I've been reading Steven Erikson lately whose magniloquent diction invigorated my own quill; he even described the futile struggle of chasing high scores in his inimitably stark, bleak manner:Blinge wrote:Haha Perikles what's with the verbosity man?
"Kallor said: 'I walked this land when the T'lan Imass were but children. I have commanded armies a hundred thousand strong. I have spread the fire of my wrath across entire continents, and sat alone upon tall thrones.
'Do you grasp the meaning of this?'
'Yes,' said Caladan Brood, 'you never learn.'"

"Completely" is too strong a word, and I do have to admit that I only played it on default settings so far (thanks for the advice, you guys, I'll certainly check out Hard soon!). From a universal perspective, it is a competently made game. However, I don't find it particularly intriguing when considering some of the other Castlevania games. What constitutes the splendour of the series to me is the amalgamation of hermetically sound gameplay design (as well as stage layout, enemy placement etc.) and remarkable cinematic set-pieces. Some games might have some tweaks to them - MD Vampire Killer moves along much faster than its other traditional brethren -, some might be comparatively easy and moreso focused on the scenic aspects (Dracula X), others provide pure methodical bliss (X68000). What they all share, though, is the ever-present sense of variety and style. You might have a hellish clock tower or a leisure saunter on planks during an innubilious night, it's always a sight to behold, a joy to move, fight and advance.Blinge wrote:You saying the quality completely stopped?
ReBirth feels rather dry to me by comparison. There are so many skeletons, so many anorganic enemies, few yet long stages that I don't get the same sensation from this game. The esprit, flashiness is missing, it's a bit staid. There's a substantial difference to me whether you lose a life because phalanges of skeletons eventually wear you down or as a result of a worthy duel against a strategically positioned axe knight. ReBirth is prosaic where other games - despite their equally great fundamentals! - are poetry. It's not as exciting if you empty your heart stock in a snap and fight against rather goofy-looking lithic giants.