The Sega Mega Drive/Genesis Thread (NEW)!!!

Anything from run & guns to modern RPGs, what else do you play?
neorichieb1971
Posts: 7875
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by neorichieb1971 »

Heavy Viper wrote:
neorichieb1971 wrote:...Bio Hazard Battle PAL megadrive cart on a Genesis?
Looks like BHB comes in two flavours - NIPPON ONLY and "rest of world". Whether you get a PAL or NTSC-U copy, you should be fine.

Thank you. Much appreciated.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BrianC »

Despatche wrote:The Japanese Sonic boxes were absolutely phenomenal for many years. The European box is just some line art stuffed in the original European/American "grid" template, it's not very interesting.
Much of that "line art" on the EU box are the same lines and squiggles that are on the JP box. EU box has the bonus of featuring Robotnik and a couple of the animals, as well.
User avatar
EmperorIng
Posts: 5222
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by EmperorIng »

It's lacking the motivational message though, which really ties it all together.
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Turrican »

Are there MD games with a controller input test? I mean a menu like SFC's Super Aleste, to control the responsiveness of each button.

I guess Puyo Puyo Tsu is one (god bless Compile). Are there any others? Does the Puyo Puyo Tsu input test take into account the X Y Z input from a 6B pad? (I know this is a trivial question but I can't fire up an emulator a try it now).
Image
X - P - B
User avatar
BIL
Posts: 20287
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BIL »

Hard Corps (both JP and US) has one - it's displayed at the bottom of the button config screen. Covers the four directions, all six buttons, Start and even Mode.
Spoiler
Image
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Turrican »

Awesome gif, thanks BIL! :D

Good also that I own both the JPN and the robotized PAL cartridges. :D

You could trust Konami back then ;)
Image
X - P - B
User avatar
soprano1
Posts: 3029
Joined: Wed Sep 18, 2013 4:44 pm
Location: Portugal

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by soprano1 »

Turrican wrote:You could trust Konami back then ;)
All the good people that made Konami a household name for games either left, or stopped making games. :cry:
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
User avatar
IrishNinja
Posts: 141
Joined: Wed Jun 12, 2013 1:08 pm
Location: Vice City
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by IrishNinja »

god, this & the era that followed, i'd buy a game i barely knew if it had konami's label on it. sad to think what's become of them.

related to this thread though: over/under on the next wave of beggar prince actually shipping in december?
...go play Mars Matrix
Backloggery
User avatar
Shoryukev
Posts: 651
Joined: Thu Dec 10, 2015 7:18 pm
Location: Cleveland, OH

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Shoryukev »

IrishNinja wrote:god, this & the era that followed, i'd buy a game i barely knew if it had konami's label on it.
Amen brother! That's how I stumbled across Rocket Knight Adventures. My mom wouldn't let me get Mortal Kombat 2 when I was 9 since it was all the rage in the news about parents complaining about it. I remember being pissed since I had been saving money from mowing a few neighbors lawns for months and couldn't buy what I wanted.....but then I saw Rocket Knight on the rack and as soon as I saw the Konami logo I knew it was worth my money.

I didn't even question it, I had no idea who this character was....but it didn't matter. TMNT Hyperstone Heist was my favorite game at the time, and I had seen their logo on tons of my best NES games. Castlevania, Contra, Gradius, Rush n Attack, Tiny Toons #2, TMNT arcade, etc. They were gaming royalty in my eyes.
User avatar
IrishNinja
Posts: 141
Joined: Wed Jun 12, 2013 1:08 pm
Location: Vice City
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by IrishNinja »

damn, see RKA was one of the ones i didn't get a chance at, and playing it years later, damn did i miss out...just a fantastic game through & through.

not knowing the difference between developing & publishing, you know which game had their name on it that came outta nowhere & stayed in my top 10 to this day? Zombies Ate My Neighbors, even if i'll likely never finish it!
...go play Mars Matrix
Backloggery
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Skykid »

Rocket Knight is one of the best original platformers of the 16bit era.
Always outnumbered, never outgunned - No zuo no die

neorichieb1971
Posts: 7875
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by neorichieb1971 »

What are the 10 best Megadrive/Genesis shooters (English territories only)?

What are the 10 best Megadrive/Genesis platformers (English territories only)?


Is Turtles Heist worth the money it goes for?

