Important Capcom CPS2 Announcement

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Artemio
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Important Capcom CPS2 Announcement

Post by Artemio »

Dear colleagues,

It is our pleasure to announce a very important milestone in arcade conservation, the successful reverse engineering of Capcom's CPS2 security programming. A major development giving full hardware control of this popular platform over to the community, and helping preservation by enabling the clean desuicide and restoration of any dead games without hardware modifications.

This achievement has been made possible thanks to the help, support and collaboration of many dedicated individuals who just like you have an altruistic passion about arcade games, their hardware, history and legacy. All the discoveries and results generated by this project will be soon shared publicly, free of charge.

Over the coming days the project will see a limited release to selected testers to help ensure maturity before the public disclosure happens.

Stay tuned to further details.

The ArcadeHacker project
http://arcadehacker.blogspot.com


CPS2 project credit goes to: Eduardo Cruz, Ian Court and Artemio Urbina, with the key collaboration of Digshadow, Ougun, Brizzo, Rockman, Tayoken, and the valuable donations by Juan Felix, Alberto Fuentes, Alex Cmaylo, Bill de Leo, Alexander Schütz, François Lefebvre, Tormod Tjaberg, Felix Vazquez and Pau Oliva.
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ChuChu Flamingo
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Re: Important Capcom CPS2 Announcement

Post by ChuChu Flamingo »

YES

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Unseen
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Re: Important Capcom CPS2 Announcement

Post by Unseen »

Artemio wrote:All the discoveries and results generated by this project will be soon shared publicly, free of charge.
Great work and thanks for releasing everything to the public as well as documenting it extensively (I assume it will be since the previous successes were). I currently don't own any arcade boards that would be affected, but it's fascinating to hear more about the technical details.
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Ed Oscuro
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Re: Important Capcom CPS2 Announcement

Post by Ed Oscuro »

Nice! My VS board will rise again...though I ought to check the battery for leakage, now that I think about it.
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cr4zymanz0r
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Re: Important Capcom CPS2 Announcement

Post by cr4zymanz0r »

So.....any update on this? :P
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Artemio
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Re: Important Capcom CPS2 Announcement

Post by Artemio »

People are testing it, so far so good.
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Artemio
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Re: Important Capcom CPS2 Announcement

Post by Artemio »

It's out now for everyone to download and test: http://arcadehacker.blogspot.mx/2016/09 ... guide.html
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RGB32E
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Re: Important Capcom CPS2 Announcement

Post by RGB32E »

Excellent work! :mrgreen:
Last edited by RGB32E on Tue Sep 13, 2016 7:54 pm, edited 1 time in total.
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_rm_
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Re: Important Capcom CPS2 Announcement

Post by _rm_ »

RESPECT!!!
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cr4zymanz0r
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Re: Important Capcom CPS2 Announcement

Post by cr4zymanz0r »

So I'm a little confused what the final outcome is after reviving a board.
Can you remove the battery and be done with it, or does this simply restore the original keys for after you've replaced a dead battery, thus having to do this whole process again if the battery dies again?
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Pasky
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Re: Important Capcom CPS2 Announcement

Post by Pasky »

cr4zymanz0r wrote:So I'm a little confused what the final outcome is after reviving a board.
Can you remove the battery and be done with it, or does this simply restore the original keys for after you've replaced a dead battery, thus having to do this whole process again if the battery dies again?
The latter.
leonk
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Re: Important Capcom CPS2 Announcement

Post by leonk »

Artemio wrote:It's out now for everyone to download and test: http://arcadehacker.blogspot.mx/2016/09 ... guide.html
OK.. OK.. You are a god.

I looked over the source code. The biggest section is the list of games and corresponding keys.

Lets see if anyone care to port this to the Raspberry Pi. :)
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