Hard Methodical ActionBlinge wrote:On clocktower now, the fun has dried up. I'm getting battered around like a tennis ball. Fuck those spear guys and their huge hitboxes, insta-respawning bats, fighting erratic birds on stairs while axe armour rains the pain.
fuck this game. fuck everything.

I use the axe exclusively in XX, for a lot of reasons... it's got reach, power, and it hurts armoured enemies who'll shrug off the cross. In the clock tower it's an excellent pick versus those pikemen - hack 'em down from below (see the general technique here, stage 2).
Animated GIF: Clock Tower PIKEMANS wa SHINDEIRU
Spoiler

For the opening staircase it's obviously handy versus bone pillars and birdies, but if you've got the ammo to spare, I recommend just nuking the latter (as in that replay). You'll earn the hearts back surer than any life lost to one that's getting all up in your face.
True, true. This odd feature also figures heavily in the first game, particularly its second loop medusa onslaughts. In XX's pikemen+bat tower, the rising and falling elevators are best leapt to while moonwalking (as in replay). This way, bats that'd normally spawn directly into your shins will be far across the screen instead.Volteccer_Jack wrote:Facing left/right will cause the bats to spawn on that side of the screen, which is quite often important in XX.