Firstly, thank you for the split topic. I definitely think this is a worthwhile topic of discussion (despite the large volume of folks who obviously don't care) and that it's worth having two separate threads on to avoid clutter,
Moving on...
Here's a perfect example of what I'm talking about:
PacMan is a 288 "pixel" wide game that runs in tate. On a yoko screen running on NTSC resolutions, there are only 240 lines available, meaning lost information.
The AdvanceMAME team came up with their "max" and "mean" blitters to help combat this problem. See them in action here:
http://advancemame.sourceforge.net/blit.html
No, it's not "perfect" in terms of identical line information, but it looks a million times better than this "scale it up, filter the crap out of it and interlace it back to the screen" rubbish that's being done at the moment.
And notice how neither requires a bilinear filter to be applied. Cave/Taito: watch and learn. Arika got it right, so can you.
Yes, that article talks about resolution. It doesn't mention why companies feel the urge to force filtering apon us also.
Acid King wrote:It's simple; if you want arcade perfection, get the board. If you want a port, which judging from the quality of arcade ports in the past 10 years will most likely not be arcade perfect, that's fine. You get what you pay for.
I've already covered why I don't buy second hand boards by choice. Home conversion "arcade perfection" is not impossible in this day and age (home consoles are generally many times more powerful than arcade PCBs - this isn't the 80's we're talking about). In fact, so far all the flaws have been because features have been ADDED, not subtracted.