Console-specific aspect ratios using BVM picture profiles?

The place for all discussion on gaming hardware
Post Reply
User avatar
RdCrestdBreegull
Posts: 66
Joined: Sun Sep 18, 2016 12:26 am

Console-specific aspect ratios using BVM picture profiles?

Post by RdCrestdBreegull »

I heard that it's possible to create and save multiple (like sixteen?) picture settings profiles on BVM monitors. If so, then wouldn't it be possible to not only create different profiles/calibrations based on the 240p Test Suites for different consoles, but also possible to create multiple profiles for a single console? Such as creating an 8:7 profile for the SNES for playing games like Super Metroid, a 4:3 profile for playing games like Chrono Trigger, and a totally different profile for playing the Super Game Boy (since I've heard that it stretches Game Boy games' picture too much). And if true, then is the 240p Test Suite for SNES made for setting an 8:7 ratio or a 4:3 ratio?--and would there have to be a 240p TS created specifically for Game Boy in order to create a proper profile for the Super Game Boy? And this would also include creating profiles for consoles like the GameCube and Wii that have really weird aspect ratios. I guess this is all on the assumption that the BVM calibration profiles even exist, and assuming that they can save different geometry settings between profiles.

Some info on this subject can be found here:
http://www.orcastraw.com/snes
http://www.retrorgb.com/supergameboy.html
gray117
Posts: 1235
Joined: Fri Jul 25, 2008 10:19 pm
Location: Leeds

Re: Console-specific aspect ratios using BVM picture profile

Post by gray117 »

Depends on the specific bvm; ability to do so and actual stored adjustments varies per model I believe - not sure if all will store geometry changes - which'll be your resource for anything beyond 4:3 vs 16:9... Manuals will be your friend unless someone can recommend a specific model and it's available within you're budget/area.

Test suite is a reference and the pixel ratio output is 8:7 @ 256x224, and you effectively determine ratio depending on how you squash/stretch image using monitor geometry.
Post Reply