Questions that do not deserve a thread
Re: Questions that do not deserve a thread
.
Last edited by cfx on Thu May 29, 2025 4:05 am, edited 1 time in total.
Re: Questions that do not deserve a thread
When using upscalers on a CRT (or CRT projector) it's about hitting their sweetspot. You reduce artefacts like scanlines by increasing the resolution. XGA might be worth a try on your display.
For quality deinterlacing on the VP50 you add 2 frames of lag. There's a faster mode available, but you're losing a lot of quality. Upscaling sources that are 480p already takes 6ms.
For quality deinterlacing on the VP50 you add 2 frames of lag. There's a faster mode available, but you're losing a lot of quality. Upscaling sources that are 480p already takes 6ms.
Re: Questions that do not deserve a thread
.
Last edited by cfx on Thu May 29, 2025 4:05 am, edited 1 time in total.
-
FinalBaton
- Posts: 4474
- Joined: Sun Mar 08, 2015 10:38 pm
- Location: Québec City
Re: Questions that do not deserve a thread
My mind slipped : I can actually hit progressive vertical resolutions of 1080 and higher on it(it can't from the PS3 so far because of the transcoder I'm using, but it can through PC and the XRGB-3 I had), so I'll definitely try that. With 4:3 games I'll try something close to 4:3 AR, of coursecfx wrote:Experiment and see. I would expect that 1080i would still have interlacing artifacts that would override improvements. I tried my system on a NEC PC CRT (19 or 20" I believe) and experimented there with higher resolutions it supports, and what I found was that I got a slightly more detailed image at the higher resolutions but the flaws of the image such as aliasing also were more obvious such that I prefered 480p.
However, your big NEC shouldn't be as sharp as this much smaller PC monitor so the results would certainly be different.
@Fudoh : XGA does seem like a good choice, as I believe it's the monitor's sweet spot. It can also do SXGA without problem, but I'm not sure this will give any benefit over XGA for an upscaled 480 source...
I'll experiment and see what's better.
-FM Synth & Black Metal-
-
LEGENOARYNINLIA
- Posts: 567
- Joined: Thu Mar 08, 2012 6:26 pm
- Location: Finland
Re: Questions that do not deserve a thread
Will the Waka upscan converter work with a Japanese PSOne?
EDIT: Yes, it will.
EDIT: Yes, it will.
Last edited by LEGENOARYNINLIA on Fri Aug 12, 2016 1:12 pm, edited 1 time in total.
~The artist formerly known as TheRedKnight~
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Re: Questions that do not deserve a thread
aspect ratio corrected SXGA is 1280x960p, so that's an integer 1:2 scale from 480p. It doesn't make a huge difference on a DVDO, especially since you will apply underscan correction anyway, but going for resolutions with the factor 2+ of the source is always a good idea. I just fear that your monitor won't fully resolve 960p. You can try that with a test pattern from the DVDO.@Fudoh : XGA does seem like a good choice, as I believe it's the monitor's sweet spot. It can also do SXGA without problem, but I'm not sure this will give any benefit over XGA for an upscaled 480 source... I'll experiment and see what's better.
Re: Questions that do not deserve a thread
.
Last edited by cfx on Thu May 29, 2025 4:05 am, edited 1 time in total.
-
FinalBaton
- Posts: 4474
- Joined: Sun Mar 08, 2015 10:38 pm
- Location: Québec City
Re: Questions that do not deserve a thread
As much as I'd like the crisp quasi-480p pictures the FM gives for 480i games... I think I'm actually gonna go with a DVDO.
A DVDO also allows me to deinterlace DVDs and VHS, and I want those features. Plus, the DVDO is a good deal cheaper
A DVDO also allows me to deinterlace DVDs and VHS, and I want those features. Plus, the DVDO is a good deal cheaper
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
most games use 448 lines (of 480) and the equivalent in width. So, yes.This reminds me--does the PS2 have significant underscan?
Re: Questions that do not deserve a thread
.
Last edited by cfx on Thu May 29, 2025 4:10 am, edited 1 time in total.
Re: Questions that do not deserve a thread
awesome, so you're going to be purchasing a DVDO VP50? (non-pro I assume)FinalBaton wrote:As much as I'd like the crisp quasi-480p pictures the FM gives for 480i games... I think I'm actually gonna go with a DVDO.
