So what's the deal with SKonec?
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icycalm
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So what's the deal with SKonec?
Apparently, Shiki III is made by Alpha System and SKonec.
Now, to my knowledge, the first two games were made by Alpha System alone. So why did SKonec work on the 3rd game? They also did Psyvariar 2, even though the original Psyvariar was made by Success.
AND, SKonec also did Homura and is working on Homura II.
So are they the kings of 3D shooters now? I guess it's good to see developers from countries other than Japan get into STG development. I don't know how Japanese gamers feel about this though, since most Japanese I know dislike Koreans.
In any case, if SKonec worked on Shiki III, what did Alpha System do?
This is all so confusing.
Now, to my knowledge, the first two games were made by Alpha System alone. So why did SKonec work on the 3rd game? They also did Psyvariar 2, even though the original Psyvariar was made by Success.
AND, SKonec also did Homura and is working on Homura II.
So are they the kings of 3D shooters now? I guess it's good to see developers from countries other than Japan get into STG development. I don't know how Japanese gamers feel about this though, since most Japanese I know dislike Koreans.
In any case, if SKonec worked on Shiki III, what did Alpha System do?
This is all so confusing.
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Blade
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It's hard for me to vote in any case, considering I don't exactly know to what extent Skonec gets involved in the design process...maybe they're just a group of coders for all we know.
The world would be a better place if there were less shooters and more dot-eaters.
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Thunder Force
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I like Skonec, like I've said before I really like their bullet patterns. And the music in Psyvariar is lovely. The minimalist vector look of Psyvariar MU & R is very clean and seems to fit that elegant game design.
Skonec's recent announcements around their SMPL (Skonec Multi Platform Library) that I referenced in the Shiki III thread means we'll probably see their influence grow more in the future.
Skonec's recent announcements around their SMPL (Skonec Multi Platform Library) that I referenced in the Shiki III thread means we'll probably see their influence grow more in the future.
Last edited by Thunder Force on Mon Feb 27, 2006 3:03 pm, edited 1 time in total.
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benj
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highlandcattle
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icycalm
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Cause I don't like Koreans!highlandcattle wrote:Why is there no option for Skonec is great?
Just kidding.
That's good to know. Have you any idea if Psyvariar was their first shooter, or their first game for that matter?highlandcattle wrote:icycalm skonec also did the first two Psyvariar Succes was simply the publisher/distributor. Probably because Skonec is a Korean company.
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lazydazy
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Only thing I like about Skonec games are nice looking bullet patterns. My opinion is that their games are ok but too great.
Japanese and Koreans had bad blood throughout history. Koreans believe(and teach in schools) they suffered much from Japanese invasions and colonization of Korea during early 20C but Japanese believe(and teach in schools) that their occupation of Korea was in good will to help modernize Korea. Much like any other neighboring countries not getting along in the world, both countries "learn" to hate each other.
Japanese and Koreans had bad blood throughout history. Koreans believe(and teach in schools) they suffered much from Japanese invasions and colonization of Korea during early 20C but Japanese believe(and teach in schools) that their occupation of Korea was in good will to help modernize Korea. Much like any other neighboring countries not getting along in the world, both countries "learn" to hate each other.
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LSU
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Acid King
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I liked Psyvariar 2 a lot, and really enjoy Homura. Their bullet pattersn are great, and I love the scoring system in Homura. I don't know about play Psyvariar for score, just because the boss milking for buzz just doesn't seem that fun, but I enjoy it as a straight shooter with buzzing thrown in on top.
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highlandcattle
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I don't know about much but there isLSU wrote:Yep, same here, I definitely like their games and I think the 'clean' look works OK for them, but I don't think they're real classics.
Are Skonec the only Korean shmup developer?
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Ganelon
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***BEGIN SPIEL***
Goodwill rather than expansion? Right...just like the United States's reason to invade Iraq was to eliminate WMDs and not for economic purposes? Political excuses are sickening.
And it's amazing how little press this sort of brutality gets in the western world. If you're Korean and your parents/grandparents were subjected to Japanese occupation, well, all I can say is you have amazing neutrality.
***END SPIEL***
Anyway, Skonec has some great taste in music even though they it seems they try too hard to make their 3D graphics silky smooth like Ikaruga.
Um, Koreans DID suffer from the Japanese, esp. in WWII. That's like saying Jews believe they suffered from the Nazis. It's hard to imagine a Korean loving the Japanese you realize that some surviving grandmothers were subjected to JP rape camps.lazydazy wrote: Japanese and Koreans had bad blood throughout history. Koreans believe(and teach in schools) they suffered much from Japanese invasions and colonization of Korea during early 20C but Japanese believe(and teach in schools) that their occupation of Korea was in good will to help modernize Korea. Much like any other neighboring countries not getting along in the world, both countries "learn" to hate each other.
