DoDonPachi Resurrection - Steam Edition

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Emuser
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Re: DoDonPachi Resurrection - Steam Edition

Post by Emuser »

There is no input delay when I was playing 1.5 with vsync on.
Glick
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

Same. Had to turn on vsync to get rid of screen tearing, seems to have no delay. Compared to SDOJ on the 360 its incredibly smooth.
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d3vak
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Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

Emuser wrote:There is no input delay when I was playing 1.5 with vsync on.
Glick wrote:Same. Had to turn on vsync to get rid of screen tearing, seems to have no delay. Compared to SDOJ on the 360 its incredibly smooth.
Yes, the same for me. Turned on V-Sync and got no input delay!
HOW ARE YOU GENTLEMEN !!
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Jeneki
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Re: DoDonPachi Resurrection - Steam Edition

Post by Jeneki »

NTSC-J wrote:Is it OK if I only care about Afega games?
:lol: Yeah I laughed.
Thank you for brightening up this topic.
Typos caused by cat on keyboard.
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ElOhTeeBee
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Re: DoDonPachi Resurrection - Steam Edition

Post by ElOhTeeBee »

http://steamcommunity.com/games/464450/ ... 8103093754

Invisible boss bug fixed. Slowdown soon, hopefully?
defected78
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

Tate Options?

On the 360 version I tested the text is fine in the centre of the screen where you pick options and after that you choose game mode. By combining them in the steam port its gone garbled.
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Despatche
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Please remember that there are two very different slowdown troubles and they only affect two of the arrange modes, which are not ports of any arcade game that would require slowdown. The rest of the game is currently believed to be more accurate than the 360 version.
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tomwhite2004
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Re: DoDonPachi Resurrection - Steam Edition

Post by tomwhite2004 »

defected78 wrote:On the 360 version I tested the text is fine in the centre of the screen where you pick options and after that you choose game mode. By combining them in the steam port its gone garbled.
If you rotate your desktop ie windows itself to dispay vertical and then set the game to display 9:16 NOT 16:9 the text displays correctly in tate, its only if the desktop is natively set up to be horizontal that there is an issue.
defected78
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

Good hotfix but im not rotating my desktop for 1 game.
Glick
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

Any news on fixing the score attack upload bug? It's been posted here and a few times on Steam, but haven't seen any acknowledgement.

Here's the steam thread: http://steamcommunity.com/app/464450/di ... 326363687/
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

DDP Res
Sounds like Tate Cropped menu still issue
Slowdown in arrange modes

Deathsmiles
Slowdown patch for non arcade modes
- Can these be reported to Cave or has the Deathsmiles team disbanded. In that case might need delisting from steam as broken and should not be charging for it.
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clippa
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Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

defected78 wrote:In that case might need delisting from steam as broken and should not be charging for it.
Enough with this hyperbolic nonsense!

The DDP arrange modes are not "unplayable". Deathsmiles is not broken and unsellable.

We'd all like the ports to be 100% accurate and the slowdown to be emulated perfectly so that scores can be compared between the different versions.

Just let that sink in. Cave aren't required by law or anything to do that. More carrot and less stick, eh?
max2016
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Re: DoDonPachi Resurrection - Steam Edition

Post by max2016 »

I'd say BL Arrange is pretty much unplayable with that level of slowdown, Arrange A seems alright to me but I didn't play the original. But yeah the guy saying they should be pulled from Steam is retarded
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Van_Artic
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Re: DoDonPachi Resurrection - Steam Edition

Post by Van_Artic »

max2016 wrote:I'd say BL Arrange is pretty much unplayable with that level of slowdown, Arrange A seems alright to me but I didn't play the original. But yeah the guy saying they should be pulled from Steam is retarded
unfortunately arrange A is unplayable score wise due to the lack of slowdown
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Despatche
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

clippa wrote:Enough with this hyperbolic nonsense!
You see why this slowdown whinging bothers me so much.

I paid about $25 to get DFK on Steam. You know DFK, 1.5 and BL, the actual arcade modes. Those work great! They are what everyone bought the 360 version for, and the arrange modes were a nice bonus. The full price of $29.99 is about the same price as getting the 360 version and all the DLC, which you can still do on the Xbox Store, and which is probably why they picked that price point.

I'm just gonna grab this wonderful post from the Mushi thread:
HydrogLox wrote:
  • Slowdown is incidental to the hardware that the original product is developed against.
  • Slowdown is intentional as some authority decides that it is "good enough" and that it would be "wasteful" to commit further time and effort to eliminate the slowdown.
  • Slowdown becomes essential as customers come to rely on it.
  • Slowdown introduces complexity into a port that the original product never had to contend with - the port not only has to (A) run the game but also (B) mimic the limitations of the original host platform (at least the desirable limitations) in a way that is consistent with the port host platform. Quite often (B) is a more difficult problem than (A) - and porting to a host platform that lacks hardware and performance standards only exacerbates the problem.
Edit: Finally, the same attitude (reality?) that allowed slowdown to creep into the original in the first place also works against the port ever becoming arcade perfect.
As someone who recognizes that arcade accuracy is a very important thing, I also recognize that this entire quote is 100% accurate, especially that last bit.
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Aldnox
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Re: DoDonPachi Resurrection - Steam Edition

Post by Aldnox »

clippa wrote:
defected78 wrote:In that case might need delisting from steam as broken and should not be charging for it.
Enough with this hyperbolic nonsense!

The DDP arrange modes are not "unplayable". Deathsmiles is not broken and unsellable.

