Official "Games You Hate" Thread

A place where you can chat about anything that isn't to do with games!
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sethsez
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Post by sethsez »

Sonic 3 had decent level design, if an over-reliance on water. Of course, then Sonic & Knuckles had no water at all, making the entire thing really off balance and making the water shield pointless for S&K. It also felt for all the world like areas that couldn't make the cut for Sonic 3.

Gunstar Heroes has shit level design (in this game, level design is just four screens of flat ground with some enemies followed by three bosses in a row) and no cohesion at all. This game would have benefitted a lot from simply eliminating the level select and linking the stages together in some sort of meaningful way. As it is it feels like a really nice beta. And for the love of god, ditch the eight hour long shmup section.

Gradius V has some of the blandest aesthetics I've ever seen in a shooter. Yes, the lasers sure are nice eye candy, but Treasure just took the palette from Quake 2 and added blue here and there. Considering previous games, the style is a disgrace. And the option control doesn't make up for dull levels which, like everything from Treasure, emphasize finding "the right way" through the levels and punishing everything else.

Contra III isn't terrible (except for the overhead parts... those are terrible), but it's just so dry compared to Hard Corps that I can't be bothered to play through it again.

Super Castlevania IV looks like warmed-over ass and isn't as fun to play as any Castlevania before or since. Not terrible, exactly, just pointless.

Jet Grind Radio is all flash and no substance. Most products from EA have more going on under the hood than this fucking thing, and stylish visuals with a good soundtrack don't change this. It's everything hardcore gamers claim to hate, wrapped in a package that's just so darned Japanese they ate it up anyway.

Dawn of Sorrow is Aria of Sorrow without the ingenuity or charm. The only thing it does better than its GBA predecessor is the graphics, because the music sucks, the level design is the least inspired yet and the soul system is much less important than it was in Aria. The whole thing feels like a fan-hack of a much better game.

There. Just so nobody thinks I was kidding with my list. ;)
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Blade
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Post by Blade »

Games I've had a history of owning, not owning, and still owning much to my chagrin.

Mortal Kombat 5: Deadly Alliance (I've played better 3D games than this on a BAD day)

A Boy and His Blob for NES...worst...game...ever.

TopGun for NES....GAAAAAH

Samurai Showdown III for PSX (slow game, Mame emulates it much better, basically the thing got broke in half)

RPGMaker ....what the hell was I thinking getting this piece of lowgrade spew?

Sylpheed: The Lost Planet...I dunno how Working Designs can say it was one of their best...

X-Men vs. Street Fighter....Playstation Version....why did I get this when you can't tag in/out???? WHY?

MTV Music Generator....again....why did I buy the hype???

And if Sethez said Ikaruga sucks with all his heart, then he isn't a true shmupper.

WITH ALL HIS HEART.
The world would be a better place if there were less shooters and more dot-eaters.

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sethsez
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Post by sethsez »

Blade wrote:And if Sethez said Ikaruga sucks with all his heart, then he isn't a true shmupper.

WITH ALL HIS HEART.
Ikaruga systematically sucks the fun out of everything I like in the genre and replaces it with a mediocre and extremely rigid puzzle game.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

sethsez wrote:I gave my opinion of the thread, and then did what the thread asked by listing games I really don't like. Just because you don't like the reply doesn't mean it was spam. It was entirely on topic. I could give reasons for each game I listed if you'd like.

Oh, and there's nothing wrong with negative threads. The problem comes when almost every single thread devolves into bitching about games people don't like, or systems people don't like, or companies people don't like. We know people hate EA and Halo and wish Sony would curl up and die because that eventually becomes the focus of just about anything game-related in this forum. It's repetitive and tiresome.
I'm not saying who's spamming. The people who do know who they are.

Edit: I must be a psychic because I didn't like your post BEFORE you even posted it. Wow.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
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Marc
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Post by Marc »

Burnout 3: For taking the near-perfect risk/reward dynamic ALREADY FUCKING PRESENT in Burnout 2 and throwing it out the window, rendering the boost idea useless, and breaking the game completely in the process.

Devil May Cry Series: A button bashing 3D semi-fighter with almost no gameplay and a shit camera. Yea, there are some stylish combo's, but what's the point when you almost NEVER HAVE TO FUCKING USE THEM? Rubbish.

Super Aleste: Boring. £45 I spent on this turgid piece of shit on release day. Oh well, you live and learn.

