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Would daifukkatsu be a better game without autobomb?

Yes --- would be better without autobomb
36
68%
No --- it's better with autobomb, like it is now
17
32%
 
Total votes: 53

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dinosaurjerk
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by dinosaurjerk »

dfk without autobomb would still be bad because it would still be fundamentally dfk :shock:
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Aldnox
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by Aldnox »

dinosaurjerk wrote:dfk without autobomb would still be bad because it would still be fundamentally dfk :shock:
Nah, DFK is a decent game. Yeah, it's the worst in the DoDonPachi series (except for Bee Storm but who cares about Bee Storm?), but it's still a decent game imo. And it's one of the easiest to get into for beginners so it makes sense that it was the first game released on Steam.
Cagar
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 3 times in total.
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Van_Artic
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by Van_Artic »

Despatche wrote:We need research into no-hyper, I wanna see how far this goes.
it already happened https://www.youtube.com/watch?v=0WWlk1EB25Q

some parts are just unchainable without it, also the score would be of course abysmal

the way hypers were designed in this game is not for survival purposes, try playing power mode in ura loop with max hyper rank, you'll get destroyed from the insane amounts of danger lasers and revenge bullets
Despatche wrote:you think autobomb breaks the game because it makes ADHD resource spam first clears easier.
my very first credit into this game back in 2010 when i had no idea how the hell scoring worked i got to 2-5 omote with my eyes closed; all thanks to the autobombs
to further add that it wasnt merit for the hypers; i was playing c-strong, and c-type ship is known for having the worst bullet canceling strength; so i gotta agree with Cagar about dem autobombs

if this game was so problematic when even the japanese players wouldnt take it seriously, yet we're still getting new WRs almost every month for how deep and varied this game is
Cagar
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 2 times in total.
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davyK
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by davyK »

Squire Grooktook wrote:I haven't played, but it sounds like the balance of survival tension is off.

That is a pretty valid point. The autobombing in DDP Daifukkatsu makes it feel a bit like a 5 level caravan mode. A player of my skill level and commitment certainly shouldn't be getting to level 4 or 5 after an hour or so of play.
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MaXXX
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by MaXXX »

davyK wrote:
Squire Grooktook wrote:I haven't played, but it sounds like the balance of survival tension is off.

That is a pretty valid point. The autobombing in DDP Daifukkatsu makes it feel a bit like a 5 level caravan mode. A player of my skill level and commitment certainly shouldn't be getting to level 4 or 5 after an hour or so of play.
You can always set the lives to 1 and treat the hypers as bombs
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davyK
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by davyK »

Yeah...but you shouldn't have to do that. Invalidates your high scores too.
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MaXXX
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by MaXXX »

You can't really play for high score until you can avoid getting hit anyway
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Shepardus
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by Shepardus »

You can play for high scores as long as the game records your score. Paying attention to and trying to improve your score is not something that only comes after you can NMNB the game.
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davyK
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by davyK »

Yep. High scores are still a good way of tracking progress and skill within early levels even when you can't 1CC a game.

I actually really like the way the 360 port of DDP:Res lets you display and track individual level and area high scores as you play.

I liked that feature in XII Stag too.
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MaXXX
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by MaXXX »

You could do that in Mushi, haven't checked if you can in DFK.

Edit: You can, it's in the general screen menu
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mastermx
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Re: Would DDP Daifukkatsu be a better game without autobomb

Post by mastermx »

I don't personally like autobomb. I liked the sense of danger, that a run can be ruined at any moment if I don't concentrate. Something about DOJ that just made it super special.
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