Building my perfect NES/SNES/N64 setup

The place for all discussion on gaming hardware
tacoguy64
Posts: 558
Joined: Tue Dec 30, 2014 12:42 am

Re: Building my perfect NES/SNES/N64 setup

Post by tacoguy64 »

RdCrestdBreegull wrote:
mvsfan wrote:I can also see that you have some burn in over the whole screen. I can see a line towards the edge of your screen, all the way around it.
Damn, I think you're right. I guess this purchase will just be a huge lesson for me.

How much do you think the burn-ins will affect the picture? How noticeable will the smaller square be? My BKM-10R won't arrive until next week so I can't test it until then.
Damn man that sucks.
That is definitely the risk you are running with some of these old monitors. If you can't test, then don't spend more than what you are willing to lose.
User avatar
thebeautifulones
Posts: 41
Joined: Thu Jul 03, 2014 6:03 am

Re: Building my perfect NES/SNES/N64 setup

Post by thebeautifulones »

RdCrestdBreegull wrote:So my RGB-modified SNES and N64 (probably 7314) will be arriving from Retrofixes tomorrow.

I have a Multi-Out to BNC cable from retro_console_accessories that has capacitors on the BNC plugs (meant for SNES). The cable might work with my N64 as well, but it might not (depends on sync situation), but if it does then will the capacitors in the cable harm my N64 at all? I'm guessing it will be fine, but I want to ask you guys before I use it with my N64. Thanks.
They won't harm your N64.
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

Thank you everyone for your replies!

My N64 and SNES arrived today :)

I wanted to test my crappy BVM-20F1U with the SNES, but am getting no picture at all (everything works just fine with my PVM-14M4U). I connected 1/2 W 75 Ohm male terminators to the R, G, B, and Sync outputs on my 20F1U, connected the BKM-10R remote, and tried turning the SNES on but there is no picture. Anyone have any idea what's going on or what I should try?
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

I don't know what to do. Please help. SNES connected to my BVM-20F1U and not able to get picture that's not scrambled. Terminators on the R, G, B, and Sync outputs; monitor set to External sync... what am I doing wrong??

Image
User avatar
FinalBaton
Posts: 4475
Joined: Sun Mar 08, 2015 10:38 pm
Location: Québec City

Re: Building my perfect NES/SNES/N64 setup

Post by FinalBaton »

Are you sending clean sync(composite sync) to the BVM?
-FM Synth & Black Metal-
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

Yes, I'm using a non-1Chip SNS-001 with RGB-related modifications by RetroFixes. Should definitely be outputting csync, and it works just fine with my PVM-14M4U.
Last edited by RdCrestdBreegull on Sun Nov 20, 2016 1:07 am, edited 1 time in total.
User avatar
Guspaz
Posts: 3242
Joined: Tue Oct 06, 2015 7:37 pm
Location: Montréal, Canada

Re: Building my perfect NES/SNES/N64 setup

Post by Guspaz »

If you have any way to do so, try connecting both green and sync to the green input (perhaps via a T connector) and switching to internal sync. While I don't have any specific reason to believe this might work, googling around indicates several people with similar issues were successful using that as a workaround.
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

Guspaz wrote:If you have any way to do so, try connecting both green and sync to the green input (perhaps via a T connector) and switching to internal sync. While I don't have any specific reason to believe this might work, googling around indicates several people with similar issues were successful using that as a workaround.
I tried this just now and it did not work. I also tried connecting my GameCube via component (messing with all of the BVM's component and sync settings) and nothing worked. I guess the video module or some other board is messed up :/
neorichieb1971
Posts: 8015
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Building my perfect NES/SNES/N64 setup

Post by neorichieb1971 »

RdCrestdBreegull wrote:I don't know what to do. Please help. SNES connected to my BVM-20F1U and not able to get picture that's not scrambled. Terminators on the R, G, B, and Sync outputs; monitor set to External sync... what am I doing wrong??

Image

See post 2.

I'm surprised it took so long.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
ApolloBoy
Posts: 939
Joined: Sat Jan 28, 2012 7:17 pm

Re: Building my perfect NES/SNES/N64 setup

Post by ApolloBoy »

RdCrestdBreegull wrote:Please help.
Being smug isn't gonna help this guy Richie.

Anyway it seems like there's an issue with the board you're using, can you provide pics of the RGB input board?
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

ApolloBoy wrote:Anyway it seems like there's an issue with the board you're using, can you provide pics of the RGB input board?
Are these pics okay?
Spoiler
Image
Image
Image
Michael Ikonomidis
Posts: 42
Joined: Tue Nov 29, 2016 6:50 pm

Re: Building my perfect NES/SNES/N64 setup

Post by Michael Ikonomidis »

Where do you live? If you're in CA there's a guy in Huntington Beach who repairs BVMs. You could even ship it to him (would be expensive though).

I would still mess with settings, and ask around. Also try all inputs on the monitor besides RGB.
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

Michael Ikonomidis wrote:Where do you live? If you're in CA there's a guy in Huntington Beach who repairs BVMs. You could even ship it to him (would be expensive though).

