
Needless to say I want to be sure it works on other people's machines consistently before actually using it anywhere. I'd really appreciate it if folks with some spare time could test this and try to break it.
Download test file here
The 1px white line happens when the x/y position of the renderer is at a decimal point, I spotted it a few nights ago and rounded that off so shouldn't be an issue. I've fixed some other stuff with the "old" renderer method (which is what you get when you hit "No" to the question popup box) since that's also a new refactor and I broke a few things there.Rozyrg wrote:Works fine on my weak but somewhat capable Win8.1 machine. Only anomaly I've seen is a 1px high white line appearing under the black border above the 'button' text when rotated to 180 degrees, nothing unusual for doing TATE stuff.
I'll test it on my other PCs later.
Pausing doesn't seem to stop movement, I can still control the black box with the arrow keys and it will be displaced when I un-pause. But that's all I found.BPzeBanshee wrote:Pausing works as far as controlling the black box in the room (a very crude player object I admit), it should show a pause notice in the center of the game window when pressing ENTER.