DoDonPachi Resurrection - Steam Edition

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
pegboy
Posts: 934
Joined: Mon Nov 04, 2013 12:57 am
Location: Washington

Re: DoDonPachi Resurrection - Steam Edition

Post by pegboy »

NickPalmerDegica wrote:
pegboy wrote:I think the reason so many people are upset is that a large (possibly majority?) number of the people buying this were doing so specifically for the Black Label Arrange mode (this is the reason I ended up buying it at least). Having an invisible boss is just completely indefensible, they literally did not test this mode at all.
It was tested a lot. By Japanese players.

... The invisible boss only happened if the language was turned to English.

I'm not saying it wasn't a stupid oversite, but it is much more understandable than it just being completely missing across the entire game. Was there an error in not playtesting with the language changed? Yeah, there was. But the fact that changing the language would affect something like that at all is baffling, so I can see how it was missed.
If it was tested by Japanese players then how did they not notice the completely obvious slowdown issues? I'm a day 1 noob at this game (I've watched videos but only played it for the first time 2 days ago) and it was even obvious to me the slowdown was totally wrong. Either these "Japanese players" don't know what they or doing or it wasn't tested. Or did they just not care that it was broken?
User avatar
NickPalmerDegica
Posts: 223
Joined: Sat Mar 12, 2016 1:50 am

Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

Yeah, I have no idea on the slowdown. I'm just explaining how the invisible boss got missed. Cause I realized the connection myself, when trying to figure out why two identical PCs my coworkers were using would one have it happen and one not.
User avatar
STGAlmond
Posts: 99
Joined: Mon Aug 31, 2015 1:57 pm
Location: Arkansas

Re: DoDonPachi Resurrection - Steam Edition

Post by STGAlmond »

What about the slowdown being tied to holding A+C? Perhaps the people who tested weren't the type to hold both buttons? Anyone tested without doing A+C comparing that in more parts of the game? It was a very big difference for the one boss I tested.

I'd test it myself, but I haven't felt like skipping through a BLA video testing each boss since I've never played it before. Perhaps later I'll get the motivation.
atheistgod1999
Banned User
Posts: 1370
Joined: Sun May 03, 2015 6:21 pm
Location: Newton, MA, USA

Re: DoDonPachi Resurrection - Steam Edition

Post by atheistgod1999 »

>slowdown
>invisible bosses

:? I think I'll pass.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
max2016
Posts: 27
Joined: Mon May 09, 2016 11:14 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by max2016 »

NickPalmerDegica wrote:But the fact that changing the language would affect something like that at all is baffling, so I can see how it was missed.
Yeah this makes it sound like the game is a spaghetti coded mess, which could explain why the slowdown is hard to fix
max2016
Posts: 27
Joined: Mon May 09, 2016 11:14 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by max2016 »

STGAlmond wrote:What about the slowdown being tied to holding A+C? Perhaps the people who tested weren't the type to hold both buttons? Anyone tested without doing A+C comparing that in more parts of the game? It was a very big difference for the one boss I tested.

I'd test it myself, but I haven't felt like skipping through a BLA video testing each boss since I've never played it before. Perhaps later I'll get the motivation.
Holding both A and C at the same time is an integral part of BL, so play testers should have been doing it
Glick
Posts: 74
Joined: Wed Feb 02, 2011 9:32 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

Yeah, if they were superplayers they would have noticed immediately. You can't engage with the scoring system at all in BLA (regular/novice BL) without holding shot and laser.

All the hyperbole in this thread aside, BLA (and Arrange A too, but I have less familiarity with that) is actually legitimately unplayable. The slowdown is really insane, but also really inconsistent. When you hit Stage 3+ you'll encounter patterns where the slowdown seems to randomly come and go, causing bullets to fly into your ship suddenly. You'd have to very carefully memorize these segments and exactly what triggers slowdown to stop in them to prevent this. It's the type of thing that will kill casuals and serious score players.
Jinki
Posts: 26
Joined: Tue Jun 01, 2010 3:56 am

Re: DoDonPachi Resurrection - Steam Edition

Post by Jinki »

Van_Artic wrote:
Glick wrote:Yeah, calling Deathsmiles unplayable is a huge stretch at this point. Isn't it just Ice Cavern on MBL where this is an issue?
mega black label 1.1 is as unplayable as arrange A in dfk
Glick wrote:I agree it sucks, but the base game is fine and the vast majority of players won't be going through that area in MBL anyways.
what if someone wants to improve their score and finds out it runs like crap
way to undermine the whole point of these games!
Some people just have no standards, they'll buy anything and they'll try to rationalize it in the most ridiculous of ways.

