CIB SNES game goes for up to $1000 on eBay, especially the JP one.Marc wrote:New Wild Guns is up on PSN. Not playing it at the moment though, as it's been priced at an astonishing 24.99....
Loose US cart goes around $24.
I have nothing more to say.
CIB SNES game goes for up to $1000 on eBay, especially the JP one.Marc wrote:New Wild Guns is up on PSN. Not playing it at the moment though, as it's been priced at an astonishing 24.99....
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Not sarcastic, maybe a few more peanuts but the loose US cart is indeed cheap.Sumez wrote:I'm not sure if the part about the $24 US cart was sarcastic though?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
I'd always heard the PAL version was the big(gest) swingin' dick in terms of price.Xyga wrote:CIB SNES game goes for up to $1000 on eBay, especially the JP one.
Yeah I get that, but still... It's a hell of a price. I mean, Pang Adventures is less than half of that and that was a new game, not one semi made from existing assets. They've priced themselves out of the game with this, it's only gonna sell to those who already know they want it. Of which I'm one, but at that price I'll be picking up Rez first. Seems mad to me, to your average punter it looks I distinguishable from the Arcade Archive titles at nearly five times the price.trap15 wrote:Wild Guns Reloaded is a lot more than just a port. All assets retouched and redone for the higher resolution, more characters, more stages, etc.
If you're finding US carts that are even remotely cheap, those are repros, yup.Xyga wrote: Not sarcastic, maybe a few more peanuts but the loose US cart is indeed cheap.
That's not an uncommon scenario, sometimes there's a reason (version differences) but mostly it's the collector's virus.
PS: unless they're all repros, but it's not always clear, this is making me paranoid.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
It's not just a "remaster" though, most if not all the graphics/animation are redrawn, there are new levels, new characters, new gameplay/scoring mechanics, new weapons, new music, higher resolution that changes how the game plays etc. It's comparable to something like Streets of Rage remake, probably more professional. Personally I think the price is pretty ok, probably more expensive than some comparable indie titles but also better made imo (visuals alone are awesome)Marc wrote:I'm over in the UK to more like $30 here.
See your point about indies, but a) I couldn't name one I've paid anywhere near that price for, and b) we're talking games created from the ground up there - from what I can tell, this seems to be a remastered SNES game with a few new characters and bosses?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Insidious, ain't it? Currently having the same experience with Irem's would-be ultimate sidescrolling torture device Holy Diver (FC). Working with certain flawed yet charismatic titles can become a game in itself.Marc wrote:I feel more like I’m manipulating the game’s deficient AI and wonky level geometry than getting any better as such. As an example, progress past the second round came the first time I still had the medicine ball in play at the stage end. Worked out that the entire section becomes pretty trivial when you cower underneath the conveyor belt, wait for the enemies to line up in front of you, throw ball, scoop up and throw dropped knives, dash out and collect your ball, rinse and repeat. It’s proving oddly compelling. Think the audio/visuals help, there’s just something so satisfying about Technos brawlers, they feel properly meaty.
It's pretty simple IMO.KAI wrote:Played CHAOS CODE - New Sign of Catastrophe. The game is soo doujin it hurts. Dozens of mechanics in the same game is something I don't like at all.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
How is that he desert course gave you the most trouble? It's just one or two major turns (depending of which fork in the road you choose). For me it's Highland. The only track I've yet to get first place with the formula one car. And I'm past long overdue compared to the other courses. Came close today, but keep choking and failing at stringing good enough laps together. As this track has the most and most intricate turns. It's also the only track where I never use the break button, only down gear to 6th for two corners then aiming for the best lines to come out of them as I'm accelerating. Oh, wait, the final turn I also very briefly down gear while still holding the gas just to slow me just a hair to get me through this final turn.BIL wrote:VRDX's CPU competition is pretty challenging, at least with the F1 (I seem to remember the Stock being a bit easier, on account of its lower top speed and forgiving handling ; Prototype seemed the hardest). Little tolerance for caution, even less for outright error. I cleared out the F1's races a couple years back - the desert course's brutal tunnel corner made me sweat blood. Incidentally, the Japan version of that course is harder - the fast route's final chicane isn't in the US cart, just a plain straightaway. JP cart saves records to SRAM, too, decidedly the more complete package.Sinful wrote:Virtua Racing 32X (J).