EVERY Wrestling game since the N64: With WCW vs NWO and WWF Raw, the N64 had the best Wrestling games in existence. Should have been easy to wrap up the same engine in some shiny next-gen visuals, add new characters, and basically re-release the same game as with every other series on the world. SO WHY DIDN'T THEY? That not one grappler since has managed to replicate the genius of the N64 games is pure cock.

Rock 'n' Roll Racing 2: How could they?

Steel Battalion: Nice controller. Shame about the gameplay. Waggle a cursor around the tiny, indistinct view of a landscape that seems to consist of NOTHING except various shades of grey and brown. Shoot at enemies that also seem to be nothing more than indistinct brown/grey 'things'. Stomp to next bit. Repeat.

Mario Kart 64: O.K. so we have this SNES game that did almost everything it's possible to do with a kart game correctly. Let's improve it by:

Trading in the clear, simplistic visuals for a blurry mess of poly's that actually impede gameplay.

Trade in the five laps of about 25-40 seconds because that allows for any player to learn tracks quickly, keeps play flowing, and makes for a chaotic and FUN 2-player game. Replace with 3 laps of anything up to three minutes each and utterly bland track design (Rainbow Road? The DK track i can't even remember the fucking name of because it's so shitty? And some others?). You could finish a fucking cup on SMK in the time it takes to race N64 Rainbow Road for fuck's sake!

Trade in the small, balanced selection of weapons that *gasp* actually took some SKILL to use properly, for, well, everything - including the kitchen sink. Still, it'll make multi player more fun right? Oh, wait...

And let's just FUCK UP battle mode COMPLETELY.

Time after time after time we complain about games that are nothing more than the last version with shinier graphics, but why, when that's all we actually want from some games, why do they have to change EVERYTHING that made the originals so good?

O.K. I concede that some of the above may not be 'officially' bad games. But shit, everyone else seems to be having a good moan, so why not me eh?
No_not_like_Quake
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Post by No_not_like_Quake »

Sonic 3 isn't horrible, come on people. It might not be as good as it's Japanese prequals but shit, it's better than Technocop.
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Zweihander
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Post by Zweihander »

sethsez wrote:
Blade wrote:And if Sethez said Ikaruga sucks with all his heart, then he isn't a true shmupper.

WITH ALL HIS HEART.
Ikaruga systematically sucks the fun out of everything I like in the genre and replaces it with a mediocre and extremely rigid puzzle game.
I'm laughing aloud at the moment, because as much as I love Ikaruga, I also hate it, for that reason alone. XDDDDDDDDDDDD sethsez, you're the man now, dog.

Also: I agree on Gunstar Heroes having shit level-design, as well as Sonic & Knuckles water shield being useless. If nothing else, it's about as useful as the force-field from the old games. ;)
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Blade
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Post by Blade »

And what's wrong with extremely rigid puzzle games? I play them all the time. :roll:

I know there are some folks who only focus on the scoring aspect of shmups but seriously, chill out. You're here to blow stuff up, not blow stuff up in the most repetitive and boring way possible.

Try playing Ikaruga with Pro Action Replay Max with the Energy Guage maxed out and just do releases...trust me it's good blasting fun and relieves the stress of having to pull chains all day.

A shooter is a shooter, you blow stuff up, don't focus on score all the time, you'll just get a headache. Ikaruga is a very aesthetic shmup, you're meant to enjoy the visuals, not just the gameplay.

Maybe I shouldn't say that you're not a true shmupper for saying Ikaruga sucks, but I will say that the true essence of a shmupper isn't about scoring, but about enjoying blowing the heck out of stuff.
The world would be a better place if there were less shooters and more dot-eaters.

Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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WarpZone
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Post by WarpZone »

The water shield is basically useless in Sonic & Knuckles, but I don't recall finding it in more than maybe one spot in that game anyway, so it wasn't really an issue to me.

---

Anything I'd post would probably have gone in this similar thread from the past:
http://shmups.system11.org/viewtopic.ph ... &start=119
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99pence
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Post by 99pence »

Rubbish arcade conversions that don't match the arcade originals.
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raiden
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Post by raiden »

Jet Grind Radio is all flash and no substance. Most products from EA have more going on under the hood than this fucking thing, and stylish visuals with a good soundtrack don't change this. It's everything hardcore gamers claim to hate, wrapped in a package that's just so darned Japanese they ate it up anyway.
wow. Finally someone tells the truth about this game.
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umi
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Post by umi »

* any 3d platformer
* not sonic 3

p.s. troll much?
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Neon
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Post by Neon »

Blade wrote:And what's wrong with extremely rigid puzzle games? I play them all the time. :roll:

I know there are some folks who only focus on the scoring aspect of shmups but seriously, chill out. You're here to blow stuff up, not blow stuff up in the most repetitive and boring way possible.