Goodwill rather than expansion? Right...just like the United States's reason to invade Iraq was to eliminate WMDs and not for economic purposes? Political excuses are sickening.
And it's amazing how little press this sort of brutality gets in the western world. If you're Korean and your parents/grandparents were subjected to Japanese occupation, well, all I can say is you have amazing neutrality.
***END SPIEL***
Anyway, Skonec has some great taste in music even though they it seems they try too hard to make their 3D graphics silky smooth like Ikaruga.
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Randorama
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to my knowledge, Alfa System had to cope with the disappearance of their main programmer while working on Shikigami III, hence the help. I think that the first Psyvariar was done by skonec employers on contract with Success, as for instance Ore808 (the main ideator of the Psyvariar franchise) appeared as a Success guy in Psyvariar Medium Unit and Revision.
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oxtsu
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There's a lot of speculation here.
Psyvariar Medium, Revision, and 2 were created by the same core staff, all Japanese.
Shikigami III still has lead designer NAOKI at the helm, according to Arcadia. No mention of Skonec anywhere but on the arcade poster.
As far as I can see, Homura is Skonec's only game that can truly be called their own.
Psyvariar Medium, Revision, and 2 were created by the same core staff, all Japanese.
Shikigami III still has lead designer NAOKI at the helm, according to Arcadia. No mention of Skonec anywhere but on the arcade poster.
As far as I can see, Homura is Skonec's only game that can truly be called their own.
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japtor
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(this post will have absolutely nothing to do with the thread)
the world would be a sadder place.
this is one of the most awesomely random awkward out of nowhere posts ive ever seen. kudos to you.lazydazy wrote:Only thing I like about Skonec games are nice looking bullet patterns. My opinion is that their games are ok but too great.
Japanese and Koreans had bad blood throughout history. Koreans believe(and teach in schools) they suffered much from Japanese invasions and colonization of Korea during early 20C but Japanese believe(and teach in schools) that their occupation of Korea was in good will to help modernize Korea. Much like any other neighboring countries not getting along in the world, both countries "learn" to hate each other.
companies like nintendo, cave, and toyota have taught me forgiveness. and what would the world do without the weird crazy characters like razor ramon hard gay, or bob sapp? (i know hes american, but he got famous in japan).Ganelon wrote:If you're Korean and your parents/grandparents were subjected to Japanese occupation, well, all I can say is you have amazing neutrality.
the world would be a sadder place.
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Zweihander
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icycalm
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highlandcattle
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Nope all off skonec are koreanoxtsu wrote:There's a lot of speculation here.
Psyvariar Medium, Revision, and 2 were created by the same core staff, all Japanese.
Shikigami III still has lead designer NAOKI at the helm, according to Arcadia. No mention of Skonec anywhere but on the arcade poster.
As far as I can see, Homura is Skonec's only game that can truly be called their own.
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icycalm
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All we have to do is look at the credits of Psyvariar and Psyvariar 2. If the names are mostly Japanese then Skonec had little to do with them. If the names are mostly Korean then the opposite is true.
I mean there is no mistaking Korean and Japanese names.
I don't have access to the games right now, but I will in a couple of weeks. In the meantime, maybe someone else can oblige...
I mean there is no mistaking Korean and Japanese names.
I don't have access to the games right now, but I will in a couple of weeks. In the meantime, maybe someone else can oblige...
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oxtsu
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Ok..Psyvariar Medium and Revision credits, from the Appreciate DVD booklet -
Executive Producer --> Takato Yoshinari
Programmer --> Takashi Egawano as ORE808"
Designer --> Hide Takahashi as bymake2
Sound --> Tatsuro Sato as WASi303
Special Thanks>>
YMOT Yagi (TAITO)
Xujinpei (Success)
Tatsuya Nakano as nak (Success)
Saku Takaoka (Success)
And
ALL Success Staff
Does that answer any questions?
Don't have the full credit for Psyvariar 2 in front of me, but it is much the same as the M+R, with ORE808 and WASi303.
Executive Producer --> Takato Yoshinari
Programmer --> Takashi Egawano as ORE808"
Designer --> Hide Takahashi as bymake2
Sound --> Tatsuro Sato as WASi303
Special Thanks>>
YMOT Yagi (TAITO)
Xujinpei (Success)
Tatsuya Nakano as nak (Success)
Saku Takaoka (Success)
And
ALL Success Staff
Does that answer any questions?
Don't have the full credit for Psyvariar 2 in front of me, but it is much the same as the M+R, with ORE808 and WASi303.
