Sumez wrote:Please tell me that whole page is a tongue-in-cheek joke!?
Omz0r they gave Saturn version 2% lower score because the shadows are a different tint of blue! 50-PARAGRAPH-RANT-TIME!!!
There's definitely a tongue-in-cheek attitude to both of those pages, though it doesn't make the articles in question any less ridiculous.
Sumez wrote:I agree that Ninja Gaiden did nothing new in regards to story telling in games, and it wasn't really employing any new super crazy hack tech to make it work, just some scrolling background tiles, so it's not a milestone in that regard. (in the same way, I really don't see why people were (and still are I guess) going crazy about Half-Life in that fashion).
However, Ninja Gaiden DID kickstart a huge tendency lasting well into the 16bit generation of these highly cinematic scenes with large drawings of the characters, letting the story unfold between stages. Tons of NES games did exactly the same thing following the release of that game, which makes it a bit of a first mover. Back then little things like that sold the games, and it's definitely something that stood out contemporarily.
I'll give
Ninja Gaiden credit where it's due, but the writer frames it in such a way as to be extremely misleading. And dismissing those stories that were "mostly constrained to the instruction manual" is hardly fair when there are documents like the "Adventurer's Journal" from
Pool of Radiance or the "History of Britannia" from
Ultima IV. Even the two pages of lore from
Temple of Apshai's manual have more in the way of story than what you see in, say,
The Legend of Zelda.
iconoclast wrote:I wouldn't say SF4 brought fighting games back, but it certainly brought them to the next level from a competitive standpoint. There wouldn't be pro fighting game players if it weren't for SF4.
Both Tougeki and EVO predate
Street Fighter IV, though.
orange808 wrote:The best selling individual computer model of all time was really a game console. I gave my parents a song and dance about homework, learning, word processing, and managing our money. All I really wanted was video games. (My parents never did anything useful and I wrote a few papers on it.)
Anyhow, here's the best sales estimates: based on serial numbers. (Tramiel has always been a self promoting liar, so we can't trust his numbers.)
http://www.pagetable.com/?p=547
The best estimate of sales shows the C64 pick up steam in 1983, sell strong in 1984, and start to slowly fade in 1985-86. The C64 had a very long tail--and it held on much stronger outside of the states. Regardless, the sales faded as the NES took hold.
Also, software houses like EA, Sierra, and Origin grew and prospered in the depths of the game market correction.
Wow. This really deserves to be spread around. Many thanks.