Tilt Warning in Batsugun
Tilt Warning in Batsugun
I was playing Batsugun in MAME (Original version, not Special) and I managed to activate a TILT warning, after which the game resets. It happened after I selected the load state option, cancelled then saved a state.
Here is the state file if anyone wants a look:
https://www.mediafire.com/?gczch4a7dk4z86d
Here is the state file if anyone wants a look:
https://www.mediafire.com/?gczch4a7dk4z86d
Re: Tilt Warning in Batsugun
That's a common theme with Toaplan games. Don't use the letter "t" for savestates, it'll tilt the game, usually resulting in a freeze.
Re: Tilt Warning in Batsugun
That makes sense, I never thought it could be the key I was pressing to save the state
Thanks
Thanks
Re: Tilt Warning in Batsugun
Another fix is to delete the binding for the Tilt option, so you can use the letter "t" safely again.
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professor ganson
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Re: Tilt Warning in Batsugun
I know the term 'tilt' in regards to pinball but not shmups. 

Re: Tilt Warning in Batsugun
That sure is funny.
How does it work ? (iirc old pinball games used a physical object attached to a string like a pendulum, but I bet pinballs have stopped using such systems for a long time in favor of more sophisticated ones)
How does it work ? (iirc old pinball games used a physical object attached to a string like a pendulum, but I bet pinballs have stopped using such systems for a long time in favor of more sophisticated ones)
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jugemscloud
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Re: Tilt Warning in Batsugun
i think its something to do with the coin mech not being connected correctly, i remember seeing this when I've booted up the pcb and something similar on tatsuijun-oh so i think is only on the later toaplan games
Re: Tilt Warning in Batsugun
Just unbind t for the tilt key. It's damn useless anyhow.
Re: Tilt Warning in Batsugun
Lol no. They still do the same thing, and I know a lot of early arcade cabs did, I guess out of some kind of fear that people would tamper with them to get more credits or something. I'm pretty sure it's just a regular tilt mechanism from pinball tables - at least I know Q-Bert (being made by classic pinball manufaturer Gottlieb) had one - though I guess it could, technically, be the "slam tilt", which is a switch on the coin door of a pinball table, which will instantly reset the moment it activates, unlike the regular tilt which only operates during gameplay, and gives you two warnings, or at least just ends your ball without a bonus at worst. All pinball tables have them unless the operator decided to disable them, try banging hard on the coin door on any that you see in location to test it outKeade wrote:That sure is funny.
How does it work ? (iirc old pinball games used a physical object attached to a string like a pendulum, but I bet pinballs have stopped using such systems for a long time in favor of more sophisticated ones)

But, out of curiousity, what do you consider to be "more sophisticated"? I have no idea what other method pinball tables would use nowadays, especially without changing the gameplay immensely, considering nudging is such a huge part of the game. Even consideration to where the mechanism is located inside the table is a big part of controlling your game.
Re: Tilt Warning in Batsugun
Takes less space, cost less to manufacture / to assemble, etc. If you look at Wikipedia page for accelerometers for instance (https://en.wikipedia.org/wiki/Accelerom ... elerometer), there are multiple ways to implement one, probably each with pros and cons.Sumez wrote: But, out of curiousity, what do you consider to be "more sophisticated"? I have no idea what other method pinball tables would use nowadays, especially without changing the gameplay immensely, considering nudging is such a huge part of the game. Even consideration to where the mechanism is located inside the table is a big part of controlling your game.
For Batsugun, if a "pendulum" is used, I guess it would have to be attached to the cabinet somehow ? There might exist other tilt mechanisms which use a more convenient attachment and could be attached directly to the board, this is what I meant. But does a Batsugun cabinet actually track physical motion applied to it like a pinball machine does (see http://shmups.system11.org/viewtopic.ph ... 9#p1215449) ?
Re: Tilt Warning in Batsugun
The classic pinball tilt mechanism is about as simple and cheap as you can get, easy to calibrate, and space isn't an issue inside a pinball table 
It's very primitive for sure, but works perfectly, and fitting for a physical game based mostly around low-tech mechanics and ingeious engineering.
My only issue with it is that if someone gave the machine a real good nudge, you'll want to wait a while for the bob to stop vibrating, since it takes much less aggressive moves to set it swinging once it's already moving. While this works as intended when playing one ball, and you can afford quick aggressive nudges as long as you don't overdo it, it can get really annoying in a 2-player game where you will often have to wait for it to cool down - especially in a competitive setting where you need to take that stuff seriously. A way to automatically reset the movement between balls would be pretty cool.
That said, pinball tilt mechanisms haven't change since 1935

It's very primitive for sure, but works perfectly, and fitting for a physical game based mostly around low-tech mechanics and ingeious engineering.
My only issue with it is that if someone gave the machine a real good nudge, you'll want to wait a while for the bob to stop vibrating, since it takes much less aggressive moves to set it swinging once it's already moving. While this works as intended when playing one ball, and you can afford quick aggressive nudges as long as you don't overdo it, it can get really annoying in a 2-player game where you will often have to wait for it to cool down - especially in a competitive setting where you need to take that stuff seriously. A way to automatically reset the movement between balls would be pretty cool.
That said, pinball tilt mechanisms haven't change since 1935
Re: Tilt Warning in Batsugun
They still use a mechanical tilt bob like you're describing, even to this day.Keade wrote:That sure is funny.
How does it work ? (iirc old pinball games used a physical object attached to a string like a pendulum, but I bet pinballs have stopped using such systems for a long time in favor of more sophisticated ones)
-Collin


Re: Tilt Warning in Batsugun
Keade wrote:Takes less space, cost less to manufacture / to assemble, etc. If you look at Wikipedia page for accelerometers for instance (https://en.wikipedia.org/wiki/Accelerom ... elerometer), there are multiple ways to implement one, probably each with pros and cons.Sumez wrote: But, out of curiousity, what do you consider to be "more sophisticated"? I have no idea what other method pinball tables would use nowadays, especially without changing the gameplay immensely, considering nudging is such a huge part of the game. Even consideration to where the mechanism is located inside the table is a big part of controlling your game.
For Batsugun, if a "pendulum" is used, I guess it would have to be attached to the cabinet somehow ? There might exist other tilt mechanisms which use a more convenient attachment and could be attached directly to the board, this is what I meant. But does a Batsugun cabinet actually track physical motion applied to it like a pinball machine does (see http://shmups.system11.org/viewtopic.ph ... 9#p1215449) ?
I cam buy all the parts for a pinball tilt assembly for around $10, maybe less. Not expensive or complicated.
Only upright arcade game I've seen a tilt bob inside is Ice Cold Beer, and that has a physical ball inside it so nudging could be used to affect gameplay
-Collin