We'd all like the ports to be 100% accurate and the slowdown to be emulated perfectly so that scores can be compared between the different versions.

Just let that sink in. Cave aren't required by law or anything to do that. More carrot and less stick, eh?
Agreed. Yeah, Deathsmiles has slowdown issues, same as DFK. But you can still play them. Not the same as arcade, but it's a port! Besides that, the issues are being fixed.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

Yeah, calling Deathsmiles unplayable is a huge stretch at this point. Isn't it just Ice Cavern on MBL where this is an issue? I agree it sucks, but the base game is fine and the vast majority of players won't be going through that area in MBL anyways.
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DestroyTheCore
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Re: DoDonPachi Resurrection - Steam Edition

Post by DestroyTheCore »

Are there any plans to implement borderless fullscreen mode? The game goes nuts when I press Alt+Tab.
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Van_Artic
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Re: DoDonPachi Resurrection - Steam Edition

Post by Van_Artic »

Glick wrote:Yeah, calling Deathsmiles unplayable is a huge stretch at this point. Isn't it just Ice Cavern on MBL where this is an issue?
mega black label 1.1 is as unplayable as arrange A in dfk
Glick wrote:I agree it sucks, but the base game is fine and the vast majority of players won't be going through that area in MBL anyways.
what if someone wants to improve their score and finds out it runs like crap
way to undermine the whole point of these games!
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CloudyMusic
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Re: DoDonPachi Resurrection - Steam Edition

Post by CloudyMusic »

If you're not going to go into the Ice Palace you might as well not play MBL for score at all. It's far and away the most profitable stage.

Having it run roughly twice as fast as it's supposed to doesn't exactly make it impossible, but...
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

I think you're missing the point. Yeah, it does suck, but it's not a reason to take the game off steam like the previous person was suggesting.

And while I think most people here play games for score (myself included), the vast majority of people who purchase these games will not do so, at least seriously. I doubt most of them even survive until the Ice Palace, from looking at the achievement percentages.
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CloudyMusic
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Re: DoDonPachi Resurrection - Steam Edition

Post by CloudyMusic »

Glick wrote:I think you're missing the point. Yeah, it does suck, but it's not a reason to take the game off steam like the previous person was suggesting.

And while I think most people here play games for score (myself included), the vast majority of people who purchase these games will not do so, at least seriously.
I agree with you on both of these points. That doesn't really excuse those sort of huge inconsistencies, but Cave clearly doesn't have much of a reason to care because relatively few people are likely going to attempt to score seriously on the Steam port. Or even if a player does, they might not know or care about the differences.

I totally understand it, both from Cave's business perspective and from the perspective of casual players who don't know or care. And that's why I'm not raging about it or anything.

I just think it's a shame for that subset of people who might actually want to try their hand at scoreplay, and would like to compete on relatively even footing with players on the 360 or PCB versions.
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Aldnox
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Re: DoDonPachi Resurrection - Steam Edition

Post by Aldnox »

Van_Artic wrote:
Glick wrote:Yeah, calling Deathsmiles unplayable is a huge stretch at this point. Isn't it just Ice Cavern on MBL where this is an issue?
mega black label 1.1 is as unplayable as arrange A in dfk
Glick wrote:I agree it sucks, but the base game is fine and the vast majority of players won't be going through that area in MBL anyways.
what if someone wants to improve their score and finds out it runs like crap
way to undermine the whole point of these games!
That is true. The slowdown or lack of slowdown totally ruins the game score-wise. Hopefully they're working of fixing it.
defected78
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

This is how the fighting game community would react.

You cant play the game properly if slow down doesnt happen at right places, you are going to die when you wouldnt normally.

Lets just rationalise a port of mushi mushi / pink sweets with no slowdown and missing wave of enemies and be thabkfull for 720 upscaled.
defected78
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

Also cave games were released on ios and android with very different specs in terms of processors. The games had tuned slowdown.

The way it is now with steam they wont bother.
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pegboy
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Re: DoDonPachi Resurrection - Steam Edition

Post by pegboy »

I think the reason so many people are upset is that a large (possibly majority?) number of the people buying this were doing so specifically for the Black Label Arrange mode (this is the reason I ended up buying it at least). Having an invisible boss is just completely indefensible, they literally did not test this mode at all.
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clippa
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Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

defected78 wrote:mushi mushi
Mushi mushi pork sounds like it could be a mode like ketsuipachi.
Lard beams and rank in mushihimesama, I'd buy that as dlc!
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STGAlmond
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Re: DoDonPachi Resurrection - Steam Edition

Post by STGAlmond »

I decided to test the slowdown on my PC for BLA. I used the video Shepardus posted. LINK

I first played the boss how I normally would play holding A+C. The slowdown was way more than the video. If I just held A it didn't seem to have the issue. Seems somehow tied to holding A+C which was brought up when Nick with Degica tried testing.


My specs for those interested:
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NickPalmerDegica
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

pegboy wrote:I think the reason so many people are upset is that a large (possibly majority?) number of the people buying this were doing so specifically for the Black Label Arrange mode (this is the reason I ended up buying it at least). Having an invisible boss is just completely indefensible, they literally did not test this mode at all.
It was tested a lot. By Japanese players.

... The invisible boss only happened if the language was turned to English.

I'm not saying it wasn't a stupid oversite, but it is much more understandable than it just being completely missing across the entire game. Was there an error in not playtesting with the language changed? Yeah, there was. But the fact that changing the language would affect something like that at all is baffling, so I can see how it was missed.
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 1 time in total.
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