I understand that apologist will exist in pretty much anything, but in the video game world it has gotten completely out of control. If I go to work and mess up to the point that people do not get what they were expecting or anything short of a quality product, there is hell to pay. If video game developers and publishers do a poor job, it's a completely different story and they use that to their advantage. I highly doubt any of the people defending any of the questionable ports in this thread would find it acceptable if they ordered a #1 with no cheese and got a #1 with extra cheese. They wouldn't eat it and they most certainly wouldn't defend it, but this is video games so it's different.

Playing DDP: Resurrection or Deathsmiles right now would be no different than providing free labor to Degica/CAVE, and I don't work for free... especially when I am expected to pay for something. It's CAVE and Degica's job to do their job, not mine.
NickPalmerDegica wrote:Yeah, I have no idea on the slowdown. I'm just explaining how the invisible boss got missed. Cause I realized the connection myself, when trying to figure out why two identical PCs my coworkers were using would one have it happen and one not.
Something to bring up to your bossman would be that if you're going to be translating and porting games for different territories, a smart thing to do would be to play them in the newly created formats. From what I am seeing, you may blow his mind and get a promotion.
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Resurrection - Steam Edition

Post by hail good sir »

hail good sir wrote:Probably one of the only ones but I'm looking forward to having access to arrange A again since I sold all my 360 stuff, just hoping it doesn't get ignored with any testing that needs to be done.
a wise man once said, "fuck cave"
Glick
Posts: 74
Joined: Wed Feb 02, 2011 9:32 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

Jinki wrote:
Van_Artic wrote:
Glick wrote:Yeah, calling Deathsmiles unplayable is a huge stretch at this point. Isn't it just Ice Cavern on MBL where this is an issue?
mega black label 1.1 is as unplayable as arrange A in dfk
Glick wrote:I agree it sucks, but the base game is fine and the vast majority of players won't be going through that area in MBL anyways.
what if someone wants to improve their score and finds out it runs like crap
way to undermine the whole point of these games!
Some people just have no standards, they'll buy anything and they'll try to rationalize it in the most ridiculous of ways.

lol, ok.

If you'd actually spent 30 seconds reading you'd know I'm far from an apologist in this case.
max2016
Posts: 27
Joined: Mon May 09, 2016 11:14 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by max2016 »

Lets be honest here, if you're playing these ports you're nothing but a cuckold, prepping CAVES big Japanese cock before you watch them sodomise your waifu

[ MOD EDIT: Get fucking permanently rekt. ]
defected78
Posts: 152
Joined: Wed May 12, 2010 10:20 am

Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

The mobile phone ports had controlled slowdown on different platforms....
User avatar
ShamefurDispray
Posts: 57
Joined: Sat Mar 22, 2014 11:17 pm
Location: 'murica

Re: DoDonPachi Resurrection - Steam Edition

Post by ShamefurDispray »

max2016 wrote:Lets be honest here, if you're playing these ports you're nothing but a cuckold, prepping CAVES big Japanese cock before you watch them sodomise your waifu
The cool kids just say "cuck" these days. It gives them lots of swagger or something.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: DoDonPachi Resurrection - Steam Edition

Post by trap15 »

hail good sir wrote:
hail good sir wrote:Probably one of the only ones but I'm looking forward to having access to arrange A again since I sold all my 360 stuff, just hoping it doesn't get ignored with any testing that needs to be done.
a wise man once said, "fuck cave"
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
CStarFlare
Posts: 3022
Joined: Tue Feb 19, 2008 4:41 am

Re: DoDonPachi Resurrection - Steam Edition

Post by CStarFlare »

Cagar wrote:Either a lie from CAVE, or these players were people who played the mode for the first time ever.
It's almost certain that they got superplayers of the arcade modes who probably tested those almost exclusively. The same people almost never play the arrange modes so they probably didn't test them, leaving testing of those modes to Cave - who probably cared far more about testing the arcade modes as they're used to arcade ports needing to be accurate. In other words, the arrange modes probably got basically ignored in testing.

It's less of a big deal than DS in my eyes but I understand some people really want to play Ketsupachi.

Has anyone attempted to compare Arrange B yet?
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
TransatlanticFoe
Posts: 1867
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: DoDonPachi Resurrection - Steam Edition

Post by TransatlanticFoe »

NickPalmerDegica wrote:
pegboy wrote:I think the reason so many people are upset is that a large (possibly majority?) number of the people buying this were doing so specifically for the Black Label Arrange mode (this is the reason I ended up buying it at least). Having an invisible boss is just completely indefensible, they literally did not test this mode at all.
It was tested a lot. By Japanese players.