Try playing Ikaruga with Pro Action Replay Max with the Energy Guage maxed out and just do releases...trust me it's good blasting fun and relieves the stress of having to pull chains all day.

A shooter is a shooter, you blow stuff up, don't focus on score all the time, you'll just get a headache. Ikaruga is a very aesthetic shmup, you're meant to enjoy the visuals, not just the gameplay.

Maybe I shouldn't say that you're not a true shmupper for saying Ikaruga sucks, but I will say that the true essence of a shmupper isn't about scoring, but about enjoying blowing the heck out of stuff.
No. Too much wrong with this post, I'm not going to try.

Pretty much agree with seth's entire list/take on the thread too.
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Post by D »

Surf Ninjas Game Gear
Cyber Shinobi Master System

I guess destroying these will lift some kind of curse.
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theevilfunkster
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Post by theevilfunkster »

Doom 3, looks stunning but wheres the gameplay? Fucking boring from start to finish. And why did I buy Resurection of Evil? Did I really think a double barrel shotgun and a poorly intergrated gravity gun was going to make this complete mess of a game any good?

Need For Speed Most Wanted, how is this selling so many copies? It's absolutley apalling. Shitty handling, shitty framerate, shitty graphics. Just complete shit, yet it sits at the top of the charts for months.

Backyard Wrestling, sweet jesus titty fucking christ, what was I thinking buying this turd!! OK it was very cheap, but then so is the gameplay, homing projectiles? Fuck off!
Marc wrote: EVERY Wrestling game since the N64: With WCW vs NWO and WWF Raw, the N64 had the best Wrestling games in existence. Should have been easy to wrap up the same engine in some shiny next-gen visuals, add new characters, and basically re-release the same game as with every other series on the world. SO WHY DIDN'T THEY? That not one grappler since has managed to replicate the genius of the N64 games is pure cock.
Yes, very true, except for Giant Gram 2000 which is a masterpiece.
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benstylus
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Post by benstylus »

theevilfunkster wrote:Doom 3, looks stunning but wheres the gameplay? Fucking boring from start to finish. And why did I buy Resurection of Evil? Did I really think a double barrel shotgun and a poorly intergrated gravity gun was going to make this complete mess of a game any good?

Need For Speed Most Wanted, how is this selling so many copies? It's absolutley apalling. Shitty handling, shitty framerate, shitty graphics. Just complete shit, yet it sits at the top of the charts for months.

Backyard Wrestling, sweet jesus titty fucking christ, what was I thinking buying this turd!! OK it was very cheap, but then so is the gameplay, homing projectiles? Fuck off!
Marc wrote: EVERY Wrestling game since the N64: With WCW vs NWO and WWF Raw, the N64 had the best Wrestling games in existence. Should have been easy to wrap up the same engine in some shiny next-gen visuals, add new characters, and basically re-release the same game as with every other series on the world. SO WHY DIDN'T THEY? That not one grappler since has managed to replicate the genius of the N64 games is pure cock.
Yes, very true, except for Giant Gram 2000 which is a masterpiece.
And the Fire Pro Wrestling games which don't necessarily have the prettiest visuals but they have the greatest wrestling gameplay ever.

sethsez wrote:Jet Grind Radio is all flash and no substance. Most products from EA have more going on under the hood than this fucking thing, and stylish visuals with a good soundtrack don't change this. It's everything hardcore gamers claim to hate, wrapped in a package that's just so darned Japanese they ate it up anyway.
Gonna disagree with you on this one - Much like a lot of shooters, once you stop playing Jet Set Radio for survival and start playing for points, the game really shines. They key to the game is to know your surroundings. I will admit the controls take a lot of getting used to though, and are often still problematic even after you are used to them.
You're arguing for a universe with fewer waffles in it. I'm prepared to call that cowardice.
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Marc
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Post by Marc »

Must admit I've always struggled to see the appeal of JSR. DC game is too slow, Xbox sequel seems to simple in comparison - though I must admit I haven't put much time into this.
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Andi
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Post by Andi »

