BazookaBen wrote:bobrocks95 wrote:If 4K displays had integer scaling I'd say that's a good idea. But apparently they still don't.
you don't want interger scaling with 3D games (except for 1080p internal resolution). Bilinear helps smooth out the odd-shaped pixels, and I'm pretty sure that's what AMD and Nvidia use for their internal scaling. So 1440p will look blurrier on a 4k TV than a 1440p monitor, but it would still look damn nice.
When 4k OLED's become affordable, this will be my strategy. Instead of lowering settings until the point I can run at 4k, I'll just play on higher settings and whatever resolution works with said settings. And this will also work well with the viewing distance issue. It will be hard to notice scaling artifacts if you're siting far enough away.
You want integer scaling over any fucking bilinear resizing, no matter the contents. The problem is that consumers keep being satisfied with the latter.
And most TV's and monitors suck at scaling, I don't understand how people cannot see it.
Personally there's no way in Hell I would be satisfied dealing with that crap after paying premium for what's supposed to be cutting edge gpu's and displays to play the latest games at their full potential.
PS: nVidia and AMD are fucking with their customers anyway, they always make products just below expectations of the more demanding crowd and games requirements, and that's enough to permanantly fuel the market.
Displays manufacturers at least have an excuse; they've always been a bit clueless and over-segmented, because it's not very profitable.