... The invisible boss only happened if the language was turned to English.

I'm not saying it wasn't a stupid oversite, but it is much more understandable than it just being completely missing across the entire game. Was there an error in not playtesting with the language changed? Yeah, there was. But the fact that changing the language would affect something like that at all is baffling, so I can see how it was missed.
Please feed back that this type of testing is essential. It's embarassing to release to multiple regions but not test anything but your native language. I've seen myself, working for a software vendor, the mad shit Windows does between different languages (not simply changing region settings but having a native install for that language) which might leave you going "why would it do this?" until someone looks in the code and finds a language specific hard coded path or something really innocuous like that.

Bugs happen, but the dev/test teams have got to learn from it!
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: DoDonPachi Resurrection - Steam Edition

Post by Elixir »

clippa wrote:
defected78 wrote:In that case might need delisting from steam as broken and should not be charging for it.
Enough with this hyperbolic nonsense!

The DDP arrange modes are not "unplayable". Deathsmiles is not broken and unsellable.

We'd all like the ports to be 100% accurate and the slowdown to be emulated perfectly so that scores can be compared between the different versions.

Just let that sink in. Cave aren't required by law or anything to do that. More carrot and less stick, eh?
Arrange A is unplayable because anyone can literally softlock and crash the entire game by using a button combination while trying to switch styles and hyper at the same time. This was also in the 360 release, there's no need for it to be in the PC release as well.

Ketsuipachi is unplayable because the slowdown is all over the place, and the only other way of accessing the game is by buying a Japanese 360 and the game because it wasn't included in the western 360 release.

MBL and MBL 1.1 Ice Palace are unplayable because it runs twice as fast as the original. Not really much else to say, if you think this is acceptable you're simply not at a skill level relevant enough for it to be a problem. That doesn't mean it isn't a problem.

Good thing you're not the authority on what constitutes "playable" otherwise these ports would be far worse than they are.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: DoDonPachi Resurrection - Steam Edition

Post by Squire Grooktook »

That technically is playable though. Except Ketsuipatchi and the crash bug I guess

I mean it sucks for high level play, but his point was that you can't ask Cave/Degi to fucking call back the game because slowdown isn't accurate.

Besides, anyone with bad enough taste to competitively play kusoge like DFK and DS deserves the sucker punch.
not srs pls don't sue

But who cares about that crap
max2016 wrote:[ MOD EDIT: Get fucking permanently rekt. ]
We just got a quality laugh right here.

Guy perma banned?
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Cee
Banned User
Posts: 380
Joined: Sat Dec 07, 2013 9:14 pm
Location: Taunton

Re: DoDonPachi Resurrection - Steam Edition

Post by Cee »

Squire Grooktook wrote:
Guy perma banned?

You seem surprised? Unfortunately a good few mods here are complete comrade Stalin humorless boring fucks who think moderation should leak into policing words based on personal emotional preference, bunch of man children.
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: DoDonPachi Resurrection - Steam Edition

Post by mastermx »

Hopefully cave releases a patch for ketsuipachi. I've been on shmup hiatus, but came back for DFK because I never had a 360. Before purchasing, I knew what I was getting myself into, mushi's release on steam had much slowdown issues and bugs, and so did deathsmiles. But I feel hopeful that the bugs will get patched out eventually.

At this stage I just want saidaioujou to come to steam. But when cave flop like this, it just seems more unlikely. I really do wonder if casuals will even notice the slowdown in dfk.
Image
User avatar
clippa
Posts: 378
Joined: Thu Feb 24, 2011 6:30 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

Elixir wrote:if you think this is acceptable you're simply not at a skill level relevant enough for it to be a problem. That doesn't mean it isn't a problem.
I'll happily hold my hands up to that. I'm part of the 99.9% of people who buy and play these games.

I'm not saying that it's acceptable or that it isn't a problem.
I'm just saying that we need to get some perspective.
The more you exaggerate your argument, the more someone who disagrees with you is going to exaggerate theirs and you end up getting further away from a compromise.

I hope the slowdown does get fixed in ketsuipachi etc just as much as you do, in the meantime I'm playing the modes that aren't affected.
Let's hope it's dodonpachi and not ... (wait for it) .... "don't don't patchy!", right kids? amIright?
User avatar
blackrabite
Posts: 50
Joined: Wed Mar 25, 2009 8:18 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by blackrabite »

Similar boat: while I have a 360, it's not a JPN one so I decided to hold out for Steam release of DFK. It's my first experience with 1.5 and BL, so it's awesome that they play like a dream! Fingers also crossed for a patch on Ketsuipachi: mode is way cool & deserves a solid western release.

