DoDonPachi Resurrection - Steam Edition

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Xyga
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Re: DoDonPachi Resurrection - Steam Edition

Post by Xyga »

NickPalmerDegica wrote:Yeah, on vsync, most people prefer not to have it, as input lag is a big deal in shmups.
I'm sure it's exactly the opposite, a vast majority shmuppers or not would rather have more lag than tearing.
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Re: DoDonPachi Resurrection - Steam Edition

Post by z0mbie90 »

defected78 wrote:When rotating the screen to tate and enabling link rotation which is what everyone would do. The text of the front end is out of the frame so you cant really tell where the options are pointing to.

Doesn't happen in Mushi.

One for the bugs.
I get the same problem.
Also I have no slowdown on either 1.5 or BL mode. BLA is another story its slowdown the whole time. And awful tearing. haven't tried vsync on/off so maybe that fix it.
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

I will test the option screen tate mode on 360
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NickPalmerDegica
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

Did A+C against the first boss in BLA. Definitely seeing a very large spike in slowdown. Can anyone who has the 360 BLA perhaps record the first boss with A+C so that I can see the visual difference?

I don't have access to the original version, and the better info we can get, the easier it is to report.

On other stuff: OST will be fixed shortly.
TATE Option screen CAVE is on.
CAVE is attempting to replicate the invisible boss bug. (there seems to be some other trigger for it, as it is appearing on their computers. We'll work to identify it).
Other bugs are being looked at.

This was all info I was given after I went to sleep last night.
Last edited by NickPalmerDegica on Fri Oct 14, 2016 7:33 pm, edited 2 times in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

NickPalmerDegica wrote:Did A+C against the first boss in BLA. Definitely seeing a very large spike in slowdown. Can anyone who has the 360 BLA perhaps record the first boss with A+C so that I can see the visual difference?

Do you need a high quality recording or can it be a cellphone recording of a TV running the game?
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

Here's a video of the stage 1 boss in Ketsuipachi.
Despatche wrote:Right, so why did this thread get 10 pages before the port was ever out, while poor Blue Revolver only got 1?
Maybe because there isn't much to talk about for a game that hadn't been released before? Besides, a good half of this thread wasn't even about DFK.
Despatche wrote:Suddenly everyone cares about console arranges, when for the past decade or so they were usually seen as a nice bonus.
People were excited about this mode from the start of the thread, especially since it's the only mode that hadn't previously been released outside Japan, making it the primary reason for some people to buy it on Steam. I haven't seen it for myself, but if the slowdown is as bad as people say it is, then that's certainly an issue, not just because of parity with the 360 version, but also because it's just crappy to play a game with that much slowdown, especially if the game wasn't designed around that.
Last edited by Shepardus on Fri Oct 14, 2016 7:44 pm, edited 3 times in total.
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NickPalmerDegica
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

As long as I can see what is going on clearly, it should be fine.

Also: JUST IDENTIFIED WHAT THE TRIGGER FOR INVISIBLE BOSS IS, and why CAVE didn't notice: It only turns invisible if your language settings are set to English. Reporting that to CAVE now.
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Sasupoika
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Re: DoDonPachi Resurrection - Steam Edition

Post by Sasupoika »

BL and 1.5 seem accurate as others are mentioned, BLA is wack ( TAS mode essentially ).
Otherwise, technically port seems to be working fine on my end. Although I got some gruesome death when achievements got overlaid over ship ( 3:4 mode, had zoomed to max ).
But I perhaps should have disabled them...

I'd like some quality-of-life options, though, like being able to set up screen-settings globally ( so I can set zooms for every mode at once rather than invidually ).
And Score Attack Mode could use reset-button or sort of auto-selection for configuration. But that's just my restartitis speaking...
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Re: DoDonPachi Resurrection - Steam Edition

Post by Illyrian »

Just tested the game on my stream.

Ketsuipachi and Arrange A are definitely screwed up. The slowdown errors were mental.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

For some reason CAVE hates restart in Score Attack on their ports. I suspect it's a symptom of the insane way these games were put together and not a design choice, though.
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Re: DoDonPachi Resurrection - Steam Edition

Post by blackrabite »

On the subject of vsync and input latency and such, I wrote a post in the Unreal Tournament forums about a year ago compiling some tweaks for Windows 7.
Maybe somebody will see some benefit to their Windows setup for SHMUPS? It was archived here

The effects are mostly quite minor (ie. polling rate for USB devices), but I do recall that toggling whether the OS's HPET is enabled can have effect an on input latency. Other tweaks to the registry for prioritizing GPU activity & input devices are also mentioned. All of the sources are linked so that the prospective user can read up on the change(s) in detail. If something helps, let me know!
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

NickPalmerDegica wrote:As long as I can see what is going on clearly, it should be fine.

