Project 2V (working title) preAlfa

A place for people with an interest in developing new shmups.
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intertum
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Joined: Wed Aug 17, 2016 8:31 pm

Project 2V (working title) preAlfa

Post by intertum »

Project 2V is a shmup game with classic gameplay (dodge huge amount of bullets and shoot to everything). We are using unity, the game has been in development for almost a year.
Fire with "ctrl" key to shoot, hold your fire to charge, use "forcefield" item with "alt" key if you have any, arrows or wasd to move. You can configure the input before running the game if you like.

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I don't know what are the system requirements for this game, but i tried it in a five years old non gaming netbook (1gb ram, no graphics card) an it worked!
Any feedback is appreciated, thanks.
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BulletMagnet
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Re: Project 2V (working title) preAlfa

Post by BulletMagnet »

Not a bad framework, but for me the charge shot took too long to load to be of much use; most of the time I was forced to use my regular shots just to keep from being overwhelmed.
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intertum
Posts: 7
Joined: Wed Aug 17, 2016 8:31 pm

Re: Project 2V (working title) preAlfa

Post by intertum »

Thank you for playing it and even better give feedback it means a lot. We tought of partial charged attacks (if you charged half of the bar you will shoot a half charged attack) because it is frustrating that if you shoot a fraction of a second before full charge you will shoot a normal bullet, but the normal shot will become useless and poinless. We will try with a shorter load.
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