bobrocks95 wrote:Shouldn't have any video artifacts either, though the result will be a touch softer.
The "touch softer" gets pretty blatant when you are used to 1080p on say the Framemeister for example.
Well, I'd say if you have a Framemeister setup and an RGB modded NES, you're nowhere near the demographic for this. But I get what you're saying.
I see a lot of people on here starting to trend away from razor-sharp emulator-like pixels though. Consumer CRTs rising in popularity, trending away from integer scales (especially for AR correction), newer alternatives to nearest-neighbor that aren't quite as sharp overall... I dunno, to each their own.
Got mine last night, exciting times!
Got to wait till Xmas morning proper, but had a little play, defo need some extension cables for the controllers, only about 2quid on ebay. Probably expected seems to output at 4:3 sideways letterboxed in a 16:9 AR.
Nintendo NEEDS to release the FUCKING NES CLASSIC CONTROLLER AS A REGULAR NES CONTROLLER!!!
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
atheistgod1999 wrote:Nintendo NEEDS to release the FUCKING NES CLASSIC CONTROLLER AS A REGULAR NES CONTROLLER!!!
Once it's released (if the new controller is good enough quality) I'm sure there will be a few people trying to convert them over. They are going to be a very cheap price though, so I wouldn't hold your breath.
In fact, every single (non-defunct) company should put their controllers back in production. Either that, or there should be modern third-party ones that aren't Happy Meal toy-quality.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
borti4938 wrote:You just need the PCB and Wire from an old controller and transfer it then to the new controller-housing, -buttons and rubbers.
Assuming it all fits correctly into the new molds that would be a great way to freshen up some old beat up NES controllers with buttons that stick.
atheistgod1999 wrote:In fact, every single (non-defunct) company should put their controllers back in production. Either that, or there should be modern third-party ones that aren't Happy Meal toy-quality.
That is why I have reservations about trying to use one of these new NES-mini controllers. $9.99 is pretty cheap, I'll wait till I get my hands on one before I get my hopes up. My gut feeling is that it's too cheap of a price to be anything of decent quality. Even the Wii nunchuck is more expensive than that.
I think more interesting will be people modding in a reset button on the new wiichuck NES controllers. The NES Classic supports controller-triggered reset via the Wii home button. With a controller that already has a home button (like the Wii Classic controller) you don't need to get up off the couch to hit reset. The new NES controller does not have a home button. If it uses the same (electronics) controller as the classic controller, perhaps you may be able to add a home button and solder it to the chip.
atheistgod1999 wrote:Nintendo NEEDS to release the FUCKING NES CLASSIC CONTROLLER AS A REGULAR NES CONTROLLER!!!
It will never happen, I guarantee it 100%.
I know, which pisses me off.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
If you really want to do this, you could see if somebody like Raphnet is interested in producing adapters. Seems kind of pointless, though, since you could just use the shell/buttons/rubber pads from an NES Classic controller to refurbish an OEM NES controller.
Anyone who happened to snag one today use it on a Wii yet? I'm not interested in the console itself, moreso the controller for MM9/10. I barely recall the blueprints of a Wii, it was never a much used console of mine, but the controller port for this thing is in the Wiimote right? The only ports on the actual system are gcube, assuming its a model that supports them? But yeah 9.99 msrp for the controllers is pretty sweet for oem
korpse413 wrote:Anyone who happened to snag one today use it on a Wii yet? I'm not interested in the console itself, moreso the controller for MM9/10. I barely recall the blueprints of a Wii, it was never a much used console of mine, but the controller port for this thing is in the Wiimote right? The only ports on the actual system are gcube, assuming its a model that supports them? But yeah 9.99 msrp for the controllers is pretty sweet for oem
Yes it works on the Wii and Wii U. Says so on the box.
bobrocks95 wrote:Can you switch to PNGs for video quality comparisons?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
korpse413 wrote:Anyone who happened to snag one today use it on a Wii yet? I'm not interested in the console itself, moreso the controller for MM9/10. I barely recall the blueprints of a Wii, it was never a much used console of mine, but the controller port for this thing is in the Wiimote right? The only ports on the actual system are gcube, assuming its a model that supports them? But yeah 9.99 msrp for the controllers is pretty sweet for oem
Agreed. So many WiiWare and Virtual Console games to use the NES Classic Controller with. Native 240p/480i/480p and no 2.5 foot cord limit either!
bobrocks95 wrote:Can you switch to PNGs for video quality comparisons? All I can see that differs between them are the JPEG artifacts...
this
.JPG is a trash format.
Tatsuya79 wrote:Did you try putting that "Burn-in protection" option to off?
That's perhaps what's responsible for this noise in the picture.
So you can disable the noise on the NES Classic? yay
I used the Mini for about an hour today. There's absolutely no tearing. Lag is acceptable. It's certainly not lag free, but much better than (for example) a Retron5.
My two complaints are a) the extreme shimmering you get on the 4:3 mode for anything horizontally scrolling (due the strict next neigbhour but non-integer scaling. If the processor is strong enough for that composite filter they're offering, then it would have easily have been strong enough for a bilinear filter (on top for the x3/x3 pixel perfect mode). Would have been a much better choice. And b) some sound effects (like in SMB when hitting question mark blocks) sound a bit tinny. This was IMO quite annoying.
Other than these this is a nice effort and certainly worth getting just for the case alone (if you plan on replacing the Nintendo board with a Pi).
Fudoh wrote:I used the Mini for about an hour today. There's absolutely no tearing. Lag is acceptable. It's certainly not lag free, but much better than (for example) a Retron5.
My two complaints are a) the extreme shimmering you get on the 4:3 mode for anything horizontally scrolling (due the strict next neigbhour but non-integer scaling. If the processor is strong enough for that composite filter they're offering, then it would have easily have been strong enough for a bilinear filter (on top for the x3/x3 pixel perfect mode). Would have been a much better choice. And b) some sound effects (like in SMB when hitting question mark blocks) sound a bit tinny. This was IMO quite annoying.
Other than these this is a nice effort and certainly worth getting just for the case alone (if you plan on replacing the Nintendo board with a Pi).
I heard several complaints about the inaccurate noise channel, I'm guessing that's what's causing the tinny sound.
Incredibly disappointed by the lack of bilinear filtering though. I thought for sure that's what the 4:3 mode would be doing. Eugh.
Incredibly disappointed by the lack of bilinear filtering though. I thought for sure that's what the 4:3 mode would be doing. Eugh.
me too. As weird as it sounds, but I have to admit that I found the CRT filter to be the most enjoyable picture mode, despite its attempt to add all kinds of composite flaws. For some reason pixel perfect mode seems overly sharp and I need to reduce sharpness on my Sony to make it look acceptable (and you still end up with the narrow AR).
Incredibly disappointed by the lack of bilinear filtering though. I thought for sure that's what the 4:3 mode would be doing. Eugh.
me too. As weird as it sounds, but I have to admit that I found the CRT filter to be the most enjoyable picture mode, despite its attempt to add all kinds of composite flaws. For some reason pixel perfect mode seems overly sharp and I need to reduce sharpness on my Sony to make it look acceptable (and you still end up with the narrow AR).
There aren't any weird zooming tricks that can be done on a Sony to get the AR a little closer to normal on the Pixel-Perfect mode, are there? Anything like the captions setting, or a +1 zoom setting or something?
Fudoh wrote: For some reason pixel perfect mode seems overly sharp and I need to reduce sharpness on my Sony to make it look acceptable (and you still end up with the narrow AR).
Is it possible your display had artificial sharpening active, or do you think the Classic has artificial sharpening?