Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

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Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Beekyr Reloaded
A shoot'em up game inspired by R-Type, Project-X, Galaga and Ikaruga


Experience shoot'em up like you have never before. 'Beekyr Reloaded' is a 2D Arcade Shoot'em up that alternates vertical and horizontal gameplay through enjoyable up to 28 stages.

Updates (link to TIG):
#1 Cover (scroll down a bit)
#2 Main Menu
#3 Improving Colors and main player
#4 Game progress & How to play instructions
#5 Storm and Rain stage
#6 Well designed collisions
#7 Improving the logo
#8 Adding in-game expectations
#9 Adding game fairness (SHIELD + BOMBS)
#10: Telling the history better
#11: Particles and colours!
#12: Adding some fantasy violence


Intro:
Let me introduce myself. It's Jaime here, the main guy behind KaleidoGames. I develop addictive arcade games, I spend most of the development time (over 50%) just to make it fun but I normally do it all. Except, when sometimes I look for external professionals to help me build the game's music and art. Plus I really thank my friends to help me out with testing...

A few months ago, I ended developing Vortex Attack for Steam, it has been quite a success for me: It had around 3500 people getting the game. The game was created for a really small niche group of players that enjoyed Galaga-ish games back in the day. The game is tournament / hi-scores based and it is well balanced. People enjoy it and get really addicted to the game. Some players unexpectedly have played over 200hours.


A few years ago, I developed another shooter (shmup) game that was quite a lot of fun too, but it was our first game and I made lots and lots of mistakes. That game was called Beekyr: Eco shoot'em up , it was designed with a kids theme theme but for hardcore players and that, obviously, didn't work economically, But the game has over 16.000 downloads (still active) in the Android's Google Store alone.

Recently I started fixing that game into something a lot more cool (adult) with lots of new features. I started thinking what was missing or wrong about that first Beekyr. A few weeks after tweaking some bits, I decided to have a full redesign as I got offered to place it into Steam.

FOLLOW BEEKYR RELOADED in STEAM: It will be available on Early Access in Sept/Oct 2016.
http://store.steampowered.com/app/484930/


Update #1: Cover redesign
I decided to start redesigning the cover, which was the most childish part of the game.

This is the original cover (from 2013):
Image

I tried something more aggressive but main character was was still quite infantile:
Image

And finally we came up with this last design and a renewed character and layout, I needed an external artist to get this new bee designed:
Image

This is just the beginning. Next steps are about updating the gameplay to make it a lot more playable and more for teenagers...
Last edited by Kaleidogames on Wed Oct 19, 2016 11:46 am, edited 3 times in total.
Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Re: Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Update #2
I have been working in the main menu. Before it was just fine but nothing fancy and to be honest a bit annoying.

Here is menu's overhaul.

BEEKYR RELOADED VERSION (PC STEAM, 2016):
Image


ORIGINAL VERSION, (ANDROID, 2013):
Image
Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Re: Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Update #3
Been working in overall feeling of the game. I started with the main character and then scenario items. I have desaturated

them quite a lot, resulting in something less infantile....

RELOADED VERSION, (PC-STEAM, 2016):
Image

VS.

ORIGINAL VERSION, (ANDROID, 2013):
Image

Notice that's the first level, when things are nice and happy... Then the mood changes...
Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Re: Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Update #4
I have been working in the game progress. Before it was just fine but nothing fancy just plain simple.

Here is its evolution!

BEEKYR RELOADED VERSION (PC STEAM, 2016):
Image


ORIGINAL VERSION, (ANDROID, 2013):
Image


Also, I have improved a small information page to let users know how to play them a bit better. You can see wordings are better and fonts and graphics are a lot nicer:

BEEKYR RELOADED VERSION (PC STEAM, 2016):
Image


ORIGINAL VERSION, (ANDROID, 2013):
Image



Yeah, this is looking much much better. Game is also suffering level redesign. If you ever played the original, this can be completelly different experience, it feels really polished.
Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Re: Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Update #5
Improving particle effects and overall colours.

Removing sun, adding a storm (with rain and lightnings)

PC-STEAM, 2016 VERSION:
Image

Click you youtube video with sound: https://www.youtube.com/watch?v=rhGSQXiDnn8

(No storm, only rain)
Image


ANDROID, 2013 VERSION:
Image
Kaleidogames
Posts: 73
Joined: Fri Dec 26, 2014 4:32 pm

Re: Beekyr Reloaded - A total Overhaul in progress (DEV LOG)

Post by Kaleidogames »

Update #6
Importance of having the collisions well marked.

Here we have spines with a red glow, it breaks the ambience a little bit but it makes it obvious that it is dangerous:
Image

Also it works very well fading the background a bit and adding a bit of color to the main collidable layer:
Image
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