Is it true that all Konami games are region locked? I'd rather get a PAL Turtles heist as its cheaper!!!!
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BrianC »

neorichieb1971 wrote: Is it true that all Konami games are region locked? I'd rather get a PAL Turtles heist as its cheaper!!!!
Mostly true, though the US Hard Corps works on Japanese systems. Probably due to that version also releasing in South Korea. I think it may still be PAL locked, though.
User avatar
Sumez
Posts: 8749
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Sumez »

Hard Corps is definitely locked in PAL.
User avatar
Shoryukev
Posts: 651
Joined: Thu Dec 10, 2015 7:18 pm
Location: Cleveland, OH

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Shoryukev »

These are some tough questions, everyone has their favorites for different reasons...I had to narrow it down a bit to give my opinions. I am limited to what I own since I don't have an everdrive, so it's hard for me to answer about shmups since I only have a few. When it comes to platformers....it's hard for me to judge what catagory some of my favorites fall into since a lot of games of that area mix run-n-gun (gunstar heroes) or beat-em-up aspects (x-men) in with platforming.
neorichieb1971 wrote:best Megadrive/Genesis shooters (English territories only)?
My favorites (in no particular order): MUSHA, Thunderforce III, Lightening force, Arrow flash, Gaiares
neorichieb1971 wrote:best Megadrive/Genesis platformers (English territories only)?
(again in no particular order) Rocket knight adventures, Ghouls 'n ghosts, Alisia dragoon, Sonic 1/2/3/& knuckles, Tiny toon adventures:Buster's hidden treasure, Earthworm Jim, Aladdin, Castlevania Bloodlines
neorichieb1971 wrote:Is Turtles Heist worth the money it goes for?
If you enjoy the beat-em-up genre I think it's well worth it. I might be a minority here, but I prefer it to Turtles in Time.
User avatar
TransatlanticFoe
Posts: 1867
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by TransatlanticFoe »

Best Western release shmups? Basically all the Toaplan games that got ported (maybe don't buy Grind Stormer because of the PCB issues) then Thunder Force III and IV.
neorichieb1971
Posts: 7875
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by neorichieb1971 »

I will look at Alisia Dragoon since I haven't seen that one yet. Arrow Flash is on my radar.

Can someone please test Turtles Heist PAL on a Genesis setting please?

Thanks,

And thank you for the recommendations thus far. I eliminated the titles I already had and the ones previously eliminated.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BrianC »

neorichieb1971 wrote: Can someone please test Turtles Heist PAL on a Genesis setting please?
I'll try it out on the Mega Everdrive and see how it works on a US system. I was surprised to find that Wily Wars EU wasn't optimized at all and plays at the correct speed when the region lock is bypassed on US/JP hardware.

Edit: Tried TMHT: The Hyperstone Heist EU. It runs at the correct speed on US/JP systems, but the region lock needs to be bypassed (which is one of the features of the Mega Everdrive) by Mega Key or Game Genie code. I found a list of codes, but TMHT: HH isn't one of the games listed.
User avatar
Shoryukev
Posts: 651
Joined: Thu Dec 10, 2015 7:18 pm
Location: Cleveland, OH

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Shoryukev »

I need to overclock mod my Genesis for that game. I really enjoy the redone graphics and music in Wily Wars, but the slowdown makes some of the boss battles too easy.

Seeing the logo read Hero Turtles would hurt my fragile little mind LOL, I'd go everdrive or get the real cart over a PAL version since I grew up in the west where we called it Ninja Turtles
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BrianC »

Shoryukev wrote:I need to overclock mod my Genesis for that game. I really enjoy the redone graphics and music in Wily Wars, but the slowdown makes some of the boss battles too easy.
I actually prefer the NES versions as well, but the problem with Wily Wars/Rockman Megaworld isn't just the slowdown. I found the music to be inferior to the NES (don't get me wrong, I love the Genesis sound chip, but the remixes fell flat for me), the physics are changed for the worse (knockback was lessened), speed of obstacles and bullets in MM1 were slowed down to be like later games, and the firing isn't as responsive.
User avatar
IrishNinja
Posts: 141
Joined: Wed Jun 12, 2013 1:08 pm
Location: Vice City
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by IrishNinja »

Shoryukev wrote:I need to overclock mod my Genesis for that game. I really enjoy the redone graphics and music in Wily Wars, but the slowdown makes some of the boss battles too easy.
i totally had my non-TMSS model 1 OC'd when i was having it region modded and half the time i forget it's there...sega-16 does have an awesome list for games it plays nice with.
...go play Mars Matrix
Backloggery
User avatar
Shoryukev
Posts: 651
Joined: Thu Dec 10, 2015 7:18 pm
Location: Cleveland, OH

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Shoryukev »

