Brad251 wrote:I understand what vol.2 is saying about his co-worker mentioning that developers of retro games had a CRT TV next to their PC monitor and they viewed the game on both but unless someone can provide some concrete evidence that retro game developers used a standard color temperature when working on their games and that CRT TV manufacturers had all their sets calibrated to 6500K, I just don't buy it. I would actually bet money that they didn't use a standard color temp. Most game developers today don't even do this so it seems unlikely that retro game developers would have been doing this. I can believe that they would have designed the color palette of the games they were using based on the CRT TV they were using but I think it would have just been for that particular model CRT TV; I doubt developers were all using the same CRT TV to test their games on. In this case it would have been more about consistency between the PC monitor and the CRT TV and not about a standard color temp across the board for all developers.
6500K or D65 is the standard color temperature for TV shows and movies but it is not the standard color temperature for video games. 6500K was chosen as the standard color temp for TV and movies because it is the color temp at which white is neutral. It is also the same color temp as daylight at noon in North America. It makes sense to have chosen 6500K as the standard for TV and movies because the industry would want the picture of TV and movies to look as realistic as possible. However, there is no standard color temperature for video games. Each developer today works more from a position of games looking consistent on all of their monitors but this doesn't mean that they are aiming for a specific color temperature. For example, the developer might look at a monitor of one of their graphics artists and have all of their other monitors match the look of that monitor. I actually read a recent interview with a game developer where they said this is what they did at their studio. I'm not sure what their process was for doing this. It could have involved making sure the color temperatures of all the monitors was the same but that color temperature would have still only been used in that studio for that game and would not have been a standard for all game developers.
9300K is the standard color temp for PC monitors and is what I prefer but this was not necessarily the exact color temp used for CRT TVs in the 80s and 90s. I do believe that CRT TVs during this time period did have a trend toward cooler color temperatures and I played on a lot of them being in my 30s. If I was to guess a range, it may have been anywhere between 7500K and 9300K. I would bet there was a range in color temps among CRT TVs during this period. Some CRT TVs could have been set to 6500K but I don't believe it was a standard. When I play retro games today, they look like I remember them looking when I select a cooler color temp and they don't look at all like I remember them looking when I select 6500K as my temp. It is very likely that TV manufacturers favored cooler color temperatures because the more bluish hue in the image would have more easily caught the eye of the consumer and made colors pop more. The reason 6500K looks more yellowish or orange is because we are all used to cooler color temps.
Ultimately, I would say, just select whatever color temperature looks most appealing to you for the games you play.
Subjectively, I can say that I remember games looking "cooler." My conjecture would be that the TVs were cooler out of the factory.
However, it seems most logical is that each development team would have done things there own way. Perhaps some of the teams actually used broadcast monitors and did professional calibration. Some did absolutely no calibration. It seems far too much of a jump to assume that development teams were coordinating color temperature across companies and continents.
Also, gamers did not leave their tv colors at factory. Especially into the 90's, we were presented with settings to adjust the picture, and people (especially gamers) took advantage of those settings.
As per your last point, of course we should all make things look they way we like it.

Remember that the quest for truth is philosophy, not science.