... and yeah Saidaioujou would be neat.
clippa wrote:I'm not saying that it's acceptable or that it isn't a problem.
I'm just saying that we need to get some perspective.
^-- This, all over the place.

For folks that already had DFK Deluxe but no Black Label Arrange, I understand that the excessive slowdown compromises the only selling point of the release. Communicating to Degica that this is presently an issue is our task.

I would ask long-standing members to hold the torch and set a good example for how to communicate with developers on these matters. If we know we have represented our wants and needs as consumers as best we can, then we've done everything we can do!
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: DoDonPachi Resurrection - Steam Edition

Post by Icarus »

Cee wrote:
Squire Grooktook wrote:
Guy perma banned?
You seem surprised? Unfortunately a good few mods here are complete comrade Stalin humorless boring fucks who think moderation should leak into policing words based on personal emotional preference, bunch of man children.
Actually, I banned him not just because of the comment (which was reported, by the way, which was how I was alerted to it), but because I felt like it.
Spamming "cuck" does nothing but make you sound like a chicken. Are you a chicken? Last time I checked, chickens don't contribute to serious conversations particularly well, if at all.
Also FYI, the OP of the thread was also permabanned the other day. In a shocking twist, it wasn't by me. Happy Halloween! Sieg Heil!
Image
User avatar
Super Laydock
Posts: 3094
Joined: Tue Jan 25, 2005 10:24 pm
Location: Latis / Netherlands

Re: DoDonPachi Resurrection - Steam Edition

Post by Super Laydock »

Icarus wrote:Happy Halloween! Sieg Heil!
Quality stuff there.
Shows you're above his level of conversation.

let it be known I could jump around and shouting these phrases all day and not feel bad, but still............
Barroom hero!
Bathroom hero!
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: DoDonPachi Resurrection - Steam Edition

Post by Icarus »

Super Laydock wrote:
Icarus wrote:Happy Halloween! Sieg Heil!
Quality stuff there.
Shows you're above his level of conversation.

let it be known I could jump around and shouting these phrases all day and not feel bad. but still............
For as long as I could remember, there were a lot of complaints about the severe lack of serious moderators around here.
And now you have one.
Don't complain about me being your typical Nazi mod, because at least one of us has to be, and I have no problem being it.
Image
User avatar
KAI
Posts: 4672
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: DoDonPachi Resurrection - Steam Edition

Post by KAI »

unnecessary nazi joke aside, sasuga cave.
Image
User avatar
d3vak
Posts: 391
Joined: Tue Apr 23, 2013 5:01 pm
Location: Lima, PE

Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

defected78 wrote:The mobile phone ports had controlled slowdown on different platforms....
ITT it has been stated that regular modes (Which are the ones also ported to mobile phones) run fine, even more accurately than the x360 version. What doesn't run well is the Arrange A mode and BL-A mode, which aren't part of the mobile ports...so that comparison is meaningless.
HOW ARE YOU GENTLEMEN !!
User avatar
clippa
Posts: 378
Joined: Thu Feb 24, 2011 6:30 pm

Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

I didn't feel great reading that guys post but I assumed that he was being ironic and trying to make a joke. I'm surprised someone reported it.

Anyone know why STG4WD was banned?
User avatar
Giest118
Posts: 1042
Joined: Wed May 02, 2012 1:50 am

Re: DoDonPachi Resurrection - Steam Edition

Post by Giest118 »

Going by the established pattern, he probably said the forbidden word, and then a moderator hit ctrl+f, typed the forbidden word into the prompt, found his offending post, and then banned him. Forever.

I have constructive criticism. Why not just install a profanity filter into the forum software?
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: DoDonPachi Resurrection - Steam Edition

Post by Icarus »

Giest118 wrote:Going by the established pattern, he probably said the forbidden word, and then a moderator hit ctrl+f, typed the forbidden word into the prompt, found his offending post, and then banned him. Forever.
Nah, it was for something considerably different.
I'll just say that when one of the more tolerant and patient mods in the team reaches for the permanent banhammer, you know you fucked up.

Also, a bit of news on DFK: Yom (who works for Degica) mentioned yesterday that Cave are aware of the slowdown in BLA, but are tentative about fixing it in case it introduces slowdown issues in other modes. Yeah.
So don't expect a patch in double-quick time.
Image
Post Reply