Source?Einzelherz wrote:Red is the oldest and simpest LED color to make.
Source?Shoryukev wrote:It's also the least irritating to the eyes in a dark room when it's glowing, I'm sure that probably played some sort of role.
Source?Einzelherz wrote:Red is the oldest and simpest LED color to make.
Source?Shoryukev wrote:It's also the least irritating to the eyes in a dark room when it's glowing, I'm sure that probably played some sort of role.
The Rhodopsin contained within the rods in your eyes are less sensitive to the color red within longer wavelengths of light. You may have seen the Military using red light to read maps and preserve their night vision. Although, there has been a shift recently to using green light or a blue-green light instead of red.
my bad - sorry if this caused any confusion!source signal was from a Wii
https://en.wikipedia.org/wiki/Light-emi ... ly_devicesGeneraLight wrote:Source?Einzelherz wrote:Red is the oldest and simpest LED color to make.
https://upload.wikimedia.org/wikipedia/ ... tivity.svgGeneraLight wrote:Source?Shoryukev wrote:It's also the least irritating to the eyes in a dark room when it's glowing, I'm sure that probably played some sort of role.
Aha! I patched with Waninkoko's app I believe, but never then tried to use any other sort of loader to force progressive. It's been a while, I will give this a shot thanks!Arasoi wrote:It can be 480p/progressive forced over component with Wiiflow. My MM9/10 wad files had to be prepatched for progressive output on all 3 video modes with waninkoko's video mode changer beforehand, then installed. Then open in Wiiflow, and force to progressive for 480p. I've tried for a long time to make the game boot in 240p - it just wont, no matter what is patched or any mode tried. So the only way I know of to get 240p from these games that looks good is to:
480p component output from Wii --> VGA transcoder (X Select D4 in my case) --> Downscaler (UVC, Extron Super Emotia GX, Mimo Genius II) --> RGBS via BNC to 240p capable monitor (in my case, an NEC XM29)
I use an Extron Super Emotia GX for the pictures shown, the result is pretty good IMO. I will be upgrading to a Mimo unit at some point for a possibly better result, but it may be with the way the image renders the line blending method Super Emotia GX uses is necessary to not have image artifacting.
Edit - I would like to state Fudoh helped me out a ton with this too, and as usual is a great guy
Thanks.Guspaz wrote:Yes, and the fact that it doesn't degrade night vision as severely is why it's used in militaries. That has nothing to do with why red LEDs were common in consumer electronics in the 80s and 90s though: they were cheaper and more efficient than green LEDs at the time, and practical blue (and white) LEDs didn't exist yet.
They're just selling a simple THS7314 amp for the early N64's, it can't do anything beyond boost the existing signals.GeneraLight wrote:Does the N64 RGB board sold by RetroFixes have the VI DeBlur?
You can, and as far as I know there are no disadvantages. Advantages are obvious, you'll have RGB and HDMI.Can I have both the Ultra HDMI and RGB Board installed on the same N64? Any advantages or disadvantages with that?
480p+ only. I can't think of a usage scenario where you'd want 240p or 480i over HDMI anyway, so I'm curious what your usage scenario is here.Can the Ultra HDMI output 240p and 480i unscaled?
Is anyone selling an RGB Board with VI DeBlur?bobrocks95 wrote:They're just selling a simple THS7314 amp for the early N64's, it can't do anything beyond boost the existing signals.
Nice.You can, and as far as I know there are no disadvantages. Advantages are obvious, you'll have RGB and HDMI.
480p upscaled? That will create lag. Why can't it output at 240p and 480i? HDMI to a BVM.480p+ only. I can't think of a usage scenario where you'd want 240p or 480i over HDMI anyway, so I'm curious what your usage scenario is here.
That would be really helpful, as I just spent around 30 minutes trying to do it without success. Used Waninkoko's video mode changer from an extracted wad, repacked it, installed with wad manager, and then it would always boot in 480i, even using launchers (tried Wiiloader and USB Loader GX) to force 480p. I remember it crashing before so I guess I've tried at least one other unsuccessful method in the past...Arasoi wrote:No problem. I think I could create IPS patches from my patched WADs if necessary, I knew a few folks on here were interested in trying this so maybe I could whip up an instructional topic or something with a download package with all the utilities needed.
Tim's N64RGB board can be flashed with a firmware that adds the VI DeBlur functionality through a switch. He was going to offer the firmware already installed, but ended up not doing so, and lack of word from Tim implies it'll be quite a while before we see that firmware stock. See the last couple of pages of this thread: http://shmups.system11.org/viewtopic.php?f=6&t=56988GeneraLight wrote:Is anyone selling an RGB Board with VI DeBlur?
As Guspaz said that doesn't make any sense. 480p is a simple linedouble from 240p and can be done completely lag-free (which the UltraHDMI will do if you tell it to), and you can't plug HDMI into a BVM. If your plan was to transcode it then there's no point in getting the UltraHDMI anyway.480p upscaled? That will create lag. Why can't it output at 240p and 480i? HDMI to a BVM.
