I already have a Mae cardOniros wrote:When the achievement patch drop, will that also include trading cards? I would love a profile background with woof's fantastic art.
![Smile :)](./images/smilies/icon_smile.gif)
I already have a Mae cardOniros wrote:When the achievement patch drop, will that also include trading cards? I would love a profile background with woof's fantastic art.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
The devs explained how the rank loss/gain works on Steam. See: http://steamcommunity.com/app/439490/di ... 8315948551Squire Grooktook wrote:Was having a really good run and I think I ended up severely reducing rank somehow midway through stage 4. I think it was due to losing 2 iives in a chain death (trying for a Break on midboss). Though I'm also wondering if using up all bombs is also part of it.
Same, I think I've spent more time listening to the OST than playing the game. :VKaiser wrote:I rarely post but I'll make an exception this time, I bought Blue Revolver on launch and..... since then I bought the soundtrack and i've been looping it.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
they show up in the center start menu in like a random rotation and you can use them for bgstjg92 wrote:I'm loving the soundtrack as well. I haven't bothered unlocking the remixes yet because I'm nowhere close to tired of the originals
Speaking of unlocks, are the wallpapers for the main menu or for the thingy that goes behind the actual game window? I haven't unlocked anything, I'm being stingy for reasons I do not fully understand. I can't really see the picture behind the game window in TATE anyway.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
It doesn't say so on the Steam page, maybe the devs should look into that.mamboFoxtrot wrote:Cards are already in.Oniros wrote:When the achievement patch drop, will that also include trading cards? I would love a profile background with woof's fantastic art.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
good shout, forgot to check that on the store page.Oniros wrote:It doesn't say so on the Steam page, maybe the devs should look into that.mamboFoxtrot wrote:Cards are already in.Oniros wrote:When the achievement patch drop, will that also include trading cards? I would love a profile background with woof's fantastic art.
Thank you so much for the score breakdown mode, very helpful when figuring out my route for a stage!Danbo wrote:v1.01 update is live on steam, itch.io and humble! mostly bugfixes, there's a "score breakdown" mode...
Great patch, the black lines are gone on my end nowDanbo wrote:v1.01 update is live on steam, itch.io and humble! mostly bugfixes, there's a "score breakdown" mode for elite players and some readability options if that's been a problem for you
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
someone asked me this on steam discussions, i'll just copy/paste what i told them since i'm being pretty forthright:Oniros wrote:Blue Revolver Black Label incoming?
hi there!
personally as a designer, i'd like to. i still have an idea or two, there are things i'd like to take a second crack at. maybe some things that could be worth completely changing just to see. it might be some time before we return to STGs, so getting to do a revision would be nice.
as a member of our team, it's not smart. after leaderboards and replays are up, BR is no longer our primary project - short of bugfixes or a small bit of content here and there when we feel like it. as the only programmer on our team, i can't stretch myself between our next project and whatever black label would be.
as a businessman, it's not viable. our audience is tiny, and of that audience i expect the conversion rate would be miniscule for a black label DLC (which would need to include stuff like missions, new toys to play with, new unlocks etc). if we did it as a free update, it wouldn't get tons of eyes on the game and hence wouldn't drive sales.
so i very much doubt it would happen, sorry.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
it doesn't include the game cuts, no. i could look into it i guess? though it's not really hard to look into the game files and pluck them out yourself. 7-zip will be your friend.Squire Grooktook wrote:Oh, also Danbo while you're hear, may I ask a question?
I was planning on buying the soundtrack, but when I listened to an upload of it on Youtube, I noticed that the tracks are actually different. IE they're longer, some of have more drawn out intros, etc. I actually prefer the in-game versions for being more concise.
Does the purchasable ost contain the "in-game cuts", and if not, would it be possible to include them?
Sorry for the double post.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
But they often do, at least for me.Cagar wrote:...and how do these things exclude eachother?Squire Grooktook wrote:I'll take a game that I find has nice movement and a unique mechanic over one that's infinitely deep
They shouldn't, and it shouldn't be "pick one".
It depends on what kind of system you're working with, though. Some naturally have lower skill ceilings than others, and extending them takes a lot of work.Cagar wrote: And to be clear, I said "at least one month", but even that one should totally be enough ESPECIALLY for a hobbyist who doesn't have to go through a chain of communication for changes and has full control over a project that is content-wise finished.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Great awareness here. I read your article in the devlog re: philosophy of your scoring system. You highlight how CAVE chaining, unless perfection is achieved, feels like it revolves around points of failure. Granted, it makes full chaining extremely rewarding, but...! It's all or nothing, and your "all" is capped at your first mistake for the stage (maybe even the run, to the extent of how bomb/lives bonuses are handled).Danbo wrote: so in the end, our position is: "the game does not have the limitless ceiling that literally the best games ever created offer, but it is fun to understand and to get into (people who don't play shumps actually engage with the scoring system when they play this!), getting to whatever that ceiling is is a thoroughly enjoyable process, and people are still coming up with emergent tricks that surprise us"
I think I see your point. It's a short game so it had goddamn-well better have density, right? This is grounded on the premise that Blue Revolver doesn't have as much of this as you believe it should. Is it possible that its accessibility (difficulty, scoring system) may contribute to its gravity to certain players... just not so much to people with experience in the genre?Cagar wrote: A shmup, a 20min short singleplayer score rush gauntlet game should be made to have insane amount of potential, depth and "A-ha!"s to compensate, and the thought of a very good score when you start playing should feel completely unknown/alien.
You mean to say that the highest echelons of play have scores that are on the same plane as somebody at, like, an intermediate level? Or that the play to attain that kind of score doesn't look that much different than the play to attain something average?There's just not much to do, it's too static overall ... Now it's "hmh, current Jaimers run is 151m, yeaaah makes sense"