Marc wrote:Rock 'n' Roll Racing 2: How could they?
Wow! I didn't even know this existed! What's wrong with it?
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FRO
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Post by FRO »

Dale wrote:FRO I feel your pain no game ever fustrated me quite like Glover.I pretty much don,t play any more 3-D Platformers I find them too fustrating,kinda funny out of all the insane bosses and situations your put in in Ninja Gaiden Black I screw up most in the places were your required to jump. :x
If you're feeling burnt out on 3-D platformers, I suggest you try any of the Spyro The Dragon games. They are a prime example of what a GOOD 3-D platformer is & how it should be executed. Granted, the flying takes away from the platforming to a degree, but there's still plenty of platforming to be had. Best of all, the jumps aren't maddening like many poorly designed 3-D platformers.
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Marc
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Post by Marc »

They turned it 3D, it controlled like shit, looked awful... utter dog shit that bombed completely and ruined any chance of another sequel.
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benstylus
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Post by benstylus »

Marc wrote:Must admit I've always struggled to see the appeal of JSR. DC game is too slow, Xbox sequel seems to simple in comparison - though I must admit I haven't put much time into this.
I don't like the Xbox game much at all... all my praise of the game is strictly for the DC one.
You're arguing for a universe with fewer waffles in it. I'm prepared to call that cowardice.
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PepsimanVsJoe
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Well

Post by PepsimanVsJoe »

To be honest I prefer Jet Set Radio Future.
I dunno but I keep reading Gunstar SUPER Heroes whenever I see Seth talking about the original..but that's just me.

Halo 1 & 2? Devil May Cry series? I thought we were talking about actual BAD games(Granted I'd throw DMC2 in there but still).

I think part of the reason there was no water in S&K was due to everyone bitching that they lost their fire/lightning shields when they fell in. I just thought the entire concept was lame anyway. Sonic 1 & 2 are still the best in the series.

I like what Sethsez did however so I'll follow suit.

The Psyiko shooters in general. I think it's great that these guys can remake Aero Fighters 200 times and people are blown away by it all. Hell people get on Cave for making the same game all the time but why not Psyiko? At least Cave bothers to create new powerup icons half the time. Also the 10 second long stages and one minute long bosses are great..I mean seriously.

MMORPGs in general- Granted this is coming from a guy that still plays Phantasy Star online. Everquest you just go from place to place every few levels while going to a glorified lobby to beg for buffs. World of Warcraft you play SINGLE PLAYER most of the time (WTF is the point?) Final Fantasy XI you spend most of the time killing crabs and looking for parties. City of Heroes? Guild Wars? Ragnarok Online? Maple Story? BORING. If you like exploration and finding cool weapons get into Morrowind/Oblivion. If you want to play online with others pick up an FPS or a nice Dungeon hack like Diablo 2/PSO/etc. MMORPGs are just a huge waste of time.

Rank "control"- It's a game in itself. Honestly if this never existed nobody would have asked for it. But since it does people feel obligated to defend it. Sure at times it's sensible(Psyiko did it well with grabbing excess powerups) but most of the time (Hello Raizing) they create a complicated obtuse system that attempts to screw you over every step of the way. Does it really make the game easier? I'll never know because I still don't get past stage 5 in Battle Garegga no matter how much rank controlling I do. Hell sometimes I wonder if it even exists or it's just the big illusion created to mess with my head.

Gran Turismo- It's an MMORPG with cars. Well it's about as boring as an MMORPG at least. Since as a Pizza delivery guy I get to drive between 8 and 10 hours a day the last thing I need is a racing game that "simulates the real driving experience".

Puzzle Bobble- Taito or whoever decided it was worth killing off the excellent Bubble Bobble series to make a falling block style puzzle game which isn't even as good as Magical Drop/Puzzle Fighter/Columns/BakuBaku. For that I applaud them.

Nippon Ichi RPGs- Fun with numbers and not much else. Oh yeah you get your storylines that feel like they were written during an IRC conversation. Also instead of strategy you basically just make sure that your numbers are higher than the enemy's numbers. Okay maybe NI will include some odd system that will be used to turn the game into a puzzler, makes sense. I mean the first thing I did as Demon King of the Underworld was throw squares at other squares in order to be able to kill monsters.

