[this thread and
certain opinions come up in convo]
Squire Grooktook: I played MN.9 demo way back
Squire Grooktook: its true its not as bad as some people make it out to be
Squire Grooktook: but its mediocre at best
Squire Grooktook: The "dash into enemies to kill them once they are critically wounded" is in-elegant and inorganic
Squire Grooktook: IE, there's no strategy or meaningful choice to it. The game just forces you to dash kill EVERY ENEMY by putting them into a "down" state when they take enough buster shots. Its not like a dash strike is a tactical desicion with risk/reward or advantages/drawbacks in certain situations that you might use your brain to satisfyingly pull off. It just feels dry and thoughtless to me, and mobility in general is much more limited compared to MMX's improvisational fluidity.
Squire Grooktook: Level design is mostly mediocre.
Squire Grooktook: I could see someone finding the dash itself giving the game a bit more energy then the classic series, though I'd personally take Mega Man 1-3's thoroughly solid, if mildly paced, level designs over the generic dry coordioors and platforming sequences of MN.09
Squire Grooktook: However, on that note, saying its anywhere near MMX is rediculous
deez nuts: i dunno what smug jack is saying. i liked X =[
deez nuts: i must be an IDIOT
Squire Grooktook: MMX's dash mechanic and wall jumping general blows MN.9's dash out of the water in terms of graceful and energetic mobility.
Squire Grooktook: Level design is perfectly solid in X1 (if unremarkable), and the flow and pace in X2 is even better.
deez nuts: i found myself relying on bosses weaknesses very little in MMX
deez nuts: the mega buster is capable and.. more fun
deez nuts: i used homing missles for enemies that are tricky to reach..
deez nuts: i consider these things to be a plus
deez nuts: switching weapons is annoying haha
Squire Grooktook: Yeah I play Buster only in every MMX game
Squire Grooktook: Saber only in the Zero series
Squire Grooktook: Its not even really a self imposed challenge thing, the buster is just better in most situations. And the ammo limitations make the other weapons mostly feel too unwieldy to rely on.
Squire Grooktook: Also I will say
Squire Grooktook: Volceteer is right about everything regarding Gunvolt
Squire Grooktook: Its the only Mega Man game that I couldn't even finish
Squire Grooktook: It's SO bad.
Squire Grooktook: Both in terms of mechanics and level desgin
Squire Grooktook: Like he didn't even get to the level design
Squire Grooktook: Its basically a bunch of cooridoors with these boring tanky soldier dudes (who just stand still and fire bullets straight forward) and boring flying drones (who only just home in on you) copy pasted throughout for every platforming challenge
Squire Grooktook: Its SHIT
Squire Grooktook: SHIIIIIIIIIIIIIIIIIIIT
Squire Grooktook: (in my opinion)
Squire Grooktook: (if you like it, that's cool. Personal tastes etc.)
Squire Grooktook: MN.9 might be average at best, but I'd rather be playing that. At least I don't have to deal with those idiotic ligthning mechanics.
Obscura wrote:52% positive. Like I said, "more positive reviews on Steam than negative reviews". Or, in other words, I'm not literally the only person on the planet who finds the game fun, unlike Lord Satori claims.
Keep in mind, a lot of people will give a game a blue "thumbs up" even when they give it a below average review, simply because they didn't hate it. I frequently trash a game completely and then give it the blue because "I guess its technically solid, but not to my tastes."
I reserve the dreaded red downward thumb for games that I genuinely think are palatable to nearly nobody.