Also: JUST IDENTIFIED WHAT THE TRIGGER FOR INVISIBLE BOSS IS, and why CAVE didn't notice: It only turns invisible if your language settings are set to English. Reporting that to CAVE now.
Thats a good find. Along with options screen and slowdown sorted and we are getting there.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Klatrymadon »

defected78 wrote:When rotating the screen to tate and enabling link rotation which is what everyone would do. The text of the front end is out of the frame so you cant really tell where the options are pointing to.
Same here. Everything else seems great, so far. In Ketsuipachi, the slowdown isn't constant or game-ruining for me - it's more that it arises in odd places, sometimes when there's not all that much going on. Having a lot of fun with it, in any case!
Last edited by Klatrymadon on Fri Oct 14, 2016 7:58 pm, edited 1 time in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

NickPalmerDegica wrote:As long as I can see what is going on clearly, it should be fine.
I edited this video into my post above yours so I'm not sure if you saw it. Here's another video.
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Glick
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

I have some really old videos of a blind run that ends partway through BL Arrange Stage 4 on the 360. Had pretty poor recording hardware at the time though, so the resolution is pretty low.

https://www.youtube.com/watch?v=uVAFI0GxyYA
https://www.youtube.com/watch?v=tpUz6Uf1Ecc
https://www.youtube.com/watch?v=cR5Ij1t3CaE
https://www.youtube.com/watch?v=lYwbZ21BKTI
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Re: DoDonPachi Resurrection - Steam Edition

Post by Durandal »

NickPalmerDegica wrote:As long as I can see what is going on clearly, it should be fine.

Also: JUST IDENTIFIED WHAT THE TRIGGER FOR INVISIBLE BOSS IS, and why CAVE didn't notice: It only turns invisible if your language settings are set to English. Reporting that to CAVE now.
x86 architecture works in mysterious ways. Perhaps this is reason enough to get some Western testers for the next CAVE port?
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Re: DoDonPachi Resurrection - Steam Edition

Post by max2016 »

I've never played DFK before today and everything seems fine to me except BLA seems waaay too slow.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

Despatche wrote:So much fire over a port where the actual arcade modes seem decent enough. Suddenly everyone cares about console arranges, when for the past decade or so they were usually seen as a nice bonus.

Oh, but we all already had DFK on 360, you'll say. Right, so why did this thread get 10 pages before the port was ever out, while poor Blue Revolver only got 1? Maybe you guys have a problem.
yeah lets charge extra due to the extra modes and have half of them broken
but the arcade modes work so it's fine, please buy our games
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Re: DoDonPachi Resurrection - Steam Edition

Post by Jinki »

Cagar wrote:Yeah, Nick seems to be the only one without the extreme slowdown, IF he even is. Are you even sure that the slowdown doesn't happen on your machine? From what I could quickly glimpse, you are not scoring or making rank higher at all, meaning that there's not that much stuff on screen and obviously slowdown shouldn't be there. Try pushing red gauge to max and spawning 10 cubes.
This is more-or-less what I was getting at in an earlier post. I saw the video and it looked better, but it still wasn't right. I just don't think these guys have anything to go off of. I don't get it either. If you're going to release a port, how in the world do you not have the original material available as a source of reference?
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Re: DoDonPachi Resurrection - Steam Edition

Post by deexor »

I'm getting the "extra slowdown" even in 1.5 mode.

The game seems to be consuming enormous amounts of cpu for no reason. Just opening the game and sitting in the main menu or the options menu will take up 100% of the one cpu core the game uses. The cpu use will go down to about 50% of one core by waiting a short while.

Then, opening the leaderboards (!) from the main menu will bring cpu use back up to 100% of a core, again for seemingly zero reason. Cpu use remains high at the main menu and in-game.

This high cpu use, especially after viewing the leaderboards, seems to have some link to frame drops in game. When I get "extra slowdown", it's when my fps drops to the 50s or even low 40s. This happens in 1.5 as well as BL Arrange.

Same behavior with different resolutions, fullscreen/windowed, controller connected/disconnected, gsync on/off. Not tried vsync. GPU use is near zero. No similar problems with other Cave PC releases.

Same for anyone else? Can do a video if needed.

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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Shepardus wrote:Maybe because there isn't much to talk about for a game that hadn't been released before? Besides, a good half of this thread wasn't even about DFK.

People were excited about this mode from the start of the thread, especially since it's the only mode that hadn't previously been released outside Japan, making it the primary reason for some people to buy it on Steam. I haven't seen it for myself, but if the slowdown is as bad as people say it is, then that's certainly an issue, not just because of parity with the 360 version, but also because it's just crappy to play a game with that much slowdown, especially if the game wasn't designed around that.
"half the thread isn't even about dfk, it's just random cave/yagawa memes"

"the shmups community, who mostly have j360s and all the japan exclusives, decided to limit ourselves to the localization for this one game"

Yeah, this community has a problem.