BrianC wrote:I actually prefer the NES versions as well, but the problem with Wily Wars/Rockman Megaworld isn't just the slowdown. I found the music to be inferior to the NES (don't get me wrong, I love the Genesis sound chip, but the remixes fell flat for me), the physics are changed for the worse (knockback was lessened), speed of obstacles and bullets in MM1 were slowed down to be like later games, and the firing isn't as responsive.
I liked the remixed music, but the NES versions are the definitive Mega Man's. I noticed in Wily Wars a little bit of clunkiness in movement when you're at a dead stop and need to just nudge Mega Man left or right slightly....he does this little side step and it seems a little awkward. The firing is also limited to 3 "lemons" on-screen at a time, which as a westerner felt a little strange at first...but once I got used to it I liked that. Overall it's decent at best, but the Wily Tower is an awesome concept.
IrishNinja wrote:i totally had my non-TMSS model 1 OC'd when i was having it region modded and half the time i forget it's there...sega-16 does have an awesome list for games it plays nice with.
I'll have to check out the list and see if it's worth it, but you're probably right about it being a largely unused function.
User avatar
OmegaFlareX
Posts: 889
Joined: Tue Jan 25, 2005 10:15 pm
Location: Virginia, USA

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by OmegaFlareX »

Shoryukev wrote:The firing is also limited to 3 "lemons" on-screen at a time, which as a westerner felt a little strange at first...but once I got used to it I liked that.
Pretty sure that is accurate to the NES originals.
User avatar
Shoryukev
Posts: 651
Joined: Thu Dec 10, 2015 7:18 pm
Location: Cleveland, OH

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Shoryukev »

Oh, must just be the slower projectile speed throwing me off. Admittedly it has been at least a year since I've played through any of the NES mega man games.
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by evil_ash_xero »

Skykid wrote:Rocket Knight is one of the best original platformers of the 16bit era.
It's a lot of fun. I don't care much for the Genesis sequel though. But the SNES one, I think is a lot of fun.
neorichieb1971
Posts: 7875
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by neorichieb1971 »

Edit - Did have questions, found all answers.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
Sumez
Posts: 8749
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Sumez »

evil_ash_xero wrote: It's a lot of fun. I don't care much for the Genesis sequel though. But the SNES one, I think is a lot of fun.
A lot of people tend to underestimate the amazing SNES Sparkster due to the underwhelming Genesis game by the same name (I think that game is a little underrated too, though). I really love the SNES one. Such a fun and bright game, it's really the perfect example of what a high octane 16bit platformer should be like. Just don't expect it to play like the original Rocket Knight, they are clearly very different games.
User avatar
hanasu
Posts: 129
Joined: Fri Nov 29, 2013 7:24 pm

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by hanasu »

TransatlanticFoe wrote:Best Western release shmups? Basically all the Toaplan games
Genesis Twin Cobra is.. not good. It pains me to say it too cause it's one of my favorite games of all time. PC Engine port is much better.

Fire Shark is fantastic though.
Image
User avatar
Sumez
Posts: 8749
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Sumez »

For whatever reason V-V/Grind Stormer always gets passed over. Even if it pales in comparison to the arcade version, I'd consider it probably one of the best shooters on Genesis at all.

Conversely, I'm not really feeling it for the Thunderforce games...
User avatar
Perikles
Posts: 1500
Joined: Mon Nov 24, 2014 11:46 pm
Location: Germany

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Perikles »

hanasu wrote:Genesis Twin Cobra is.. not good.
Indeed, it is fantastic. :mrgreen: Truth be told, it also took me a while to get used to it, but once I did, I loved it. Microscopic, ceaseless spread-shot evisceration against equally ruthless enemies. Evidently not as faithful as the PCE Kyuukyoku Tiger, yet a lot more satisfying in my opinion.
Sumez wrote:For whatever reason V-V/Grind Stormer always gets passed over. Even if it pales in comparison to the arcade version, I'd consider it probably one of the best shooters on Genesis at all.
While I do like the MD port quite a bit, I find it impossible to go back to it after having played the arcade version - which is not the case with most of their other ports. The main problem is that enemies in the MD version are incredibly resilient and the missile weapon is almost useless, too. Everything other than a concentrated shot is completely incapable of taking out larger enemies before they leave the screen. As a result, you're oftentimes tanking hits with the shield (or bomb in the case of Grind Stormer) where you would release relentless aggression in the arcade version. Also, the second loop in the arcade V-V is supreme, they obviously couldn't even begin to replicate that on the MD.


As for other MD shooters, I just link to my older post on that topic. Since then I discovered that the arcade Phelios is also much better than the port, but the conversion itself is solid, unlike MD Dangerous Seed which is rather mediocre.
Post Reply