Any 2D Castlevania before SOTN and with the exception of Simon's Quest- To be honest the Castlevania series has always been lacking compared to other action games of its' time. At least Simon's Quest spun the game into sort of an Adventure/RPG with the day/night elements and the unique style of play. The other games however are just really blah. I guess they're not bad as in badly designed, they're just boring and in effect manage to come out worse than a badly designed but fun game.

Ah I feel better already
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sethsez
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Post by sethsez »

Blade wrote:And what's wrong with extremely rigid puzzle games? I play them all the time. :roll:
So do I. You'll notice that I said Ikaruga is a mediocre puzzle game.
I know there are some folks who only focus on the scoring aspect of shmups but seriously, chill out. You're here to blow stuff up, not blow stuff up in the most repetitive and boring way possible.
EXACTLY! That's why I play shmups! And as a pure "fly around and blow shit up" shooter, I don't find Ikaruga all that interesting. The levels really aren't built for that style of play at all, and it shows.
UnscathedFlyingObject wrote:I must be a psychic because I didn't like your post BEFORE you even posted it. Wow.
I'm not obligated to list games you agree with, pookie. ;) Like I said, I could have listed Bubsy 3D, but that's not interesting.
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Post by Acid King »

sethsez wrote: EXACTLY! That's why I play shmups! And as a pure "fly around and blow shit up" shooter, I don't find Ikaruga all that interesting. The levels really aren't built for that style of play at all, and it shows.
That's because it's not designed as a pure fly around and blow shit up shooter. The levels aren't built for it is right. I don't get why you're faulting something for not being something it's not designed as and never tries to be.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Twiddle
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Re: Well

Post by Twiddle »

PepsimanVsJoe wrote:To be honest I prefer Jet Set Radio Future.
I dunno but I keep reading Gunstar SUPER Heroes whenever I see Seth talking about the original..but that's just me.

Halo 1 & 2? Devil May Cry series? I thought we were talking about actual BAD games(Granted I'd throw DMC2 in there but still).

I think part of the reason there was no water in S&K was due to everyone bitching that they lost their fire/lightning shields when they fell in. I just thought the entire concept was lame anyway. Sonic 1 & 2 are still the best in the series.

I like what Sethsez did however so I'll follow suit.

The Psyiko shooters in general. I think it's great that these guys can remake Aero Fighters 200 times and people are blown away by it all. Hell people get on Cave for making the same game all the time but why not Psyiko? At least Cave bothers to create new powerup icons half the time. Also the 10 second long stages and one minute long bosses are great..I mean seriously.

MMORPGs in general- Granted this is coming from a guy that still plays Phantasy Star online. Everquest you just go from place to place every few levels while going to a glorified lobby to beg for buffs. World of Warcraft you play SINGLE PLAYER most of the time (WTF is the point?) Final Fantasy XI you spend most of the time killing crabs and looking for parties. City of Heroes? Guild Wars? Ragnarok Online? Maple Story? BORING. If you like exploration and finding cool weapons get into Morrowind/Oblivion. If you want to play online with others pick up an FPS or a nice Dungeon hack like Diablo 2/PSO/etc. MMORPGs are just a huge waste of time.

Rank "control"- It's a game in itself. Honestly if this never existed nobody would have asked for it. But since it does people feel obligated to defend it. Sure at times it's sensible(Psyiko did it well with grabbing excess powerups) but most of the time (Hello Raizing) they create a complicated obtuse system that attempts to screw you over every step of the way. Does it really make the game easier? I'll never know because I still don't get past stage 5 in Battle Garegga no matter how much rank controlling I do. Hell sometimes I wonder if it even exists or it's just the big illusion created to mess with my head.

Gran Turismo- It's an MMORPG with cars. Well it's about as boring as an MMORPG at least. Since as a Pizza delivery guy I get to drive between 8 and 10 hours a day the last thing I need is a racing game that "simulates the real driving experience".

Puzzle Bobble- Taito or whoever decided it was worth killing off the excellent Bubble Bobble series to make a falling block style puzzle game which isn't even as good as Magical Drop/Puzzle Fighter/Columns/BakuBaku. For that I applaud them.

Nippon Ichi RPGs- Fun with numbers and not much else. Oh yeah you get your storylines that feel like they were written during an IRC conversation. Also instead of strategy you basically just make sure that your numbers are higher than the enemy's numbers. Okay maybe NI will include some odd system that will be used to turn the game into a puzzler, makes sense. I mean the first thing I did as Demon King of the Underworld was throw squares at other squares in order to be able to kill monsters.

