pixellate-like shader in video post processing ?

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Fudoh
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pixellate-like shader in video post processing ?

Post by Fudoh »

Any idea how I can achieve scaling similar to Retroarch's pixellate shader in post video processing ?
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Re: pixellate-like shader in video post processing ?

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Fudoh wrote:Any idea how I can achieve scaling similar to Retroarch's pixellate shader in post video processing ?
Maybe you can use the shader directly in AVISynth with this?
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SGGG2
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Re: pixellate-like shader in video post processing ?

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Edit: Missed the part about scaling.
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Blair
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Re: pixellate-like shader in video post processing ?

Post by Blair »

Fudoh wrote:Any idea how I can achieve scaling similar to Retroarch's pixellate shader in post video processing ?
Retroarch has a Video player core, you could play the video in that and then apply the pixellate shader to your video file while it's playing and just record the output. that should work, right?

As I recall the Pixelate shader helps correct the aspect ratio of NES/SNES without blurring. is it useful for anything else?
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Fudoh
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Re: pixellate-like shader in video post processing ?

Post by Fudoh »

Retroarch has a Video player core, you could play the video in that and then apply the pixellate shader to your video file while it's playing and just record the output. that should work, right?
sounds interesting. I didn't know that it had video player functionality.
As I recall the Pixelate shader helps correct the aspect ratio of NES/SNES without blurring. is it useful for anything else?
yes and it allows you to ignore integer scaling factors, so you can nicely scale 224p and other odd resolutions to standard output resolutions like 720p or 1080p without paying attention to the system's underscan.
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