Do I suck so much that I still can't secure a first place with the Formula car on the beginner track, or is this game that hard? Best I can do is 2nd. Seems like getting the sub 39 or whatever lap time on this track is pretty hard and only happens once in a blue moon.
Great game, easily worth keeping a certain infamous bit of hardware around for.
Had a few games on Advance and yeah... seems like DD finally given the treatment it deserves. Didn't realise the GBA player went for so much these days so I'll probably end up buying a Pi after Xmas to play some handheld stuff. Maybe even a Micro.BIL wrote:Insidious, ain't it? Currently having the same experience with Irem's would-be ultimate sidescrolling torture device Holy Diver (FC). Working with certain flawed yet charismatic titles can become a game in itself.Marc wrote:I feel more like I’m manipulating the game’s deficient AI and wonky level geometry than getting any better as such. As an example, progress past the second round came the first time I still had the medicine ball in play at the stage end. Worked out that the entire section becomes pretty trivial when you cower underneath the conveyor belt, wait for the enemies to line up in front of you, throw ball, scoop up and throw dropped knives, dash out and collect your ball, rinse and repeat. It’s proving oddly compelling. Think the audio/visuals help, there’s just something so satisfying about Technos brawlers, they feel properly meaty.
Technos were the kings of beltscroller pain... Final Fight and Bare Knuckle have you clinically depleting enemy lifebars with little apparent wear on the foe. Absent such niceties, DD, Kunio and Combatribes task you with battering the fuckers until they double over in agony before either hauling back and knocking their goddamn lights out, or grabbing a fistful of hair and smashing their faces in. No lifebars, but if you've just landed a fourth unanswered mounted punch to the face, yep, they're probably done!
^ Bozo the clown is in deep shit
Having said that, though I love the sheer violence of AC I & II (the dry-heaving KO sound especially), it's hard to play either for long with the equally savage yet categorically smoother DD Advance around. One of the most comprehensive and successful love letters to a flawed legend ever.
Further to my last post, I suspect I'm remembering the Desert track on Hard difficulty. I forgot that the game gives visibly differing trophies for each difficulty level, which led to me clearing 'em all out with the F1... my shaky performance on Desert plus the quicker max difficulty AI probably wasn't a happy combination.Sinful wrote:How is that he desert course gave you the most trouble? It's just one or two major turns (depending of which fork in the road you choose). For me it's Highland. The only track I've yet to get first place with the formula one car. And I'm past long overdue compared to the other courses. Came close today, but keep choking and failing at stringing good enough laps together. As this track has the most and most intricate turns. It's also the only track where I never use the break button, only down gear to 6th for two corners then aiming for the best lines to come out of them as I'm accelerating. Oh, wait, the final turn I also very briefly down gear while still holding the gas just to slow me just a hair to get me through this final turn.BIL wrote:VRDX's CPU competition is pretty challenging, at least with the F1 (I seem to remember the Stock being a bit easier, on account of its lower top speed and forgiving handling ; Prototype seemed the hardest). Little tolerance for caution, even less for outright error. I cleared out the F1's races a couple years back - the desert course's brutal tunnel corner made me sweat blood. Incidentally, the Japan version of that course is harder - the fast route's final chicane isn't in the US cart, just a plain straightaway. JP cart saves records to SRAM, too, decidedly the more complete package.Sinful wrote:Virtua Racing 32X (J).
Do I suck so much that I still can't secure a first place with the Formula car on the beginner track, or is this game that hard? Best I can do is 2nd. Seems like getting the sub 39 or whatever lap time on this track is pretty hard and only happens once in a blue moon.
Great game, easily worth keeping a certain infamous bit of hardware around for.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Just making sure: You do know that the enemy bullets can be canceled by shooting at them? This charges your vulcan cannon and is also key part of the scoring system since as long as you keep shooting you'll get an extra multiplier for destroying enemies.BulletMagnet wrote:it's great when you're able to stand in one spot and blast everything to smithereens, but when an enemy inevitably gets a shot off the flow is instantly broken as you're forced to either jump or roll, and then scramble to realign the crosshairs without simultaneously putting yourself back in harm's way.