
Also spelled in some other ways (A JAX, Ajax etc.), the European release is apparently known as Typhoon. I like to think of it as "Dimension Force (AC)".

Was a bit shocked that Konami did this one to be frank. It's not the worst game ever, but it follows the textbook routine of bad game design. To name a few examples:
- The collision detection is outrageous when it comes to homing missiles. This seems to be a common theme in games where you control a chopper.
- Getting the power-up you want can be aggravating, too. The carriers spawn in different locations depending on your position on the screen, and the power-ups cycle way too fast. This makes checkpoint recoveries harder than they need to be.
- Options don't carry over to the next stage.
- There are some hidden enemies (most notably ground enemies in stage 4 that are somewhere in a pitch-black hole) that are merely there to fool you the first time. They're just a nuisance, not a real threat, which feels somewhat childish.
- The fourth boss has unavoidable patterns from time to time.
And so on and so forth. I will say, though, that I enjoyed the rail stages! Nice 'n easy, that's how I like them.

Anyway, please provide the following information when posting scores:
Name - Score - Stage - Autofire - Version
I don't know whether or not there are differences between the versions, but we might as well keep track of them. I can also add boards for those home computer adaptations if someone wants me to.
Code: Select all
Name Score Stage Autofire Version
1. Perikles 932,200 ALL Yes A-JAX (J)
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