So the UltraHDMI can render N64 games at 480p? So like nanoseconds of lag?bobrocks95 wrote:As Guspaz said that doesn't make any sense. 480p is a simple linedouble from 240p and can be done completely lag-free (which the UltraHDMI will do if you tell it to)
Not directly. But with a simple HDMI -> SDI cable.and you can't plug HDMI into a BVM.
Why not?If your plan was to transcode it then there's no point in getting the UltraHDMI anyway.
The UltraHDMI can render N64 games at any resolution from 480i to 1080p with no lag, it's producing multiple output scanlines for every input scanline.GeneraLight wrote:So the UltraHDMI can render N64 games at 480p? So like nanoseconds of lag?bobrocks95 wrote:As Guspaz said that doesn't make any sense. 480p is a simple linedouble from 240p and can be done completely lag-free (which the UltraHDMI will do if you tell it to)
That makes about as much sense as "a simple HDMI -> RGBS cable". HDMI and SDI are completely different standards that work in different ways, and an active powered converter is required. You can still find some converters that support SD-SDI (480i/576i), but finding one that supports ED-SDI is virtually impossible (and the BVM SDI cards don't support it either). Those that support 480i are unlikely to support 240p. And you'd need an SD-SDI input card for the BVM, since the HD-SDI cards don't support SD-SDI resolutions.GeneraLight wrote:Not directly. But with a simple HDMI -> SDI cable.and you can't plug HDMI into a BVM.
Because you're basically spending hundreds of extra dollars in N64 mods, SDI converters, coax cables, SDI input boards, and some sort of downscaler if you want to feed native 240p to the display... just to get exactly the same image quality as if you just fed the N64RGB signal to the BVM as RGBS.GeneraLight wrote:Why not?If your plan was to transcode it then there's no point in getting the UltraHDMI anyway.
The SNES component cables work on an RGB-modded N64, but have only been officially tested with the RGB amp mod, not the N64RGB. That would be a 240p/480i output, though: not as good an option on an HD CRT or LCD.GeneraLight wrote:Okay, I guess HDMI is out of the equation for a BVM. I have a 480p/1080i HD CRT with an HDMI input, and a 1080p IPS LED Eizo monitor with HDMI inputs. Would you recommend the N64 (if I get UltraHDMI) for the Sony XBR960 HD CRT or IPS 1080p LED monitor?
If going the BVM route, RGB is the best (and only) option. Don't the SNES Component Cables work on the N64?
Yeah, I neglected to mention that. If I end up using the HD Retrovision SNES Component Cables for my Nintendo 64, it would have to be on a BVM.Guspaz wrote:The SNES component cables work on an RGB-modded N64, but have only been officially tested with the RGB amp mod, not the N64RGB. That would be a 240p/480i output, though: not as good an option on an HD CRT or LCD.GeneraLight wrote:Okay, I guess HDMI is out of the equation for a BVM. I have a 480p/1080i HD CRT with an HDMI input, and a 1080p IPS LED Eizo monitor with HDMI inputs. Would you recommend the N64 (if I get UltraHDMI) for the Sony XBR960 HD CRT or IPS 1080p LED monitor?
If going the BVM route, RGB is the best (and only) option. Don't the SNES Component Cables work on the N64?
that's not easy to answer, since different users might be looking for different results. Overall the two best solutions for 480i are the DVDOs on one side starting with the ABT102 card (VP30+ABT, VP50, 50Pro, Edge and Duo) and the Framemeister on the other side. The DVDs apply much more smoothing (resulting in a great result, but a quite different image from a native 480p source), while the Framemeister maintains a pixelated look and almost hits native 480p quality. (Almost) everything else is miles away from these two solutions. FM has HDMI-out only, while the older DVDOs (VP30/50/50Pro) have a full set of analogue outputs as well. DVDO + HD CRT is an amazing experience.What are the options (external machines, good to great) for deinterlacing 480i PS2 games from the console?
Thanks a bunch Fudoh! Your input is extremely appreciated and useful, as usual!Fudoh wrote:that's not easy to answer, since different users might be looking for different results. Overall the two best solutions for 480i are the DVDOs on one side starting with the ABT102 card (VP30+ABT, VP50, 50Pro, Edge and Duo) and the Framemeister on the other side. The DVDs apply much more smoothing (resulting in a great result, but a quite different image from a native 480p source), while the Framemeister maintains a pixelated look and almost hits native 480p quality. (Almost) everything else is miles away from these two solutions. FM has HDMI-out only, while the older DVDOs (VP30/50/50Pro) have a full set of analogue outputs as well. DVDO + HD CRT is an amazing experience.What are the options (external machines, good to great) for deinterlacing 480i PS2 games from the console?
VP50 is available at $190 on ebay.com - that would be your best option (not only for 480i, but for the best 240p solution as well if combined with an OSSC).
This a nice example video of the VP50's upscaling on a PS2 480i title: https://www.youtube.com/watch?v=9xc2lxhyjRc