First of all, an overall view of the cabinet. This one's got plenty of screen burn-in, unfortunately.

A closeup of the marquee. The Gradius designation does not seem to have been used here, presumably because the other arcade Gradius releases got different names in the US.

The side panel showing a (rather polygonized) Vic Viper). I got a close-up of some of the text, I might post that later. It's not particularly engrishy, but does lean in that direction a bit.

The stick used to control the game. It has a trigger button to fire, and the button on top fires missiles. I believe that this is an analog stick.

The power up and view change buttons, to the player's left side. The power-up system is basically identical to the other Gradius games, although the Speed-up option is deleted. The game does also provide an auto power-up option.

Finally, a screen from the attract mode, which unfortunately does nothing to show the gameplay, but does show the power-up system. The gameplay can be best described as being similar to Starfox, but with all the standard Gradius stuff, including a 3-D Big Core for the first boss, fire dragons, Moais and all the usual suspects.

I might post a couple more later, or details if anyone needs them.