsu, the 16bit console gen almost completely erased the Amiga and ST's presence from the market and media/press.
Anyway those were two different worlds not speaking to each other really.
So how could the computer 'side' have learned from 'foreign' games if they didn't play them ?
I know ports of JP games were a thing but those were definitely not the most popular games on these platforms, at least not from what I've seen myself every time I had the opportunity. Maybe those ports came too late while the computer-only crowd was already used to favoured western games...
Shitty confirmation bias time!
Ever notice how "JPRGs" are all** dumbed-down cutscene-fests that don't come anywhere close to games like
Amberstar or
Daggerfall? Or how most console ports of "computer game" genres like adventure and strategy games tend to suck? Console gamers bought these half-assed ports and enjoyed them since it was all that was available for their platform of choice. What we are seeing with games like
Tyrian is the same situation, but from a PC gamer's point of view. How in a world full of real-time dungeon crawlers and point-and-click garbage*** is little Billy supposed to get his fightans fix without
Street Fighter II for the Atari ST?
Xyga's theory is convincing, and probably true to an extent, but one also ought to consider things like the breadth of the Amiga demoscene.
*
Would you believe I actually like Side Arms?
**
***
Yes, I am aware that these two genres belonged to different eras.
EDIT: Reworded the last sentence to something less dismissive.