Any 2D Castlevania before SOTN and with the exception of Simon's Quest- To be honest the Castlevania series has always been lacking compared to other action games of its' time. At least Simon's Quest spun the game into sort of an Adventure/RPG with the day/night elements and the unique style of play. The other games however are just really blah. I guess they're not bad as in badly designed, they're just boring and in effect manage to come out worse than a badly designed but fun game.

Ah I feel better already
you enjoyed SHADOW THE HEDGEHOG for fuck's sake

SHADOW THE HEDGEHOG
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sethsez
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Post by sethsez »

Acid King wrote:
sethsez wrote: EXACTLY! That's why I play shmups! And as a pure "fly around and blow shit up" shooter, I don't find Ikaruga all that interesting. The levels really aren't built for that style of play at all, and it shows.
That's because it's not designed as a pure fly around and blow shit up shooter. The levels aren't built for it is right. I don't get why you're faulting something for not being something it's not designed as and never tries to be.
Because what it is doesn't interest me in the slightest. I don't like extremely rigid, only-one-way-through shmups, and Ikaruga is even more guilty of that than the R-Type series.

Now, if you're arguing that it's a well-made, polished game that simply isn't for me, well, so are quite a few other games that have been listed here. I'm taking this as a "list games you hate" thread, despite the title.
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Moogs
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Post by Moogs »

Kingdom Hearts
Golden Sun
Devil May Cry 2 & 3
The Legend of Zelda: The Wind Waker
Silhouette Mirage (Working Designs)
Super Castlevania IV
Castlevania: Circle of the Moon

Just to name a few.
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Acid King
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Post by Acid King »

sethsez wrote: Because what it is doesn't interest me in the slightest. I don't like extremely rigid, only-one-way-through shmups, and Ikaruga is even more guilty of that than the R-Type series.

Now, if you're arguing that it's a well-made, polished game that simply isn't for me, well, so are quite a few other games that have been listed here. I'm taking this as a "list games you hate" thread, despite the title.
I can dig you not being interested in it or just flat out hating it. This thread is ripe for people to basically bash games without elaborating on why. I just question the logic behind criticizing something for not being something it isn't designed as. It's like that Stuart whats-his-name douchebag that was in here awhile ago who complained that the green laser in Raiden 3 didn't function exactly like the toothpaste laser in Raiden 2. It's fine to say the weapon sucks or whatever because it's worthless in the game, but to say it sucks because it's not exactly like the toothpaste laser in the earlier games just seems stupid. Know what I'm saying?
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Eric Manch
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Post by Eric Manch »

Threads like this one are why I don't spend much time on these boards anymore.

I feel like a lapsed Catholic whenever I come in here.

"Bless me father of shmupdom, for I have sinned. It has been 450 days since I last played Ikaruga."

"What is your confession, my son?"

"All I play these days are Warcraft III and Halo 2. I tried to play Mars Matrix last week, but I...I couldn't even reach the third level!"

"You have sinned, my son. For your penance you must play Parodius on PCE for 20 hours."
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Dartagnan1083
Posts: 226
Joined: Tue Apr 26, 2005 5:49 pm
Location: Escaping to the Freedom

Post by Dartagnan1083 »

I'll throw in my dirty dozen

-Defenders of Dynatron City
the single WORST game I've ever played, and I own about 50 atari games

-Super CvIV
the least fun to play in the entire franchise, and the weakest asthetics of the franchise. . .that's just the way I feel.

-Sonic Adventure 2
All flash and barely any fun; either hold up and jump occasionally, hold B and twirl around, or spend an hour looking for gems.

-R-type
-R-type II
-R-type III
-Tekken anything
-Xenogears (an entire disc dedicated to [boring] dialouge. . .ugh)
-Bebe's Kids

-Mario Kart
cheap bully-system AI and lazy race design limit this to 2 player deathmatch. The Comp gets unlimited weapons too. . .
why the hell is this game so beloved?

-Contra
It just fails to entertain me for very long
I can never make it past level 2 without passing out from boredom

-Halo 2
The awesome AI model (same health, but better tactics as you go up) from the original is replaced by the Goldeneye model (you deal less, they deal more).
currently collecting a crapload of coasters, carts, controllers, and consoles
Track my "Progress"
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