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icycalm
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Zweihander
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"What do you think of SKonec's games:
They're ok
They need more polygons
DOWN WITH SKONEC!!1
"
You see, if there's the extreme "down with skonec!" bashing, there must also be the opposite extreme listed as an option-- i.e. a Skonec ass-kisser option.
They're ok
They need more polygons
DOWN WITH SKONEC!!1
"
You see, if there's the extreme "down with skonec!" bashing, there must also be the opposite extreme listed as an option-- i.e. a Skonec ass-kisser option.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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incognoscente
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oxtsu & icycalm:
Psyvariar 2 staff roll:
Producer:
ORE808
Project Manager:
Livax
Makoto Fukuda (SUCCESS)
Main Programmer:
ORE808
Sub Programmer:
Livax
Hong Yeong Min
Park Injae
Tool Programmer:
Hong Yeong Min
Jung Ji Sung
Graphic Manager:
Yeom Dong Hoon
Mechanic Designer:
Kim Han Byol
Character Designer:
No Young Kun
Background Designer:
Kim Han Byol
No Young Kun
3D Object Designer:
Yeom Dong Hoon
GeGuRi
Kim Hyong Joon
Kim Dong Nam
Lee Seung Chol
Effect Designer:
Yeom Dong Hoon
Kim Hyong Joon
ORE808
Music Composer:
Tetsuro Sato as WASi303
Misako Adjumy Sekiguchi
Yuki Yoshino as Emagicker
ORE808 (only last Boss)
Sound Effect:
Tetsuro Sato as WASi303
Sound Mastering Engineer:
Takanari O-Yama (Studio03)
Product Manager:
Kim Sung Keun
Executive Producer:
Hwang Dae Sil
Takato Yoshinari (SUCCESS)
Special Thanks:
Lee Who jung
Lee Young Ae
TOMY
Takeshi Takahashi (SUCCESS)
Kenta Ueno (SEGA)
Hiroyuki Miyano (SEGA)
A lot of typing :)
Psyvariar 2 staff roll:
Producer:
ORE808
Project Manager:
Livax
Makoto Fukuda (SUCCESS)
Main Programmer:
ORE808
Sub Programmer:
Livax
Hong Yeong Min
Park Injae
Tool Programmer:
Hong Yeong Min
Jung Ji Sung
Graphic Manager:
Yeom Dong Hoon
Mechanic Designer:
Kim Han Byol
Character Designer:
No Young Kun
Background Designer:
Kim Han Byol
No Young Kun
3D Object Designer:
Yeom Dong Hoon
GeGuRi
Kim Hyong Joon
Kim Dong Nam
Lee Seung Chol
Effect Designer:
Yeom Dong Hoon
Kim Hyong Joon
ORE808
Music Composer:
Tetsuro Sato as WASi303
Misako Adjumy Sekiguchi
Yuki Yoshino as Emagicker
ORE808 (only last Boss)
Sound Effect:
Tetsuro Sato as WASi303
Sound Mastering Engineer:
Takanari O-Yama (Studio03)
Product Manager:
Kim Sung Keun
Executive Producer:
Hwang Dae Sil
Takato Yoshinari (SUCCESS)
Special Thanks:
Lee Who jung
Lee Young Ae
TOMY
Takeshi Takahashi (SUCCESS)
Kenta Ueno (SEGA)
Hiroyuki Miyano (SEGA)
A lot of typing :)
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Write-in: "Who the fuck cares what nationality the devs are, I just want to play Shiki III already!"
I'm guessing that Alfa System did the bulk of things, and SKonec probably assisted in the development by supplying programming routines and libraries and designs and such. It's not terribly uncommon for companies to do some outsourcing like that in this day and age, especially as game development costs rise. You might also remember that G.Rev helped out Konami and Treasure with Gradius V...
I'm guessing that Alfa System did the bulk of things, and SKonec probably assisted in the development by supplying programming routines and libraries and designs and such. It's not terribly uncommon for companies to do some outsourcing like that in this day and age, especially as game development costs rise. You might also remember that G.Rev helped out Konami and Treasure with Gradius V...
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icycalm
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incognoscente: thanks a lot!
So SKonec did everything apart from the sound and music. I guess the main programmer was also Japanese, but the sub programmers, character and mechanical design, and pretty much everything else was done by Koreans. Psyvariar 2 is their game then. But they didn't do the first one, as we've seen, because that one was done entirely by Japanese people.
Now what we need is the Shiki III staff roll.
So SKonec did everything apart from the sound and music. I guess the main programmer was also Japanese, but the sub programmers, character and mechanical design, and pretty much everything else was done by Koreans. Psyvariar 2 is their game then. But they didn't do the first one, as we've seen, because that one was done entirely by Japanese people.
Now what we need is the Shiki III staff roll.