The old CAVE release topics used to go well beyond 50 pages for games that hadn't been released before. For pretty much every game, it was page after page after page of speculation and hype. None of that for Blue Revolver, while a port noone wants of a game noone likes gets 10 pages. Worse, now you have swathes of people saying the port they didn't want is total garbage because of some arrange modes and that Blue Revolver is sublime, and all of those people are playing DFK and have already forgotten BR even exists.
Last edited by Despatche on Fri Oct 14, 2016 9:11 pm, edited 1 time in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

Jinki wrote:
Cagar wrote:Yeah, Nick seems to be the only one without the extreme slowdown, IF he even is. Are you even sure that the slowdown doesn't happen on your machine? From what I could quickly glimpse, you are not scoring or making rank higher at all, meaning that there's not that much stuff on screen and obviously slowdown shouldn't be there. Try pushing red gauge to max and spawning 10 cubes.
This is more-or-less what I was getting at in an earlier post. I saw the video and it looked better, but it still wasn't right. I just don't think these guys have anything to go off of. I don't get it either. If you're going to release a port, how in the world do you not have the original material available as a source of reference?
Keep in mind that I'm social media/community manager, not part of the dev or QA team. So yeah, I don't have access to the original versions personally (and I don't work in the home office of Degica). CAVE does though.

I'm just trying to do what I can what with what I have to report bugs accurately.
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Re: DoDonPachi Resurrection - Steam Edition

Post by trap15 »

Despatche wrote:Yeah, this community has a problem.
Then leave?
Despatche wrote:Worse, now you have swathes of people saying the port they didn't want is total garbage because of some arrange modes and that Blue Revolver is sublime, and all of those people are playing DFK and have already forgotten BR even exists.
Not sure where you're seeing this, sounds like something you're seeing out of nothing.
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Re: DoDonPachi Resurrection - Steam Edition

Post by rtw »

Bought it, great fun AFAICS the arcade modes are very close to the original, arrange however is a bit slow like people have pointed out.

@degica, why does the OST have English names for the MP3s and Japanese for the FLAC ?
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

Despatche wrote:The old CAVE release topics used to go well beyond 50 pages for games that hadn't been released before. For pretty much every game, it was page after page after page of speculation and hype. None of that for Blue Revolver, while a port noone wants of a game noone likes gets 10 pages.
What do you suggest people talk about in the Blue Revolver thread, then? And what should they have talked about before the game was released?
rtw wrote:@degica, why does the OST have English names for the MP3s and Japanese for the FLAC ?
They did that for Mushihimesama as well. I must admit it's kind of nice having both titles available, even if it's a bit of extra tagging work on my side.
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Re: DoDonPachi Resurrection - Steam Edition

Post by tjg92 »

Sadd wrote:I had the same problems on 360 but I'd never seen it mentioned anywhere so I assumed it was just me. Is it random occasional lulls in your shot while tapping?
Yup, that's it. I guess I can adapt, but I play all of the other DDP games with just the shot button so I feel weird.
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Re: DoDonPachi Resurrection - Steam Edition

Post by The Coop »

Bananamatic wrote:
The Coop wrote:Can someone give me some reasonably achievable goals to test for slowdown on my system? I'm not familiar with DDP:R at all, so any hints on where it should and shouldn't slow down on suggested test areas would be helpful as well.
Try doom/hivac in BL Arrange
if there's noticeable slowdown right away and all the time, it's bad
1.5 and BL seem to be accurate
I watched the videos posted by Shepardus and tried the first stage/boss of Black Label Arrange. It was hard to tell during the stage if the game slowed down more, since it slowed down a lot in the videos. But when I got to the boss, it slowed down considerably more, especially after the first transformation.

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Re: DoDonPachi Resurrection - Steam Edition

Post by Jinki »

Despatche wrote:and all of those people are playing DFK and have already forgotten BR even exists.
I was holding off on Blue Revolver to see how this port went, can't recommend it enough for people looking to spend their DDP refund that they ought to be after.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Glick »

This has the same bug some of the other ports had where uploading a high score in Score Attack mode causes FPS to lock at < 10 for the rest of the session. You have to restart the game to fix it.


@Degica: You really need to push CAVE to let you have testers in the west try these games out. I don't think their QA process is particularly solid at this point. Seeing repeats of a lot of the same bugs on each port they do. While I really enjoy the game, it's the last one I'm going to spend money on unless some of CAVE's practices change.
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Re: DoDonPachi Resurrection - Steam Edition

Post by atheistgod1999 »

Should I play the PCB via supergun, or ROM via MAME, before playing this?
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