A DVDO also allows me to deinterlace DVDs and VHS, and I want those features. Plus, the DVDO is a good deal cheaper
I will be gaming mostly on the NEC. How much lag are we looking at here with the VP50?
as I recall
progressive sources on the VP50 are processed at 6ms, (interlaced sources give you three main choices). game mode one 6ms, game mode two 22ms, and automatic ( I forgot what the input lag on this mode was) there's also a few other de-interlacing options but most of those are for video or film sources (VP50 has a VCR mode setting, that should also give you access to a timebase corrector).
gaming on a CRT you'll hardly notice any input lag.
since the VP50 has both analog and digital output you can have it connected to both your CRT and high definition LCD displays, at the same time (it's really easy to switch back and forth).
the processor will first de-interlaced the image and then upscale to whatever desired output resolution you set it to.I never thought about going higher than 480p! But are you saying that 480i ps2 games will look even better, through the VP50, upscaled to 720p/1080i, than they will deinterlaced to 480p? the NEC can take all those res natively so I could certainly roll with that!
depends on what you mean by "better" and it also depends on how well your CRT handles that resolution, some CRTs actually look worse at higher resolutions then 480p. you'll just have to run a few test games and eyeball it to see which looks best to you (you've likely already done a few tests on your NEC by hooking it up to a computer I bet). for instance my Sony E400 looks great with 480p, 720p, and 1080p. however my Sony PVM-20L5 looks best with 480p.
going past 480p on a CRT the biggest difference you'll notice is the loss of visible scanlines, some people don't like 480p scanlines (personally I enjoy them). DVDO units are very versatile machines. a great addition to any retro gamer arsenal.
they have a lot of settings though, so you'll probably have a few questions getting yours set up. took me a while to figure out how to set everything up optimally for both analog and digital displays.
Re: Questions that do not deserve a thread
I can do that, I'll take some pictures when I get a chance.LEGENOARYNINLIA wrote:If there is anyone who can do 480i to 240p and has Capcom Vs SNK 2 for the PS2, can you post some photos of how it looks? I'm curious as it's currently the only PS2 fighting game that looks a bit ass on my setup. Emphasis on curious.
Re: Questions that do not deserve a thread
another frame on top (same as setting it to VIDEO), but there's really no visual difference between that and Game Mode 2.game mode two 22ms, and automatic ( I forgot what the input lag on this mode was)
-
LEGENOARYNINLIA
- Posts: 567
- Joined: Thu Mar 08, 2012 6:26 pm
- Location: Finland
Re: Questions that do not deserve a thread
Awesome. Can you take pictures of multiple stages? I'd like to see how they end up looking.Blair wrote:I can do that, I'll take some pictures when I get a chance.LEGENOARYNINLIA wrote:If there is anyone who can do 480i to 240p and has Capcom Vs SNK 2 for the PS2, can you post some photos of how it looks? I'm curious as it's currently the only PS2 fighting game that looks a bit ass on my setup. Emphasis on curious.
~The artist formerly known as TheRedKnight~
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Re: Questions that do not deserve a thread
@LEGENOARYNINLIA
oh? so you're more interested in seeing how the down conversion process affects the 3-D polygon-based stages, instead of the sprite-based artwork? sure I'll definitely focus more on the stages then if that's the case.
I remember reading an article a while back mentioning that the whole game is internally rendered at a lower resolution than the Dreamcast port. not sure if it has any other differences.
@Fudoh
ah, that makes sense. when I run my VCR or my friends LD player I usually have it set to automatic. (is cadence detection even useful for non-DVD sources?)
oh? so you're more interested in seeing how the down conversion process affects the 3-D polygon-based stages, instead of the sprite-based artwork? sure I'll definitely focus more on the stages then if that's the case.
I remember reading an article a while back mentioning that the whole game is internally rendered at a lower resolution than the Dreamcast port. not sure if it has any other differences.
@Fudoh
ah, that makes sense. when I run my VCR or my friends LD player I usually have it set to automatic. (is cadence detection even useful for non-DVD sources?)
-
LEGENOARYNINLIA
- Posts: 567
- Joined: Thu Mar 08, 2012 6:26 pm
- Location: Finland
Re: Questions that do not deserve a thread
I'm interested in both. If the sprites look nice but the backgrounds suffer then I'll stick with what I have.
~The artist formerly known as TheRedKnight~
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Re: Questions that do not deserve a thread
I do use my mini on the BVM d24 at 720p.
It yields me splendid results with the PS2 infamous 480i RPG but I had some artifacts on Hokuto no Ken.
Since I am using the HD SDI inputs I can not go lower than 720p.
On the side note, I just acquired the s-video (Y/C)input card for the BVM and I am really impressed by the PQ.
It yields me splendid results with the PS2 infamous 480i RPG but I had some artifacts on Hokuto no Ken.
Since I am using the HD SDI inputs I can not go lower than 720p.
On the side note, I just acquired the s-video (Y/C)input card for the BVM and I am really impressed by the PQ.
Re: Questions that do not deserve a thread
My Lumagen produces jailbars on output. What I could surmise so far is that this is most likely caused by bad timing settings.
Any tips on how I can fix that w/o ending up with an unresolvable black screen?
Any tips on how I can fix that w/o ending up with an unresolvable black screen?

blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
-
FinalBaton
- Posts: 4474
- Joined: Sun Mar 08, 2015 10:38 pm
- Location: Québec City
Re: Questions that do not deserve a thread
22ms is very respectable! especially since the NEC won't add any on top of that. Shouldn't even be noticeable, is my guess. Or barely, if even.Fudoh wrote:another frame on top (same as setting it to VIDEO), but there's really no visual difference between that and Game Mode 2.game mode two 22ms, and automatic ( I forgot what the input lag on this mode was)
As for the NEC's ability to resolve 960p : while it will resolve all 960 vertical lines in progressive scan, I too am not sure it has a dot pitch high enough to fully resolve 1280 lines on the horizontal axis... from the tests I did with my PC, I didn't really saw definition improvments going from XGA to SXGA.
While the brochure for the NEC states that it has a "native" resolution(hinting that it's the monitor's sweetspot maybe?) of 1280x1024, the "recommended" resolution my PC indicates when the XM37 Plus is hooked up, is 1024x768. But I'm not sure that the latter means anything. Can a PC really detect what's the native resolution of the XM37 Plus? Like is there some code(monitor information) written in the NEC that the PC's able to read?
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
it helps. By buffering more frames in advance, the processor can decide between video and film modes before the actual frames in question are displayed. On VCRs the smoothing effect of video more can help though. For laserdisc on the other hand, film modes are quite handy.ah, that makes sense. when I run my VCR or my friends LD player I usually have it set to automatic. (is cadence detection even useful for non-DVD sources?)
Re: Questions that do not deserve a thread
possibly using the DDC data through a VGA cable. Definitely not if you're using a BNC breakout cable.Can a PC really detect what's the native resolution of the XM37 Plus? Like is there some code(monitor information) written in the NEC that the PC's able to read?
-
FinalBaton
- Posts: 4474
- Joined: Sun Mar 08, 2015 10:38 pm
- Location: Québec City
Re: Questions that do not deserve a thread
I am using a VGA cable to connect it to the PC indeed.Fudoh wrote:possibly using the DDC data through a VGA cable. Definitely not if you're using a BNC breakout cable.Can a PC really detect what's the native resolution of the XM37 Plus? Like is there some code(monitor information) written in the NEC that the PC's able to read?
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
.
Last edited by cfx on Thu May 29, 2025 4:04 am, edited 1 time in total.
Re: Questions that do not deserve a thread
Who can tell me on which hardware this is running (Akumajou Densetsu Rebirth on Wii, but not looking like recorded Wii hardware) ?
https://www.youtube.com/watch?v=SmqAUqLlUKY
https://www.youtube.com/watch?v=SmqAUqLlUKY
Re: Questions that do not deserve a thread
Dolphin ?Fudoh wrote:Who can tell me on which hardware this is running (Akumajou Densetsu Rebirth on Wii, but not looking like recorded Wii hardware) ?
https://www.youtube.com/watch?v=SmqAUqLlUKY
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Questions that do not deserve a thread
Is there any difference in RGB quality on the N64 like on the SNES? Do some N64s output better RGB than others?
Re: Questions that do not deserve a thread
interestingly some N64 units are causing problems on the Framemeister when used with RGB. They show a false contouring effect you would expect from a 480p source and not the clean vertical edges you'd expect from a proper 240p source. On a CRT it probably doesn't make any difference.
-
LEGENOARYNINLIA
- Posts: 567
- Joined: Thu Mar 08, 2012 6:26 pm
- Location: Finland
Re: Questions that do not deserve a thread
I'm experiencing that on the POP2. Some games like Turok look especially shit on my SyncMaster T27A300 as well. On a CRT everything looks fine.Fudoh wrote:interestingly some N64 units are causing problems on the Framemeister when used with RGB. They show a false contouring effect you would expect from a 480p source and not the clean vertical edges you'd expect from a proper 240p source. On a CRT it probably doesn't make any difference.
~The artist formerly known as TheRedKnight~
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
Re: Questions that do not deserve a thread
Okay so
Do I need a NUS-CPU-01 or NUS-CPU-02 motherboard to output C-Sync RGB from a Nintendo 64? Every N64 released in the United States seems to have a NUS-CPU-03 or newer motherboard. Although I've read from many websites that you can still output C-Sync RGB with the NUS-CPU-03. The NUS-CPU-04 and newer, however, cannot because SMT components have been left off the board as a cost cutting measure, so there is no buffered C-Sync output available from the 'MULTI OUT' port from this revision and onwards.
Do I need a NUS-CPU-01 or NUS-CPU-02 motherboard to output C-Sync RGB from a Nintendo 64? Every N64 released in the United States seems to have a NUS-CPU-03 or newer motherboard. Although I've read from many websites that you can still output C-Sync RGB with the NUS-CPU-03. The NUS-CPU-04 and newer, however, cannot because SMT components have been left off the board as a cost cutting measure, so there is no buffered C-Sync output available from the 'MULTI OUT' port from this revision and onwards.
Re: Questions that do not deserve a thread
What is the smallest and most inexpensive solution to convert Component to RGBS?