Omega Fighter & Special

A forum for saving and showing off all your hi scores
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Zerst
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Omega Fighter & Special

Post by Zerst »

-defaults only
-one credit only
-to activate Special Mode, go into the test menu and press the option labeled "Special"
-leaderboards will be limited to 40 once you all play this awesome 1989 UPL game.
-specify which mode you are submitting for and format your score like this:

Code: Select all

Zerst & 10,000,000 & 2-8 & MAME

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R=# & Name & Score & Stage & Version R=01 & & & & R=02 & & & & R=03 & & & & R=04 & & & & R=05 & & & & R=06 & & & & R=07 & & & & R=08 & & & & R=09 & & & & R=10 & & & &



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R=# & Name & Score & Stage & Version R=01 & DEL & 20,107,470 & 2-7 & MAME R=02 & Zerst & 13,729,330 & 2-All & MAME R=03 & trap15 & 7,287,770 & 2-7 & MAME R=04 & & & & R=05 & & & & R=06 & & & & R=07 & & & & R=08 & & & & R=09 & & & & R=10 & & & &
Last edited by Zerst on Sat Oct 26, 2013 2:34 pm, edited 3 times in total.
Dimahoo is a fun game.
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DEL
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Re: Omega Fighter & Special

Post by DEL »

Omega Fighter Special
DEL - 20,107,470 - ST2-7
Dug out the pic:-
Image
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trap15
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Re: Omega Fighter & Special

Post by trap15 »

Omega Fighter Special (SRSM)
trap15 & 7,287,770 & 2-7 & MAME

Wow, I'm way down there on the points :lol:

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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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BareKnuckleRoo
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Re: Omega Fighter & Special

Post by BareKnuckleRoo »

Zerst wrote:-defaults only
-one credit only
-to activate Special Mode, go into the test menu and press the option labeled "Special"
Uh, I don't mean to invalidate literally all your scores, but the "Special" mode in the test menu exists in both Omega Fighter and Omega Fighter Special. Omega Fighter Special is a separate romset with increased item drops (more grey slowdown cubes and gold cubes naturally appear sometimes without having to earn them) so it's basically an easier black label style version of the game that gives you more opportunities to take advantage of the slowdown items to do pointblanking (same idea as DDP BL giving you more hypers to score with). You can tell if you're playing Omega Fighter Special because the title screen has the word "Special" written under it.

If you go to the test menu and select "Special", you are activating a debug mode/cheat that gives you extra lives like crazy. The bar at the top of the screen with the arrows and the x10 indicator usually only gets incremented when you get x10 multipliers off enemies (i.e. destroy them at close range) and you'll get a gold cube appear if you fill it halfway, and an extra life if you fill it (usually you'll get an extend via score before this it seems, which resets the bar). What the test menus "Special" option does is it causes the game to register all kills, regardless of x1 to x10, to increment the x10 meter, thus causing 1UPs to naturally drop like crazy from killing enemies, particularly in popcorn-heavy areas. Scores played using the "Special" option in the test menu should be considered invalid, and are not the same as playing the actual Omega Fighter Special in normal mode.

So yeah, playing Omega Fighter or Omega Fighter Special in the test menu's "Special" mode option is essentially a super easy mode that causes the game to spit out 1UPs at you and just feels silly. Play the game in normal mode, plz. If you are seriously going to play in "extra lives all teh time" mode, at least separate the scoreboards into four different ones (Omega Fighter Normal Mode & Special Mode/Omega Fighter Special Normal Mode & Special Mode).



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Omega Fighter
BKR - 1,037,480 (I think that's the 4? The font has very similar 4s and 9s ._.) - Stage 6 (Loop 1) - MAMEPlus 0.148

First time getting to that level, then the bouncy fireballs that rebound off the sides of the screen kinda took me by surprise. Was sad, I had an extra life in stock and died twice in a row with my second 1UP floating onscreen, oops. I have a hard time at the start of stage 5 when the screen scrolls down, the turrets that appear tend to shoot me in the back, whittling down the few lives I have left by that point. This game deserves way more serious attention, it's got an amazing scoring system for such an old shmup.
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trap15
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Re: Omega Fighter & Special

Post by trap15 »

Special Mode is not as dumb as you're making it sound. It lets you do strategic suicides, and it's not like you can get a bajillion extends anyways since the lives cap at 4 or 5.

But yes, this does need to be split into NRNM, NRSM, SRNM and SRSM.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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BareKnuckleRoo
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Re: Omega Fighter & Special

Post by BareKnuckleRoo »

The problem is that unlike say Garegga, there's no effort involved in earning the extends, so I think it vastly reduces the meaningfulness of the risk vs reward element of pointblanking for score, and rather trivializes the survival side of the game when you easily get multiple extends over the course of every stage (at least 2 1ups in each stage, maybe 3 in some? I don't know, I haven't bothered playing it in Special Mode longer than a stage or two and I don't plan on playing it again). Pointblanking is only meaningful for score in Special Mode, and it's much more trivial to do since you reliably get 1ups, thus making mistakes less meaningful as it is incredibly easy to recover unless you start dying multiple times in a row.

The max number of extends is 4 extra in stock I think. There's 2 score extends, then the rest are only available from the x10 multiplier bar (if you activate a 1UP item and you're full it just drops offscreen, haha).
edusword
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Re: Omega Fighter & Special

Post by edusword »

Omega Fighter (No Special) in Normal Mode:
edusword - 4,108,550 - 1-7 - MAME

Image

INP WolfMAME 0.138:
http://replay.marpirc.net/inp/0/1/2/esw ... olf138.zip
XnoZero
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Re: Omega Fighter & Special

Post by XnoZero »

https://www.youtube.com/watch?v=X_calXkVCyw
not special
XnoZero & 6,508,200 & ALL & MAME
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volaju
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Re: Omega Fighter & Special

Post by volaju »

Omega Fighter (No Special) in Normal Mode:
volaju - 3,204,560 - 1-8 - shmupMame
Last edited by volaju on Thu May 04, 2017 7:25 am, edited 1 time in total.
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volaju
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Re: Omega Fighter & Special

Post by volaju »

Omega Fighter (No Special) in Normal Mode:
volaju - 3,501,5400 - 2-3 - shmupMame

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https://www.youtube.com/watch?v=7R0wwzhB6PQ


1CC finally done :)
Go to special version now!
Last edited by volaju on Thu May 04, 2017 7:27 am, edited 3 times in total.
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volaju
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Re: Omega Fighter & Special

Post by volaju »

Omega Fighter Special Mode:
volaju - 2,989,750 - 1-8 - groovyMame 0.164
Last edited by volaju on Thu May 04, 2017 7:25 am, edited 1 time in total.
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volaju
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Re: Omega Fighter & Special

Post by volaju »

Omega Fighter Special Mode:
volaju - 3,641,010 - 2-2 - groovyMame 0.164

Image

1CC done :)
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