I would still mess with settings, and ask around. Also try all inputs on the monitor besides RGB.
I was just trying my luck to actually get a solid picture since I have the monitor in my possession. I'll be swapping it out for a D model hopefully soon. Lesson learned :/
Michael Ikonomidis
Posts: 42
Joined: Tue Nov 29, 2016 6:50 pm

Re: Building my perfect NES/SNES/N64 setup

Post by Michael Ikonomidis »

RdCrestdBreegull wrote:
Michael Ikonomidis wrote:Where do you live? If you're in CA there's a guy in Huntington Beach who repairs BVMs. You could even ship it to him (would be expensive though).

I would still mess with settings, and ask around. Also try all inputs on the monitor besides RGB.
I was just trying my luck to actually get a solid picture since I have the monitor in my possession. I'll be swapping it out for a D model hopefully soon. Lesson learned :/
I have the BVM-D32E1WU and the picture is pretty dim. If I brighten it up to get the vibrant BVM 20-F1U / PVM-20M4U look (for example) it loses sharpness big time due to blooming.

According to the guy who serviced mine, they were used mostly in post houses by colorists, who require low ambient light conditions and a not-so-bright picture.

I'm guessing the same is true of the other D series monitors?
tacoguy64
Posts: 558
Joined: Tue Dec 30, 2014 12:42 am

Re: Building my perfect NES/SNES/N64 setup

Post by tacoguy64 »

I thought the BVM D20F1U brightness output was good. I took some pictures of my N64 on the N64 de-blur rgb thread and the pictures were a decent approximation of what i was seeing.
Michael Ikonomidis
Posts: 42
Joined: Tue Nov 29, 2016 6:50 pm

Re: Building my perfect NES/SNES/N64 setup

Post by Michael Ikonomidis »

tacoguy64 wrote:I thought the BVM D20F1U brightness output was good. I took some pictures of my N64 on the N64 de-blur rgb thread and the pictures were a decent approximation of what i was seeing.
That does look decent. Maybe it's just the larger ones. They're not super dim, but definitely not as bright as the other ones I mentioned.
Ikaruga11
Posts: 1457
Joined: Thu Apr 07, 2016 1:32 pm

Re: Building my perfect NES/SNES/N64 setup

Post by Ikaruga11 »

Don't BVMs have high voltage regulators to stop blooming though? Even the consumer SD 310 has a high voltage regulator.
tacoguy64
Posts: 558
Joined: Tue Dec 30, 2014 12:42 am

Re: Building my perfect NES/SNES/N64 setup

Post by tacoguy64 »

Michael Ikonomidis wrote:
tacoguy64 wrote:I thought the BVM D20F1U brightness output was good. I took some pictures of my N64 on the N64 de-blur rgb thread and the pictures were a decent approximation of what i was seeing.
That does look decent. Maybe it's just the larger ones. They're not super dim, but definitely not as bright as the other ones I mentioned.
I should also note that the N64 mod that I have has issues with my BVM. Not sure if you can see it in the video but there were vertical black bars in the background. So i don't believe it was displaying to its full potential. I did take the video in a completely dark setting so it could explain the extra brightness.

Im no BVM expert but I'm sure they must of had voltage regulators.
Michael Ikonomidis
Posts: 42
Joined: Tue Nov 29, 2016 6:50 pm

Re: Building my perfect NES/SNES/N64 setup

Post by Michael Ikonomidis »

tacoguy64 wrote:
Michael Ikonomidis wrote:
tacoguy64 wrote:I thought the BVM D20F1U brightness output was good. I took some pictures of my N64 on the N64 de-blur rgb thread and the pictures were a decent approximation of what i was seeing.
That does look decent. Maybe it's just the larger ones. They're not super dim, but definitely not as bright as the other ones I mentioned.
I should also note that the N64 mod that I have has issues with my BVM. Not sure if you can see it in the video but there were vertical black bars in the background. So i don't believe it was displaying to its full potential. I did take the video in a completely dark setting so it could explain the extra brightness.

Im no BVM expert but I'm sure they must of had voltage regulators.
I don't know about the voltage regulator, all I know is I can crank brightness and contrast way up, and make it really blurry.

I have tweaked the settings for hours, and have made it look really good. But I was expecting the same kind of bright / brilliant colors as the 20F1U and it's just not made that way... it's a different animal. But it looks a bit sharper than the 20F1U, despite being bigger.

Convergence is also a big factor. You can adjust the convergence over the entire screen on the D32, it takes a long time. I have done it over about 80% of the screen, but the outer areas still need fine tuning. The better the convergence, the higher you can crank the brightness/contrast without as much blurring.
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Re: Building my perfect NES/SNES/N64 setup

Post by RdCrestdBreegull »

I want the D model because it's Multiformat (capable of 480p, 720p, and 1080i). I have a GameCube and PS2 that can display 480p, and my original Xbox can even display 720p. I'm going to have an ex-Sony tech calibrate my monitor, so I know that it'll be the best it can be.

Does anyone know if 720p mode (on supported games) on the original Xbox forces 16:9? Or is it possible to run 720p in 4:3?
Post Reply