Legendre wrote:
I find that moving with my right hand (on the arrow keys) is miserable. I understand that I can't always have a d-pad, but I would at least like my left hand to be in charge of directional control. How about implementing alternate WASD directional controls (and alternate firing buttons to match)?
Feedback when damaging an enemy is a necessity. In the case of L.F. this is especially necessary because my bullets do not seem to impact enemies, but rather tunnel through them. There's nothing wrong with that in principle, but I need some sort of visual feedback (like a flashing hue) especially for the bosses to tell me I am doing damage.
If I want to play again, I have to reload the page. Am I missing a restart button somewhere?
I don't like that I have to hold both "fire" and "focus" to get a focused shot. Seems redundant--holding focus should be sufficient.
A small timeout between losing a life and my next ship spawning into place would be helpful. At first I thought I was getting hit by a teleportation beam. :p
I like the overall consistency of your visual style. The explosions are surprisingly satisfying despite being so simple. Keep at it, I look forward to playing the next iteration!
Thank you for the feedback, Legendre!
I don't usually use controllers, and arrow keys are just natural for me to use; I was under the impression that traditional shooters use arrow keys.
I can add an option for wasd.
As for damaging enemies, I could probably do a flashing effect; however, I couldn't figure out a good way to make the bullets collide with the enemies.
I programmed it so the project would just stop when the game ends. Scratch projects can be restarted easily with the green flag icon at the top right, but it's probably a good idea to add a restart button or just have it return to the title screen.
The fire-focus setup seems like it's a preference thing. Crimzon Clover does it the way I do. (I think Touhou does this as well but I've never played that.)
I was a bit lazy with the player dying. As with the art. :P
I'll try to put a player explosion animation and a delay, to make it obvious.
Hey, a teleportation beam would be an interesting thingy I'm sure. XP
Again, thanks!