Ord wrote:Well mine came in the post this morning, along with the soundtrack and I have to say that i'm pretty dissapointed with the port. Yes the filtered graphics are annoying (although not as painful as Mushihimesamma).
However because of the filtering i'm having trouble making out some of the enemy bullets. This wasn't a problem for me on the pcb. The Nonsesical loading times are just weird and the lack of slowdown is a pain in the arse.
It seems to be a lot more difficult in this version than it does with the PCB original too.
I've still to play the arrange mode with any real depth, and to tell the truth that and practise mode is the only ones i'm going to be playing on this. I'll stick to the PCB original for the arcade mode, and hope to Hell Arika do a port of Espgaluda II.
Very dissapointing.

I dunno if disappointed is the right word there Ord. Scaling/filtering, differences in slowdown, loads were pretty much a given.
Has yet to be seen whether they're so horrible as to warrant hundreds extra on a PCB purchase, as I won't get to play my copy till the 11th (shipped to wrong address).
I fear we're all still way to busy collecting the pieces of our repeatedly kicked behinds to offer any worthwhile scores cigs Embarassed . I know I am. Plus, I looked at my scores and realized if you want any decent pointage, the learning curve is much steeper (rank, bombs and medals, memorize) than mere survival.
You can do decently well if you're willing to put a few hours in/check out the discussion in the strategy forum, regardless of natural suckiness. Usually the scoreboards on shmups, if they have an unlimited number of spots, have scores from people who played the game once, submitted the score, and never touch it again. So you're at least pretty much guaranteed a cheap spot in the middle
