Squire Grooktook wrote:It's my favorite console shmup of all time, and probably the best execution of a "block" mechanic in a shmup ever. Being able to sacrifice your meter and shield for skull crushing blows turns it into one of the coolest offensive/defensive balancing acts out there.Aggro Sky wrote:BioMetal is another game that is decidedly average IMO.
It's really a shame there isn't some kind of scoring system based on speed killing. Messing around with it, I've found some pretty risky but stylish strats for ending bosses* and enemy waves early. Would probably be the deepest 16-bit era shooter if it did.BIL wrote:Enjoyment is directly proportional to # of enemies bashed down with the shield, I suspect. :3
Regardless, one of those rare simple/oldschool shooters that get better and more endearing with post-1cc revisits, rather than growing stale.
*My favorite so far is that you can kill the penultimate boss before it uses its third spread pattern by tap dodging through his laser wall and laser/smashing the core repeatedly. Nervy as hell, but oh so cool.
I'd be more tolerant of it if not for how well the original ost gels with the action and imparts a gorgeous and unique mood and atmosphere to the adventure.Kollision wrote:I like the Western OST of Biometal
how abnormal am I among my peers?
It's like taking Castlevania and playing rap music over it.
Actually that might actually be cool.
On a side note, I'm thinking of trying to find a non-region locked repro cart of the game with SFC ost. Having that in my collection would be nice.
You've made some good points. I own the Western SNES version and haven't spent much time with it. Perhaps I should remedy that. Although I would also recommend spending more time with Rendering Ranger as I feel it also grows more fun the more you practice...